______ ______
| | |\ | /----\ | **************
| | | \ | | | | **************
|---- | | \ | |----| | ** ** **
| | | \ | | | | ** ** **
| ------ | \| | | |_____ ** ** **
** ** **
______ ______ ______ ** ** **
| /----\ |\ | | /----\ | \ / ** ** **
| | | | \ | | | | | \ / ** ** **
|---- |----| | \ | | |----| |----| \/ ** ** **
| | | | \ | | | | | / **************
| | | | \| | | | -----| \/ **************
Version 1.60 8/99
////////////////////////////////////\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
This document is basically a walkthrough of Final Fantasy III for the
Super Nintendo Entertainment System. Its purpose is not neccessarily for
cheating, but instead to provide a guide to help the player through spots
they might be having problems with.
CONTENTS:
Changes In The Versions
The Characters
Supporting Actors
Walkthru
Strategies for Fighting the Bosses
On the Airship
The Auction House
Shadow's Dreams
Hidden Chocobo Stables
Bugs
Near Death Attacks
Items List
Weapons List
Armors List
Relics List
Rare Items List
Magic Spell List
Espers List
Miscellaneous Tips
Rumors
Game Genie codes
Other Stuff
Note: When dealing with items if you see a column labeled Colesseum
and under it you see - :, it means if you bet that
item at the Colesseum you'll get
- if you beat .
A * in place of
- : means you'll get an Elixir if you
beat Chupon.
******************************************************************************
C H A N G E S I N T H E V E R S I O N S
******************************************************************************
1.10 - A few mistakes fixed
- Some new treasures and items were found
- One new weapon found
- How to get Mog's Water Rondo dance was added
- The point system at the Banquet
- Some hps/mps/weaknesses added to the bosses that had ???? before
- Info on Shadow's dreams
1.20 - More mistakes fixed
- Info on uncursing the Cursed Shld
- Get a Genji Glove in the Returner's Hideout
- New strategy for defeating Wrexsoul
- New Game Genie code
- Lists for weapons and armors more complete
1.25 - A bunch more Game Genie codes
1.30 - More monsters added to Gau's rage list
- A couple new strategies
- A bunch of new misc. tips
- New info on Strago's Lores (MPS used and where learned)
- General new stuff in the walkthru part
1.40 - Amount of MPS needed to use an Esper in battle
- Major mistakes fixed (mostly in Misc. tips section)
- Some of the ???? in the bosses section filled
- New RUMORS section
- General new stuff in the walkthru part
- Gau's Rage list should be more complete and spaced more correctly
- THE AUCTION HOUSE section has been better written
- New SUPPORTING ACTORS section added
- New misc. tips
- New SHADOW'S DREAMS section
- New Game Genie codes
1.50 - A bunch of stuff added to the walkthru
- Some of the bosses stats have been added or fixed
- Poison Rod added to the list of weapons (somehow I managed to miss it)
- Magic Points needed to use Odin
- An addition to the bosses list (which ones can be killed using the
Vanish/Doom (or X-Zone) technique)
- Additions to the Misc. Tips section
- A new section: Hidden Chocobo Stables
- More Game Genie codes
- What gives Stago which Lores is more complete
- Rare Items section is more complete
- See other flashbacks in Cyan's Dreams
- Location of all the Espers in the Esper list
- Alternate ways to do Sabin's blitz attacks
- More in the Supporting Actors section
- Should be easier to find stuff in the walkthru
- New Section: NEAR DEATH ATTACKS
- A few new boss strategies
1.60 - Additions and changes to walkthru
- What gives Strago his Lores list is more complete
- General fixes all over
- Additions to Misc. Tips
- Info about Paladin Ring *SEE RUMORS SECTION
- New section: BUGS / with info on Relm's sketch bug
- Game Genie codes to start Terra equipped with anything
- Announcement of the MONSTERS COMPENDEUM
******************************************************************************
T H E C H A R A C T E R S
******************************************************************************
Terra Branford - A mysterious young woman, controlled by the Empire, and
born with the gift of magic...
Special Skill: Morph
When Terra morphs she'll have twice as much strength. She'll
stay in her morphed state for a limited time.
Locke Cole - Treasure hunter and trail-worn traveler, searching the world
over for relics of the past...
Special Skill : Steal ---> Capture
Locke can steal items from enemies. Equipped with the Thief
Glove he also attacks when he steals.
Edgar Roni Figaro - The young king of Figaro Castle, ally to the Empire,
and a master designer of machinery...
Special Skill: Tools
Edgar has the ability to use the following tools:
Tool: Effect: Cost: Colesseum:
AutoCrossbow Strikes multiple enemies 250 *
NoiseBlaster Confuse multiple enemies 500 *
BioBlaster Gasses multiple enemies 750 *
Chain Saw Randomly kills target --- *
Flash Blinds multiple enemies 1000 *
Debilitator Casts weak point randomly 5000 *
Drill Penetrates enemies defenses 3000 *
Air Anchor Makes enemies self-distructive --- ZephyrCape:Brontaur
Sabin Rene Figaro - Edgar's twin brother, who traded the throne for his
own freedom...
Special Skill: Blitz
By doing a certain combination of button presses Sabin can
unleash the following devistating attacks:
UL=up & left UR=up & right DL=down & left DR=down & right
Pummel - left, right, left
AuraBolt - down, DL, left
or down, down, left
Suplex - X, Y, down, up
Fire Dance - left, DL, down, DR, right
or left, left, down, down, right
Mantra - R, L, R, L, X, Y
Air Blade - up, UR, right, DR, down, DL, left
or up, up, right, right, down, down, left
Spiraler - R, L, X, Y, right, left
Bum Rush - left, UL, up, UR, right, DR, down ,DL, left
or left, left, up, up, right, right, down, down, left
Shadow - He owes allegiance to no one, and will do anything for money.
He comes and goes like the wind...
Special Skill: Throw
Shadow can throw a variety of weapons to inflict damage.
Celes Chere - Product of genetic enginerring, battle-hardened MagiTek
Knight, with a spirit as pure as snow...
Special Skill: Runic
Celes absorbs magic spells (yours and the enemies) and turns
them into mps.
Cyan Garamonde - Faithful retainer to his family's liege, with the courage
and strength of a hundred men...
Special Skill: SwdTech
Cyan can do the following 8 sword techniques:
1 Dispatch - Quick attack on single enemy
2 Retort - Automatically counterattack when hit
3 Slash - Absorb hps for the enemy
4 QuadraSlam - Four hit attack
5 Empowerer - Takes hps and mps from enemy
6 Stunner - Hits all enemies and stops them
7 QuadraSlice - Four hit attack that's twice as strong as #4
8 Cleave - Cuts enemies to pieces
Gau - Draped in monster hides, eyes shining with intelligence. A youth
surviving against all odds...
Special Skill: Rage
In the Veldt Gau can leap into a group of enemies and learn
thier attacks. These are the monsters he can imitate:
Guard Soldier Templar Ninja Samurai
Orog Mag Roader Retainer Hazer Dahling
RainMan Brawler Apokryphos DarkForce Whisper
Over-Mind Osteosaur Commander Rhodox Were-Rat
Ursus Rhinotaur Steroidite Leafer StrayCat
Lobo Doberman Vomammoth Fidor Baskervor
Suriander Chimera Behemoth Mesosaur Pterodon
FossilFang White Drgn Doom Drgn Brachosaur Tyranosaur
Dark Wind Beakor Vulture Harpy Hermit Crab
Trapper Hornet Crasshoppr Delta Bug Gilomantis
Trilium NightShade Tumbleweed Bloompire Trilobiter
Nautiloid Exocite Anguiform Reach Frog
Lizard ChickenLip Hoover Rider
Pipsqueak M-TekArmor Sky Armor Telstar Lethal Wpn
Vaporite Flan Ing Humpty Brainpan
Cruller Cactrot Repo Man Harvester Bomb
StillLife Boxed Set SlamDancer HadesGigas Pug
Magic Urn Mover Figaliz Buffalax Aspik
Ghost Crawler Sand Ray Areneid Actaneon
Sand Horse Dark Side Mad Oscar Crawly Bleary
Marshal Trooper General Covert Ogor
Warlock Madam Joker Iron Fist Goblin
Apparite PowerDemon Displayer Vector Pup Peepers
Sewer Rat Slatter Rhinox Rhobite Wild Cat Red Fang BountyMan Tusker Ralph Chitonid
Wart Puck Rhyos SrBehemoth Vectaur Wyvern
Zombone Dragon Brontaur Allosaurus Cirpius
Sprinter Gobbler Harpai Gloomshell Drop
MindCandy WeedFeeder Luridan ToeCutter Over Grunk
Exoray Crusher Uroburos Primordite Sky Cap
Cephaler Maliga GiganToad Geckorex Cluck
Land Worm Test Rider PlutoArmor Tomb Thumb HeavyArmor
Chaser Scullion Poplium Intangir Misfit
Eland Enuo Deep Eye GreaseMonk NeckHunter
Grenade Critic Pan Dora SoulDancer Gigantos
MagRoader Spek Tor Parasite EarthGuard Coelecite
Anemone Hipocampus Spectre Evil Oscar Slurm
Latimeria StillGoing Phase Outsider
Barb-e ParaSoul Pm Stalker Hemophyte Sp Forces
Nohrabbit Wizard Scrapper Ceritops Commando
Opinicus Poppers Lunaris Garm Vindr
Kiwok Nastidon Rinn Insecare Vermin
Mantodea Bogy Prussian Black Drgn Adamanchyt
Dante Wirey Drgn Dueller Psychot Muus
Karkass Punisher Balloon Gabbldegak GtBehemoth
Scorpion ChaosDrgn Spit Fire Vectagoyle Lich
Osprey MagRoader Bug Sea Flower Fortis
Abolisher Aquila Junk Mandrake 1st Class
Tap Dancer Necromancr Borras MagRoader Wild Rat
Gold Bear Innoc Trixter Red Wolf Didalos
Woolly Veteran Sky Base IronHitman Io
NOTE: I'm pretty sure the missing spaces are Allo Ver, Pugs,
and ProtoArmor even though you can't get the last two
can't be used (or don't even show up on the list).
Setzer Gabbiani - A black jack-playing, world-traveling, casino-dwelling
free spirt...
Special Skill: Slot ---> GP Rain
Setzer's special skill involves a slot machine. Certain
combinations will win you attacks. Equipped with the Coin Toss
Setzer's Slot turns intp GP Rain, which cost as many GPs as
damage done. Winning slots are:
All 7s - defeat to enemy party
Two 7s and a BAR - defeat to both the enemy party and your party
Any losing spin - some hps and status recovery
All AIRSHIPs - hyrogen bomb attack
All BARs - random Esper attack
All CHOCOBOs - flock of Chocobos attack
All GREY BIRDs - similar to Flare spell
All DIAMONDs - blast of light attack
Mog - Human-loving, fast-talking, street-smart, SLAM-dancing...Moogle...
Special Skill: Dance
Mog learns dances in different areas of the world. Each dance
has a variety of effects.
Dance: Where learned: Effects:
Wind Song Grass fields Wind Slash, Sun Bath, Plasma, Cockatrice
Forest Suite Woods Rage, Wild Bear, Elf Fire, Wombat
Desert Aria Desert regions Sand Storm, Wind Slash, Antlion, Kitty
Love Sonata Towns Elf Fire, Snare, Specter, Tapir
Earth Blues Mountains Land Slide, Sun Bath, Sonic Boom, Whump
Water Rondo Underwater El Nino, Specter, Plasma, Wild Bear
Dusk Requiem Caves Cave In, Elf Fire, Snare, Pois. Frog
Snowman Jazz Snow fields Snowball, Snare, Surge, Ice Rabbit
Strago Magus - An elderly gentleman, pure of heart, and learned in the
ways of monsters...
Special Skill: Lore
Strago can use an attack of a monster when he has experienced
its effects. The attacks he learns are:
LORE: MPS: WHAT IT DOES: LEARNED FROM:
Aqua Rake 22 water elemental attack Chimera,Rhyos,Vectagoyle,
Anguiform,Darkforce
Stone 22 Damages and confuses target Brawler,Iron Fist,Poppers,
Guardian,1st Class,Darkforce
Aero 41 wind attack DoomGaze,Sprinter,Tyranosaur,
Harpy,Darkforce
Dischord 68 drops targets level by 1/2 Pipsquek,Figaliz,Iron Hitman,
Chaser,Scullion,Crawler,
Darkforce
Quasar 50 pierces enemy defenses Goddess,Dark Force
Sour Mouth 32 cures status changes in party Mad Oscar,Evil Oscar,Darkforce
Grand Train 64 damaging attack Hidon
Condemned 20 countdown to doom Veteran,Critic,Still Life,
Dark Force
Roulette 10 round 'n round it goes... Dark Force,Veteran,Critic,
Pipsqueak
Exploder 1 big damage Bomb,Grenade,Balloon,Junk,
Scullion,Pipsqueak,DarkForce
Clean Sweep 30 water elemental attack Enuo,Blue Drgn,Dark Force
Rippler 66 trade status with enemy Dark Force
Blow Fish 50 1000 points of damage Brain Pan,Phase,Cactrot,
Presenter,Mover,Dark Force
Force Field 24 barrier against offenses Doom,Dark Force
Step Mine 22 gradual damage Pug,Mesosaur,Grease Monk,
Crawler,Master Pug,
Tomb Thumb,Brachosaur,
Dark Force
Pearl Wind 45 recovery Peepers,Vectaur,Dark Force,Ogor
Big Guard 80 casts Safe and Shell Mover,Dark Force,Earth Guard
Pep Up 1 cures one character at the Flan,Muus,Junk,Intangir,
expense of Strago's life Dark Force
Reflect??? 0 effects relate to status Dark Force
Revenge 31 equalizing blow Dragon,Pan Dora,Dark Force,
Gigantos,Borras
L.3 Muddle 28 confuses targets with levels Apokryphos,Goblin,Dark Force,
at a multiple of 3 Dante
L.4 Flare 42 targets with levels at a Apokryphos,Goblin,Dueller,
multiple of 4 get hit Trapper,Dark Force
L.5 Doom 22 targets with levels at a Sky Base,Didalos,Dark Force,
multiple of 5 die Goblin,Trapper
L? Pearl 50 multiple factor is last Dullahan,Critic,Dark Force,
digit of GP total Innoc
Relm Arrowny - In her pictures she captures everything: forests, water,
light... the very essence of life...
Special Skill: Sketch ---> Control
Relm can draw an enemy and then have her drawings attack.
Wearing the FakeMustache she can control enemies.
Umaro - Admirer of bone-carvings, as strong as a gigas, a sasquatch pal
with muscle!
Special Skill: Storm, Rage
Umaro does what every he wants. But if you equip him with the
Blizzard Orb he can cause an ice storm. If equipped with the
Rage Ring he can pick up another character and throw them at
the enemy for a lot of damage.
Gogo - Shrouded in odd clothing,... is this a man...?...a woman...?...or
should we ask...?
Special Skill: Mimic
The only thing Gogo can do is mimic the last person to attack.
If they attacked, Gogo attacks. If they cast a spell, Gogo
casts the same spell. If they use an item, Gogo uses that
item too. He'll even dance if Mog dances before him.
Gogo can also do ANY of the other character's attacks by going
to the status screen and filling the empty slots under "Mimic".
(Move the pointer down to an empty slot and press A).
******************************************************************************
S U P P O R T I N G A C T O R S
******************************************************************************
This section contains characters that you can control at certain points
in the game but aren't actually main characters.
Vicks and Wedge - MagiTekArmor wearing Imperial soldiers sent out
with Terra to find the frozen Esper.
Special skill: MagiTek
The two soldiers can use the armor they are wearing to send out
powerful beams to destory their enemies. These beams include a
fire beam, an ice beam, and a bolt beam. They also have the
ability to heal using Heal Force.
The Moogles - a bunch a little cute white puff balls :) that help
Locke protect Terra from the Imperial soldiers.
Special skill: none
The Moogles even have names. They are Kupek, Kupop, Kumama,
Kuku, Kutan, Kupan, Kushu, Kurin, Kuru, and Kamog. They
all use different weapons to attack.
Banon - Leader of the returners.
Special skill: Health
Banon's skill allows him to heal everyone in the party.
Ghost - a lost soul on its way to the other side.
Special skill: Possess
The ghost has the ability to possess a monster. If it's successful
both the monster and the ghost will disappear.
General Leo - an Imperial general who sees what the Empire has been
doing is wrong and decides to do something about it.
Special skill: Shock
Leo's shock attack does massive damage on his oppenent.
******************************************************************************
W A L K T H R U
******************************************************************************
This walkthru is exactly that, a walkthru. It takes the player through
every location in the game, in the best order to go through them. The
numbers before each location corresponds to the numbers on the maps that
come with the game.
- The World of Balance -
(1) Mines of Narshe
Party: Vicks, Wedge, ????? (Terra)
BOSS: Whelk
After fighting Whelk you come to the frozen Esper. You'll go into
a fight sequence where Vicks and Wedge get blown away leaving Terra.
(1) Arvis' House
Items: Search the clock for an Elixir
Terra wakes up back in Narshe where a man removes the slave crown.
Terra can't remember anything. The Imperial guards come and Terra
is forced to escape thru the back door of the house and run back to
the mines.
(1) Mines
Party: Terra, Locke
Chests: Fenix Down, Sleeping Bag
BOSS: Marshal
Additional items: You can take Mog's Mithril Shld and Mithril Pike
After entering the mines, Terra walks a little ways and is spotted
by the guards. She is cornered and the the floor gives out and she
falls. There is a flashback where Terra remembers some stuff. The
scene shifts back to Arvis' House where Locke is introduced. Locke
finds Terra and the guards find them both. Moogles come and offer
to help. Three Moogles (Kupek, Kupop, Kumama) form a group with
Locke plus there are two other groups with four Moogles each (Mog,
Kuku, Kutan, Kupan and Kushu, Kurin, Kuru, Kamog). You can control
each of the groups, the object is to stop the guards from reaching
Terra and defeating the commander. Before defeating the commander
switch to the party Mog is in and remove his shield and pike (Locke
can use the shield and the pike can be used by Edgar who you'll get
shortly), after all Mog won't be needing them for quite a while and
by then you'll be able to equip him with other stuff. After defeating
the commander, Locke grabs Terra and takes off through the mines. He
comes to a switch and pulls it, opening a secret passage. Remember
where this passage is, you'll need it later. You are now outside
Narshe. You can't enter the main part of town but you can enter the
classroom.
(1) Classroom
Party: Terra, Locke
Points of interest: A bucket of recovery water (recovers hps and mps)
A save spot
Chests: Monster-in-a-box, Sleeping Bag, Tonic
Items: Search a pot for Tincture
Besides getting the stuff in the chests and the pot, the classroom
is basically there to tell you stuff about the game: how to do this
and where to do that, most of which is in the instruction book.
(2) Figaro
Party: Terra, Locke, Edgar
Points of interest: Item shop, Tool Shop
Chests: Fenix Down, Soft, Tonic, Antidote
BOSS: M-TekArmor
After heading south from Narshe, you come to the desert castle of
Figaro. Upon entering the castle go straight ahead to the throne
room. Here Edgar is introduced. You are now free to explore the
castle. If you talk to the Matron (in the left tower) she will tell
you about Sabin, who you'll meet later. After talking the Matron
return to the throne room and talk to Edgar again. One of Edgar's
guards comes in and informs him that Kefka is approaching the castle.
As Edgar, talk to Kefka's guards and then Kefka himself. After they're
done talking walk up to where Locke is waiting. Edgar decides to
protect Terra. Now, as Terra, follow Locke to 'your' room. Kefka
comes back and sets fire to Figaro. Talk to the guards (Beavis and
Butthead ?) and then talk to Kefka. Go up and talk to the guard there.
Your party escapes and Figaro enters submerge mode. After fighting
the M-TekArmor, go south to the Cave of Figaro. If Terra uses
magic during the fight with the M-TekArmor you'll see a little scene.
(3) Cave of Figaro
Party: Terra, Locke, Edgar
Points of interest: the pond with the turtle is a recovery spring
Chests: 2 tinctures, Fenix Down (Before you get Celes)
Thunder Rod, Tincture, X-Potion (After you get Celes)
Wait until after you get Celes to get the treasures for different stuff.
(4) South Figaro
Chests: 500 GP, 1000 GP, 1500 GP, Green Cherry
Items: search barrel to left of Chocobo stable for Tonic
search barrel to right of rich guy's house for Fenix Down
search barrel above and behind Chocobo stable for Warp Stone
(or Fenix Down if you wait until World of Ruin)
search box in lower left section of town for Eyedrop
(or Elixir if you wait until World of Ruin)
search barrel in lower left section of town for Antidote
(or Tent if you wait until World of Ruin)
search box in lower left section of town for Soft
(or Remedy if you wait until World of Ruin)
search barrel between Armor & Weapon shops for Tonic
(or X-Potion if you wait until World of Ruin)
At the Cafe, Shadow is introduced, you'll be seeing him later. At
the Relic Shop, buy a pair of Sprint Shoes (unless you like going
slow), one pair is enough for the entire party. Check behind the
Chocobo stables for a Green Cherry. At the house north
of the Inn check behind the bookcase in the room with a draft to find
a secret passage. Nothing but money down there right now but later
you'll need to know about it. After getting equipped go to the
Chocobo Stables and pay the 80 GP (unless you want to fight to your
next location). It's not very far but riding the Chocobo is fun :)
(5) Sabin's Cabin
Items: search the bucket next to the stove for a Tonic
Points of interest: you can catch some Z's in any of the beds
(6) Mt. Kolts
Chests: Guardian,Atlas Armlet,2 Tents
BOSS: Vargas
The path is straight forward. At the end you reach Vargas. After
a bit of fighting with Vargas, Sabin will come. Vargas will blow the
others away and Sabin will have to fight alone. Sabin joins you after
Vargas is finished.
(7) Returner's Hideout
Party: Terra, Locke, Edgar, Sabin
Chests: Fenix Down, Air Lancet, True Knight, Potion, White Cape
Items: search a bucket for Antidote
search a pot for Tincture
search a pot for Green Cherry
search the top of the table for a piece of paper (purpose ?)
Additional items: You can either get a Genji Glove or a Gauntlet
After entering, follow the guard to Banon's room. After talking to
Banon talk to everyone and get everything (including the White Cape
that is in a secret passage on the right side of the 'storage room'),
then go out of the hideout where Banon will be waiting. First, tell him
"no" then go back inside and the man in the 'storage room' will give
you a Genji Glove. If you say "no" to Banon 3 times and you'll skip
the part where everyone's at the table and one of the guards will give
you a Genji Glove (if you didn't already get the one from the guy
in the store room). If you go to Banon and tell him you will become
there last ray of hope he will give you Gauntlet (if you haven't already
gotten the Genji Glove from the guy in the store room). Locke will split
to scope out South Figaro after the Empire invades. Banon joins you
and you head for the raft on the Lete River.
Lete River
BOSS: Ultros
If Banon dies the game is over, so protect him. There are several
save spots along the way, these spots are also the only places you
can access the subscreen. Do whatever you need to before jumping
back on the raft. Toward the end of the raft ride you reach Ultros
the octopus. After the fight, Sabin jumps in after Ultros and is
swept down river.
The game now gives you a choice of three scenerios. One with Terra, Edgar
and Banon, one with Locke, and the last one with Sabin. You can do these
in any order you want, it doesn't matter what order you pick. However,
if you do Terra, Edgar, and Banon's before Sabin's then Shadow will stay
longer.
--TERRA, EDGAR, and BANON scenerio--
Lete River continued
Party: Terra, Edgar, Banon
The trio continue the raft ride on the Lete River. Again, make sure
Banin doesn't kick the bucket or you games over. At the end of the
ride you find yourself a little east of Narshe, which is where you
want to go.
(1) Narshe/Mines
Chest: Rune Edge [in mines] (if you don't get this chest until the World
of Ruin it'll become a Ribbon)
The guards won't let you in thru the main entrance so you'll have to
find another way in. Remember the secret entrance Locke showed you?
That's the way in. You're now in the mines. Go a little ways and
you come to a follow-the-light-maze. If you make a mistake all you
need to do is press the A button when the yellow light is in front
of you. If you miss it you'll have to fight some enemies and
then you'll have to start at the beginning of the maze again.
The correct way thru is:
E---| * = rocks
* | * S = Start
|---| |------| E = Exit
* | * | * | | & - = Correct path
|---| | |
| * * | * |
|-----S |--------|
Once you get past this maze you can reach a cave of Moogles (and a
chest containing a Rune Edge or Ribbon if you wait) by going slightly
out of your way. Remember where this cave is because later in the game
Mog will join you here). Once you get out of the mines you will be back
in Arvis' House where you started. You will talk a bit with
Arvis and then the scenerio will end.
--LOCKE's scenerio--
(4) South Figaro
Party: Locke
Chest: Hyperwrist, RunningShoes
Items: Check the clock you see when you first come out of the secret
passage for an Elixir
Check a pail in the old man-who-wants-cider's house for Tonic
Additional items: Cider is located here (Rare item)
Old Clock-Key is located here (Rare item)
First of all, DO NOT talk the guards in MagiTek armor (unless of
course you have a death wish :) Oh, and don't forget to equip your
stuff. Go to the Item shop and talk to the merchant next to the clock.
This will start a fight. Use Locke's Steal command and you'll steal
the clothes right off him. Dressed as a merchant, enter the house
to the south of the Item Shop and go down stairs. The kid will only
allow you to pass if your dresses as a merchant. Now go up onto the
perimeter wall and talk to the green suited guard. Steal his clothes.
Go towards the center of town where you'll find three guards (one
guarding the door to the rich guy's house, one in MagiTek armor, and
one guarding the path to the rest of the town). Talk to the bottom
guards. Enter the Cafe and go downstairs. Steal the merchant's
clothes. You'll also get Cider. Go back to the house with the kid
and go upstairs. Talk to the old man at the desk. Go back down
stairs and give the password ("Courage") to the kid. He'll open up
a secret passage for you. Go to the upstairs of the house and into
the first room. Walk behind the bookcase to find a stairway. Go all
the way down and follow the hall. After you are asked about changing
clothes (doesn't matter if you do), go straight down into the
wall (there is a stairway there):
----------------| | & - = wall
--------------| | / = door
|-------------| |--/--/--/-| ^ = walk into the
| | wall here to
|--------------------------| find a room
^ with a Hyper-
wrist and Running
Shoes
If you are wearing the merchant's clothes or your normal clothes you'll
hide in the rafters. If you're wearing the soldier's uniform you
stand next to the door and salute, and then when you rescue Celes she
says something close to what Princess Liea said in Star Wars when
Luke rescued her on the Death Star (replace soldier with Stormtrooper).
After dropping from the rafters, enter the open door. Remove Celes'
chains. Talk to the sleeping guard and take the clock key. The
second door is a save spot and the third is where you want to go.
Go to the clock in the far back and check it. Wind the clock to
open a secret passage.
(4) Secret Passage
Party: Locke, Celes
Chests: Iron Armour, Heavy Shld, RegalCutlass, X-Potion, Ribbon,
Ether, Earrings
BOSS: TunnlArmr
In the secret passage there is a spot that you can push on the left
wall to reach a stairway leading down to a X-Potion, a Ribbon, and
and Ether. Once you make it out of the secret passage you'll be in a
spot where all you need to do is leave the town. Go west to the Cave
of Figaro. You've been here before, just go back out the way you came
in. Don't forget the pond with the turtle is a recovery spring. As
you are about to exit the cave TunnelArmr attacks. Defeating TunnelArmr
will end this scenerio.
--SABIN's scenerio--
Hut (Gau's father's house)
Party: Sabin, Shadow
Enter the hut just east of where you start. Quickly talk to the guy
on the Chocobo. He sells lots of stuff. Next talk to Shadow and
he'll join you. Go east a bit then south until you come to a bridge.
This is the Imperial camp.
(9) Imperial Camp
Party: Sabin, Shadow
Your group hides and overhears the plans to storm Doma Castle.
(10)Doma Castle
Party: Cyan
BOSS: Leader
You can kill the soldiers on either side of the leader pretty easily
but just kill the leader and get it over with.
(9) Imperial Camp
Party: Sabin, Shadow
Chest: Star Pendant, Monster-in-a-box(Telstar), MithrilGlove,BarrierRing
In the left tent there is a chest. Kicking it brings the dogs, which
you have to fight, and hitting it brings a sentry which you fool by
meowing. Inside is a Star Pendant. There's a little bit of story
about Kefka poisoning Doma and you decide to try and stop him. After
the first time you chase him, instead of talking to him, explore the
camp for more treasures. You fight and chase him around for a bit but
are stopped by some soldiers. While fighting them, Kefka poisons Doma.
After showing a bunch of soldiers die of poison in Doma Castle you
control Cyan. Go to the throne room. After the King dies go to the
room east of the throne room. Cyan's family dies. Scene cuts back to
the Imperial Camp where Cyan joins Sabin and Shadow. Escape the camp.
After leaving the camp go south to the forest.
(11) Phantom Forest
Party: Sabin, Shadow, Cyan
Points of interest: after the first stretch of forest you go up, the pond
right in front of you is a recovery spring.
At the end of the forest you'll come to the Phantom Train. If you
haven't done Terra, Edgar, and Banon's scenerio yet, then Shadow
will leave you somewhere in the Forest.
(11) Phantom Train
Chests: Earrings, Monster-in-a-box(Specter), 2 Fenix Downs, Sniper Sight
BOSS: Ghost Train
Caboose: Upon enter the train go right to find the caboose. Talk to
the ghost and you can have him join you (if you use its
POSSESS command, and it works, you'll lose it). Also in the
caboose is a guy who'll tell you about the train, and a save
spot.
Car 1 & 2: In the first two cars there are a bunch of ghosts. These
ghosts will either try to join you, attack you, or sell
you stuff (Item Shop). The rest of the ghosts in the
train will do the same things.
Car 3: Upon entering a ghost comes and blocks the door behind you.
You have to kill the ghost to leave. Once back out, climb
to the top of the car and you'll jump across to the next car
and then again to car 5.
Car 5: Enter the car and pull the switch to detach the rear cars.
Pull it again to open the wall up so you can continue.
Car 6: Sit at the center table and the ghost will serve you (this
replenishes your stats). After sitting down the first time
sit down again with different members at the head of your
party to see different sequences (For instance, Shadow will
get up and feed Interceptor).
Car 7: 1st room: Siegfried attacks as you approach the chest. After
defeating him, he grabs the contents of the chest
and runs.
Car 8: 2nd room: four chests.
After car 8 your ghost companion leaves.
Car 9: save spot
Engine: Pull the 1st and 3rd switches on the inside then go out and
pull the switch on the smoke stack. The Ghost Train now
attacks. After showing the people of Doma enter the train
you are on the other side of the Phantom Forest. Go to the
mountain pass to the east.
(12)Barren Falls
Here Shadow leaves the party (if he hasn't already). Jump off the
edge of the cliff. You have to fight Piranha and a Rizopas as you
fall.
(13)The Veldt
Party: Sabin, Cyan
After landing you awake to find Gau stading next to you. He runs when
you speak to him. Until you have Dried Meat just attack Gau if you
meet him. Go east to the town of Mobliz.
(14)Mobliz
Items: search the clock in the messenger's house for Elixir
Additional items: You can get a Tintinabar here
Buy at least one Dried Meat at the item shop. Talk to the injured
lad from Maranda. After talking to him you can send a message to his
girlfriend at the messenger's house. It costs 500 GP. You can sleep
in the bed at the back of the Relic Shop so no need to spend money
at the Inn. After talking to the Relic Shop keeper go back to the
injured lad, another letter has arrived. For another 500 GP you can
send a record for the injured lad. Talk to the Relic Shop keeper
again, return to the lad for another letter, send a Tonic for another
500 GP, talk to the Relic Shop keeper, etc. Keep doing this and
eventually the injured lad will reward you with a Tintinabar for all
your help. Now leave town and go find Gau.
(13)The Veldt
When you see Gau use Dried Meat on him and he'll join you. Once you
have Gau and have advance his Rage skills as much as you want, go to
the cave in Cresent Mountain.
(15)Cresent Mountain
Party: Sabin, Cyan, Gau
Additional items: Exploring the cave Gau will find a Tonic for you
By taking Gau around inside the cave he'll find stuff. On the little
platform to the left of the entrance he'll find Tonic. On the
platform at the top left part of the cave Gau will pretend to have
found something. Sabin will walk over and Gau will scare him, causing
him to lose his pouch with 500 GP in it. Finally at the end of the
cave he'll find his treasure, a diving suit helmet. After you jump
in you'll be in the "Serpent's Trench."
Serpent's Trench
Chests: X-Potion, Green Baret
There are spots in the trench where you can pick a direction. The
following table shows what directions do what:
START
/ \
LEFT RIGHT
/ \ |
LEFT RIGHT CAVE 1
| | / \
OUT CAVE 2 LEFT RIGHT
| | |
OUT OUT CAVE 2
|
OUT
As you can see taking two lefts is the fastest way out but taking two
rights will get you all the treasure. Anyway you go you come out
of the trench at Nikeah.
(16)Nikeah
Items: check the clock in the Inn for Elixir
Besides the Elixir in the Inn, there really isn't much here. Go back
to the guy on the boat and hop aboard. End of Scenerio.
(1) Hills of Narshe
Party: Terra, Locke, Edgar, Sabin, Gau, Celes, Cyan
BOSS: Kefka
You'll fight in 3 groups. You have to defeat Kefka before his troops
reach Banon. Your best bet is probably to take out all the soldiers
then you can keep trying Kefka until you beat him. Or you can make
a party of four characters (with 2 and 1 in the other ones) and go
straight for Kefka. If done right you can dodge all the soldiers and
get to Kefka before they are even halfway to Banon. After the fight
Terra will morph because of the Esper and fly away.
--IN SEARCH OF TERRA--
(1) Narshe
Party: Pick four (3 if you want Shadow to join you a bit later) out of
Locke, Cyan, Edgar, Sabin, Celes, or Gau
Items: Check the clock in the Elder's house for Elixir
Chests: Wall Ring, Sneak Ring, Hyperwrist, ThiefKnife, Earrings, 5000 GP
You can sleep in the bed in the back room of the Weapon Shop. If
you go north to the mines and look at the little black hole to the
upper right of the entrance you'll see Umaro the sasquatch (he'll
join you later). Upon exiting fo to Figaro (its in the same spot it
was before).
(2) Figaro
Enter the castle and go down the stairs to you left. Talk to the guy
and he'll take you (and the rest of Figaro Castle) past the mountains
to a point near Kohlingen (your next destination). Just exit Figaro
and go north. If you have both Edgar and Sabin in your party you'll
learn more about their past if you go to the spot where you can sleep.
If you enter the main part of Figaro and shop put Edgar at the head of
your party and the shopkeepers will give you a 50% discount.
(17)Kohlingen
Chests: Green Beret
Items: Check the clock in Rachel's house for Elixir
Shadow is in the Cafe. If you have less than 4 in you party he'll
join you for 3000 GP. If you have 4 and you want him to join you
go back to Figaro and have the guy in the basement return Figaro back
to where it was. Then go back to Narshe and talk to one of your
companions. Change your party so it only has three members. Now
come back to Kohlingen the way you did before. If you have Locke and
go to the house in the top left corner you'll see a flashback telling
why Locke is so keen on keeping his word about protecting Terra and
Celes. The house on the top right will also show a flashback if you
have Locke and if you go behind the house and push down you'll find
a back entrance to this house which leads to a chest. From
Kohlingen go south to Jidoor or you can go northwest to a hut where
you'll find a Hero Ring in a pot then go south to Jidoor.
(18)Jidoor
Items: in the very top house check a pot for Tincture
From here head north (on the right side of the mountains) to Zozo.
Take a Chocobo for a faster trip. Just follow the light green strip
of grass.
(19)Zozo
Chests: Tincture, Chain Saw, Tonic, ThiefGlove, FireKnuckle, RunningShoes,
X-Potion
Items: check a pot in the far left building for Tincture and another pot
for Potion
BOSS: Dadaluma
Espers: Ramuh, Stray, Siren, Kirin
In the builind marked Inn there is a clock you are supposed to reset.
The correct time is 6:10:50. Setting the clock open a secret passage
where a chest containing a Chain Saw is. The builing marked as
Armor Shop has a chest with a Tonic. Go to the builind marked as the
Relic Shop. Go up as far as you can and you'll find a chest with the
ThiefGlove. From there go back down to the floor with the doorless
doorway (just below the guy jumping from window to window). Push
over against the window and you'll jump across. Keep going up, jumping
from building to building where need be, and evetually you'll reach
Terra. Before you reach Terra you'll have to near Dadaluma. After
reaching Terra you'll get 4 Espers: Ramuh, Stray, Siren, and Kirin.
There are also two chests on each side of this room. Once your done
go down and talk to one of your other three companions that just
arrived. Everyone goes back down the building and you find yourself
back at the entrance of Zozo where your party will break up into two
groups: one consists of Celes, Locke, and two others of your choice.
Shadow splits again so you can't choose him. This group is the one
you'll control to get to your next destination. The other two
companions will return to Narshe. Next stop: Jidoor again.
(18)Jidoor
Go to the big house at the far north of town. Here you'll find the
director of the Opera. As he leaves he drops a letter. Read it and
you find out about Setzer, the wandering gambler who owns an airship
(which you nee). From Jidoor go south to the Opera House (taking a
Chocobo makes the trip much faster).
(20)Opera House
BOSS: Ultros
Celes looks like the opera singer Maria, so she takes her place in
order to get to Setzer. As Celes you have to sing the right parts
of the song (the full song is printed in the book of Celes' dressing
room). The correct parts are:
Oh, my hero...
I'm the darkness...
Must I...
If you sing the wrong part you'll get kicked out of the opera house.
Re-enter and the director will let you try again. You only get four
tries to get it right before it's game over. Once you get it right,
keep talking to the guy who comes out. Then when he disappears grab
the flowers then go up to th platform on the top floor. If you take
too much time doing any of this you'll get kicked out again and will
have to start over from the beginning of the singing part again.
Take Locke and read the letter in the dressing room. Now return to
the balcony and talk to Impressario. Once Ultros shows himself on
the girders with a 4 ton weight poised over Celes' head, you'll have
5 minutes to get to him. First you have to go northeast where you'll
find a guy who tells you to pull the far right switch, do this then
return to Impressario and go to the northwest side of the balcony
where you'll find your way onto the girders. Navigate the girders
and make it to Ultros. When you're done Setzer will come and grab
Celes. After some convincing (with a nice double-headed coin)
Setzer will take you to your next destination in his airship.
(For more about the airship, see ON THE AIRSHIP).
(21)Albrook
Items: Search the clock in the Cafe for Elixir
Pot in weapon shop has Tincture
Search barrel next to the Inn for Potion
Search box on right side of docks for Warp Stone
From Albrook head north past Vector and on up to the town of Tzen.
(Going to Tzen and Maranda is not mandatory, you can go directly to
Vector).
(22)Tzen
Nothing here but some info and some decent weapons and armor. From
here go southweat to Maranda.
(23)Maranda
Items: Search box to left of entrance of town for Revivify
Search box on right side of town for Remedy
The house in the top right corner is the house of the girl you were
sending stuff to for that injured lad. Next stop Vector.
(24)Vector
The Inn says it free but sometimes when you're sleeping the keeper
will steal 1000 GP. In the skinny house there is an old woman asking
if you pledge alligence to the Empire. Answer "no" and two guards
attack you. When you beat them and talk to the woman again she'll
heal you. Don't talk to any of the guards or you'll be attacked and
sent back to the entrance. If you go north to the Imperial Castle
you'll get attacked by Guardian. Run from it. To the right of
the Inn there is a guy hiding behind a box. Talk to him. Notice
where he moves to. When he distracts the guards go to that spot and
push on the box. Now go north and you'll be at the MagiTek Factory.
(24)MagiTek Factory
Chests: Flame Sabre, Tincture, X-Potion, ThunderBlade, Remedy, Zephyr Cape,
DragoonBoots, Tent, Gold Helmet,Gold Shld,Gold Armor, Break Blade
BOSS: Ifrit, Shiva, Number 024, Number 128, Cranes
Espers: Ifrit, Shiva, Unicorn, Maduin, Shoat, Phantom Carbunkl, Bismark
Go down the stairs and go to where the little hook is moving back and
forth. Push A to jump onto it. Get the chest and the jump back
across. Now go right and enter the second little pipe that is to the
right of the stairs. Grab the chest then climb back thru the pipe
and enter the first pipe. Grab the treasure and go across the conveyer
belt for another two treasures. Now get on the conveyer belt to go
down a level. Down here you'll find 5 chests: one on the left side,
one on the right side, one through a door just to the left of
where you entered, one at the bottom (you can see it when you go
down on from where you entered but you have to go around and underneath
to get it), and one in a small room to the east of the room with the
gold helmet in it. On the right wall there is a spot where you can
go between two walls to enter a pipe which leads to 2 more chests.
When you're ready step onto the conveyer belt to the right of where the
last belt dropped you off. You'll see Kefka push a couple of Espers
onto a conveyer belt. When you can move, follow the Espers. Go over
and talk to the Esper on the left. You'll now have to fight Ifrit and
Shiva. They'll give you their powers as magicite when you defeat them.
Now, entering the left door you'll find a save spot. The right
door is the way out. After you go up a bunch of stairs you'll come to
a hall with the Esper holding tanks in them. There is a hidden chest
in this room. Go to the far left end of the hall. Now go down nect
to the holding tank and search around. You'll find the Break Blade.
After the hall you'll reach the exit with Number 024 blocking it.
After you beat Number 024 you'll enter a room with Espers floating
in tanks. Go to the far north wall and press the switch. You'll
get the Espers: Unicorn, Maduin, Shoat, Phantom, Carbunkl, and
Bismark. Kefka comes out and Celes zaps herself, Kefka, and his
guards away. Follow Cid. Talk to Cid. Ride the rails. At the end
of the mine cart ride you'll have to fight Number 128. You'll now
be back in town. Follow the rails and you'll be back in the main
part of town where Setzer will come and get you. As you attempt
to get away in the airship you'll be attacked by 2 Cranes. Once
you defeat the cranes, you'll go back to Zozo automatically.
(19)Zozo
You'll automatically be in Terra's room. A magicite will glow and
Terra will remember. You now control Maduin, the Esper and Terra's
father, in the Esper's world. This part is fairly straightforward.
After the flashback you'll be in control of the airship. You can go
where ever you want now. Narshe is your next destination.
(1) Narshe
Points of interest: New stuff in the weapon and armor shops
As you enter a guard will appear and take you to Banon. From here
go to the house with the locked treasure chest. You'll find Lone Wolf
the pickpocket. He escapes and the chest is empty. Follow him north
to the mines. If you keep following you'll eventually reach him up
where the Esper in ice is. He's holding a Moogle hostage. Just hold
still for a bit and the Moogle will escape. Now you have a choice:
go over and talk to the Moogle and he joins your party and Lone Wolf
drops over the cliff, OR talk to Lone Wolf and you'll get Gold HairPin
and the both Lone Wolf and Mog drops over the cliff. Now return to
town, do whatever shopping you want and go to the airship.
Getting Mog's Water Rondo Dance
Espers: Golem, Zoneseek
There are 3 different ways to get Mog's water rondo. For all of them
you need Mog in your party (DUH! :). So, add Mog to your party and...
METHOD 1: return to Cresent Mountain. Enter and jump into
the "Serpent Trench". When you get out of the trench you'll
be in Nikeah. Exit Nikeah (DO NOT GET ON THE SHIP!!) and go
north (to make the long trip back to the airship a lot faster
grab a Chocobo inside Nikeah). Keep going and you'll
eventually reach the hut where Sabin's scenerio started.
From here go back thru where the Imperial Base was, thru the
Phantom Forest, jump off at Barren Falls, and finally you're
back on the Veldt. Go get your airship and continue the game.
METHOD 2: This way is the longest but you can get almost all of Mog's
dances doing it this way. Land your airship at the entrance
to the Returner's hideout and jump on the raft on the Lete
River. This time the raft will go the way Sabin went the
first time and you'll end up near Gau's father's house.
From here you have to go thru Sabin's scenerio and hop on
the boat To South Figaro in Nikeah. Once in South Figaro
it's kinda cool: the captain of the ship smuggles you into
town in a treasue chest :) Now you have to go all the way
thru Mt. Kolts again and you'll finally be to the point
where you can retrieve the airship.
METHOD 3: This was is short and fast. Land the airship at Nikeah.
Take a Chocobo from here and go to Baren Falls. Jump in
and then go to the Serpent's Trench which will take you
back to Nikeah where the airship is waiting.
Once you have Mog's water rondo go to the Imperial Base next to the
bridge to the east of Vector. The Auction House in Jidoor is now open
making it possible to get Golem and Zoneseek now [see THE AUCTION HOUSE
for more info].
Imperial Base
If you enter without Terra you'll be kicked out. So if you don't have
Terra return to the airship and change party members. In the building
is a treasure room with a locked door. Make your way thru to the
other side of the base and exit. Head east and you'll enter the Cave
to the Sealed Gate.
(25)Cave to the Sealed Gate
Chests: Assassin, Tempest, Coin Toss, X-Potion, 3 Ethers, Genji Glove,
Tent, Elixir, 3 Magicites, Atma Weapon
In the room after the one with the moving bridges, pull the switch
on the bridge. Now follow the left path to reach a chest with Genji
Glove. Now go back and take the right path. Go up and pull the left
switch. Enter the doorway that appears, get the chest, and save your
game. Pulling the right switch makes you fight Ninja. Pull the switch
on the next bridge and go down to the stairway it makes. Go thru the
hole after you get the chest. Step on both switches you can see.
Go down and then left. Step on that switch and enter the door that
appears. After getting the treasure leave the room and go right to
the far bridge and then up. Pull the switch, cross the bridge, and
pull another switch. Go up and left across the brides. Flick the
switch inside the chest and return back to your right. Grab the chest
up the stairs then go down and exit the room. Go up the stairs in
the next room and your at the Sealed Gate. Now you have to fight
Kefka again (kinda). To get back to the airship all you need to do
is go down and out, and then go back thru the Imperial Base. On the
airship the Espers attack and you lose control of the ship, crashing
just south of Maranda. From here go northeast to Vector.
(24)Vector revisited
Chests: Back Guard, X-Potion, Tincture, Gale Hairpin, Revivify
Points of interest: if you examine a toilet, you'll jump on it, squat,
and flush :)
Additional items: It's possible to get a Tintinabar and Charm Bangle
Go north to the Imperial Castle (the Guardian isn't here now). Follow
the guy who comes out to greet you on the stairs. Talk to Gestahl.
He'll invite you to a banquet, but before dinner you have four minutes
to talk to as many of the 24 soldiers in the castle as you can. The
more you talk to the better your reward. Don't waste time getting
treasures (you can get them later) and don't talk to Kefka (he rambles
on forever).
At the banquet: During the banquet you'll be given choices. Each
choice is worth a certain amount of points. The point system is as
follows:
Each guard talked to : 1 pt each (24 pts total)
Each guard faught : 4 pts each (20 pts total)
Who to toast?
To the Empire : 2 pts
To the Returners : 1 pt
To our hometowns : 5 pts
About Kefka?
Leave him in jail : 5 pts
Let him go : 1 pt
Execute him : 3 pts
About Doma?
What's done is done : 1 pt
That was inexcusable : 5 pts
Apologize again!! : 3pts
About Celes?
Was she a spy? : 1 pt
Celes is one of us : 5 pts
We trust Celes : 3 pts
Any questions? : 2 pts each
(-10 pts if a question is asked twice)
About the Espers?
They've gone to far : 5 pts
You unleashed their power: 2 pts
Which question asked first? : 5 pts
Take a break : 5 pts
Anything you'd like me to say?
All I want is peace : 3 pts
The war is over : 5 pts
I'm sorry : 1 pt
Do me a favor?
Say yes the first time : 3pts
Towards the middle of the banquet Cid will ask if you want to take a
break. If you answer yes you can walk around the room. The four
sentries at Gestahl's sides will 'test your strength' if you talk
to them. Return to the center seat when you're ready to continue
the meal. Terra and Locke decide to head to Albrook. Before you go
remember to go back for all the treasure you saw while talking to
the soldiers. As you leave the banquet hall a sentry will approach
you and reward you for talking the soldiers. You will now be rewarded
based on the above point system as follows:
0-49 pts: Imperial troops withdraw from South Figaro
50-66 pts: Imperial troops withdraw from Doma
67-76 pts: The locked door in the house in the Imperial Base will
be unlocked.
77-89 pts: You get Tintinabar.
90-93 pts: You get Charm Bangle.
When you're done in Vector return to the Imperial Base if you got
the reward that unlocks the treause room. If not go to Tzen.
Imperial Base again
Chests: Cherub Down, X-Potion, 8000 GP, Ether, Cure Ring, Back Guard,
2 Elixirs, RunningShoes, 20000 GP, Wall Ring, 13000 GP
Items: Check the stove for Flame Sabre
Go the house and down the stairs. The door is now unlocked if you
got that rewared in Vector. Grab all the treasure (there is a hidden
chest in the bottom righthand corner of the room). Now leave the base
and go west to Tzen.
(22)Tzen
Espers: Sraphim
Talk to the guy hiding in the trees behind the Relic Shop. He'll sell
you the Esper Sraphim for 3000 GP. If you get Sraphim now you'll be
out 3000 GP but you'll have more time to have it equipped. If, however,
you wait until the World of Ruin you can buy it from the same guy for
a measly 10 GP.
(21)Albrook
Party: Locke, Terra
Go the dock and get on the boat. Talk to General Leo. After you're
thru there, go to the Inn and take a nap. When you wake up return
to the ship and talk to Leo and your on your way.
(27)Thamasa
Party: Locke, Terra, Shadow
Items: Check the middle barrel by the item shop for Eyedrop
Check a barrel by the Relic shop for Soft
Check a barrel by the Elder's house for Echo Screen
Check a barrel by Strago's house for Green Cherry
Check left wall in the upstairs of Strago's house for Memento Ring
Once your ship lands, follow the light green path and then go out onto
the peninsula to get to Thamasa. Notice the Inn costs a lot
(1500 GP !!), after you talk to Strago, it'll only cost 1 GP (cool
beans :). After talking to Strago, go to the Inn and take a nap.
In the middle of the night Strago will come in and wake you up. His
grand-daughter Relm is in a house that's on fire. Talk to Stago
outside the burning house. He'll join you and you'll have to go
in to save Relm.
(27)Inside the Burning House
Party: Locke, Terra, Strago
Chests: Fire Rod, Ice Rod
BOSS: FlameEater
If you touch any of the roaming flames you'll be attacked by Balloons.
I suugest you equip someone with Shiva. When you come to a choice
of two doors pick the right one. You'll get attacked if you enter
the left one. You'll now have a choice of two more doors. The right
one has a chest in it. The left one leads you to two more doors.
The right one has an Ice Rod, and the left leads upstairs. Once
upstairs you'll meet the source of the flames - FlameEater. After
you defeat FlameEater you'll find Relm. After saving you, Shadow
will split (yet again). Now, with Strago, go west along the mountains
and you'll find your next destination - a cave.
(28)Gathering Place of the Espers
Party: Locke, Terra, Strago
Chests: Heal Rod, X-Potion, Tabby Suit, Chocobo Suit
BOSS: Ultros
In the first room there are 3 exits. The left one and the top one
lead to one another so the right one is the correct way to go. After
a bit you'll reach three statues, the source of all magic. As you
walk away from the statues your pal Ultros attacks. If you kill Ultros
with the Vanish/Doom technique Relm will still take credit for helping
defeat him even though she had nothing to do with it :) When you get to
the room with the save spot step onto one of the squares on the floor.
You'll fall down a level. The rightmost hole leads to a chest, the
top left hole lead to another two chests, and the bottom left hole
leads to the Espers.
(27)Back in Thamasa
BOSS: Kefka (you fight against him with General Leo)
This is almost like a fake ending: the Espers and the humans have
reached an agreement and everyone is happy.... then Kefka shows up.
You now have control of General Leo. If you try to leave town you'll
be attacked by the invincible Guardian. Go talk to Kefka, you'll have
to fight him. It doesn't matter how you fight him, you're going to
win (or so you think). You now have control of the airship agian.
If you re-enter Thamasa you'll find Strago's friend Gungho and you'll
learn more about Hidon (who you can defeat later). When you're ready
enter the airship. The island with the Sealed Gate on it will break
off and float up into the sky. When you're ready go and find the
floating continent. Pick a party of 3 and you're on your way.
On the way to the Floating Island
BOSS: Ultros, Chupon, Air Force
Before reaching the Floating Island you'll have to fight a whole
bunch of Sky Armors and Spit Fires, and then when you're almost there
you get to fight you good buddy Ultros, but this time he's brought
his friend Chupon. After Chupon sneezes you away (if you kill Ultros
before Chupon appears using the Vanish/Doom trick Chupon won't show
up and instead of being sneezed off you'll just kinda jump off :),
you'll fall off the airship and have to fight Air Force. After
defeating it you'll land on the Floating Island.
Floating Island
Chests (Blue orbs): Murasame, Monster-in-a-box(Gigantos), Beret, Elixir
Additonal items: Gigantos gives you Hardened
BOSS: AtmaWeapon, Nerapa
You'll land near a save spot. And just a little below that you'll
see Shadow. He'll join you when you talk to him. Go right and you'll
come to a stairway leading to a seemingly solid wall. Just press up
against the wall and it'll open up. When you come to a blue orb,
examine it and you'll get Murasame. Go as far as you can to the right
and push down along the wall until you find a path leading to another
blue orb. This one has a monster-in-a-box, namely Gigantos. When
you beat it you get Hardened. Now go back to your left a little until
you see a indentation on the upper wall. Press you here and a passage
will open up. Go up and step into the center of the square. When
you reappear go down as far as you can and then press up into the
indentation on your right. Now go right and down and right again.
Follow this path and enter the transporter. Now enter the bottom
left transporter. Go down and step on the switch and then go up and
step on another switch. Now go down and left until you come to stairs
going down. Go down as far as you can and then go right. Follow this
path until you have a choice of going left or right. Go right and
step on the switch. Before entering the path that opens, go to your
far right and get a Beret from the blue orb. Now go back to the
transporter and go down to another transporter which leads to a save
spot. Save your game and then go back up and enter the other
transporter. When you go down the stairs you have a choice of
returning to the airship. Go left and up where you'll meet
AtmaWeapon. After defeating it, Shadow splits again. Go up and you'll
find Kefka and Gestahl. Celes comes and join you. Kefka moves the
Goddesses out of alignment. When Shadow comes back run like crazy.
You have 6 minutes to get away. To get the blue orb containing an
Elixir go around to the right side and then go up to it (approaching
it from the left side will cause the floor to fall away). Once
you reach something that looks like a save spot, examine it and you'll
fight Nerapa. After you beat Nerapa run to the edge and choose 'wait'
twice then just sit there. When there is 5 seconds left Shadow will
come and jump with you. This is the end of the World of Balance.
--World of Ruin - One Year Later--
(1) Solitary Island
You wake up as Celes on a small island. It seems you and Cid are the
only ones there. Leave the house and go south to the beach. Catch
the fish and return to Cid. You can save Cid from dying by feeding
him the fast-moving fish or kill him by feeding him the slow-moving
fish (or just not feeding him). If Cid dies then Celes will go throw
herself off a cliff, else Cid will just show her the raft and the
following about the seagull won't happen. The seagull will nurse
her back to health. Return to the house and read the letter
next to the bed. Follow its instructions by going down the stairway
hidden in the lefthand wall. There you'll find a raft. Examine it
and you're on your way to Albrook. Note: Don't forget to equip yourself.
(2) Albrook
Party: Celes
Items: Examine pot in weapon shop for Tincture
A man was here looking for his friends. He said he was going north,
to Tzen. Ok, so go to Tzen.
(3) Tzen
Party: Celes
Chests (in house): 2 Monster-in-a-box(PM Stalker), Magicite, Drainer,
HyperWrist, Tincture, Pearl Rod, Heal Rod
As you walk up the stairs to enter the town, the "Light of Judgement"
hits the town. Go to the back of town to where Sabin is holding up
a house. If you don't have a Jewel Ring go to the Relic Shop and
buy one. Equip it and enter the house. You have 6 minutes to save
the kid and get out. So save the kid and the get as many treasures
as you can leaving yourself enough time to get out. Avoid two chests:
the one next to the stairs going down and the one to the left of the
kid. When you get out safely, Sabin will join you. Leave town and
go to the far east to Mobliz.
(4) Mobliz
Party: Celes, Sabin
Items: Check barrel next to far left house for Fenix Down
BOSS: Phunbaba
Espers: Fenrir
Go into the house the kid enters and then down stairs. Here you find
Terra. After the flashback, leave the cave and Phunbaba attacks the
village. Terra tries fighting it but is defeated easily. It's up
to Celes and Sabin. After scaring it away Terra won't go with you but
a kid will give you the Esper Fenrir. Now leave town and head
northwest to Nikeah.
(5) Nikeah
Enter the Cafe and talk to everyone. Go out and follow the thieves
onto the ship. Now go back into town and talk to Gerad (across from
the Armor Shop). Follow him. You're now on your way to South Figaro.
(6) South Figaro
Go to the Cafe. Go into the door marked Inn and striaght through to
Gerad's room. After talking to Gerad (AKA Edgar) the thieves will
leave town. When you're done shopping head west to the Cave of Figaro.
(7) Cave of Figaro
As you enter you'll find Sigfried. He says to wait there but don't
listen to him. There is nothing new in the part of the cave since
lst time you were here so just keep going until you reach the thieves.
Follow thier example and jump onto the turtle. This part of the cave
is new to you but all the chests have been looted already, however
in the second section you can go up to where you'll find Siegfried
messing around with a chest and when you approach he runs off. If you
continue going you'll reach the basement of Figaro Castle.
(8) Basement of Figaro Castle
Chests: Gravity Rod, Crystal Helm, Ether, X-Potion, Regal Crown
Item: Search statue in treasure room for Soul Sabre
BOSS: Tentacles
Go up the stairs and then continue straight down the other stairs.
Keep going down. Eventually you'll reach a room with 3 doors and 4
chests. The right door is where you enter this room. The left door
leads upstairs to a chest and the middles door leads to Edgar (er...
Gerad). Talk to Gerad and he'll finally admit he's Edgar. He then
joins your party, just in time to fight 4 Tentacles. When you've
beat it, go into the back room and search the statue in the center
of the room for Soul Sabre. Now turn around and back track your way
out of the castle. As you're going up the stairs the old guy near
the exit will bring the castle to the surface. You can go upstairs
and do some shopping. When you're ready to go return to the old man
and have him take you to Kohlingen.
(9) Kohlingen
Party: Celes, Sabin, Edgar
Enter the Inn/Cafe. Here you'll find Setzer, who'll join your party.
When you're ready head west to Darill's Tomb.
(10)Darill's Tomb
Party: Celes, Sabin, Edgar, Setzer
Chests: Crystal Mail, Czarina Gown, Exp.Egg, Genji Helmet, Man Eater,
Monster-in-a-box(Presenter)
Additional items: Presenter gives you Dragon Claw
BOSS: Dullahan
Go down to Basement 2. First go left and down. Grab the chest and
go north thru the doorway. Press the switch in the turtle pond. Then
go back to the room with the stairs going up and the chest in the
middle. Walk down until all you can see is your head, then walk right,
through the wall. Go up to the treasure chest when you can't go any
further and you can get Exp.Egg. Return the way you came, go up the
stairs, and then go north through the door and then east as far as
you can. Go up thru the door and examine the gravestone. Go up and
press the switch and then go south and grab the treasure. Return
north and then go west and south thru the indentation. Jump on the
turtle and it'll take you across the water. When you get off press
the switch then go south. Examine the four gravestones:
ERAU QSSI
DLRO WHET
Now go north past the room with the turtle on your right and into the
big room where you started Basement 2. Go west and north thru the
door. Examine the gravestone and carve in the following order:
WEHT DLRO QSSI ERAU
"The World Is Square" backwards. This tells you where the Exp.Egg
is (just in case you didn't read above ;) Now return to the room
with the turtle on your right and hop on it. Your're now in a room
with a save spot and 2 chests. The left one is a monster-in-a-box.
Defeat the Presenter and you get Dragon Claw. Once you get the
treasures go up and examine the big statue. This will cause
Dullahan to attack. After you defeat it a passage will open up in
the back, enter it and you've got yourself a new airship. Now you
can go get Sabin his most powerful Blitz at Duncan's House (it's where 4
trees make a plus (+) sign just below some mountains. His house
is the center tree).
(22)Duncan's House
Party: Include Sabin
Make sure you have Sabin in your party. As you enter the house
Duncan will come out and teach Sabin the Bum Rush blitz.
(11)Maranda
Go to Lola's house and talk to her. Read the letter she places on
the desk. Now go out and talk to the carrier pigeon. Go outside
and go where the pigeon went (which is Zozo).
(12)Zozo
Items: Rust-Rid is here (Rare item)
Go over and talk to the guy in front of the building marked Inn. Buy
the Rust-Rid from him for 1000 GP. Now enter the building marked Cafe
and climb until you reach the door that is rusted shut. You can now
enter it and go to Mt. Zozo.
(12)Mt. Zozo
Chests: Red Cap, Ice Shld, Thunder Shld, Aegis Shld, Gold Hairpin,
Machinery Manual, Book of Secrets
Additional items: Storm Drgn gives you Force Armor
BOSS: Storm Drgn (**DRAGON #1**)
The 1st section is straight forward, just walk around getting treasure.
At the end of the 1st section you'll find two exits. The left one
gets you more treasure and the right one continues onward. Eventually
you'll find Cyan. After you have controll again return to where you
foudn Cyan and get the key to the locked chest. Now return to the
save spot and then go over and step on the switch. This will release
the Storm Drgn. After you beat it you'll get Force Armor. Only 7
more dragons to go. Now back track your way out of the cave (or use
the warp stone/spell). Once you're out return to the airship and head
towards the cave in the Veldt.
(13)Cave in the Veldt
Chests: Rage Ring, Monster-in-a-box(Allo Ver), Striker
Additional items: Allo Ver gives you Tiger Fangs
BOSS: SrBehemoth (Gray and Pink)
When you defeat Allo Ver you get Tiger Fangs. In that wall you
walked thru to get to the monster-in-a-box, you can also go down
in a spot to reach another section of the cave. Follow the path
and eventually you'll reach a door with a switch to the right of it.
Pull the switch and go through the path it opens. Continue
following this path and eventually you'll find Shadow (or Relm if you
abandoned Shadow back on the Floating Island). As you're examining
his wounds you're attacked by a SrBehemoth. After defeating the
SrBehemoths you'll take Shadow (or Relm) to Thamasa.
(14)Thamasa
Go to the Inn and rest. When you wake up return to Shadow and check
up on him. How return to the airship, reduce your party to 3 members,
and go back to the Veldt. You'll see more of Shadow (or Relm) later.
Veldt
Party: 3 members
Wander around until Gau joins you. Now return to the small island
you started at. If you return to Thamasa you'll find out that
Shadow has gone to the Colosseum (that is if Shadow is still alive).
If you take Sabin and Gau to the shack located on the big island
north of the Veldt, you'll learn more about Gau's past.
(1) Solitary Island
Espers: Palidor
Go to the beach where you caught the fish for Cid. Here you'll find
the Esper Palidor. Return to the airship and go to the Colosseum.
(15)Colosseum
Here you'll find some information. You can also fight monsters
one-on-one for prizes. Bet the Striker (found in the cave in the
Veldt) and you'll fight Shadow. He'll join you after the fight.
When you're done playing around in the Colosseum return to the
airship and go to Jidoor.
(16)Jidoor
Chests [in the house]: Moogle Suit, Relic Ring, 2000 GP, Potion, Ether,
Remedy
Additional items: search Gestahl's portrait twice = Royal Letter (Rare item)
BOSS: Chadarnook
Esper: Starlet
You can bid in the auction house if you didn't before going to the
Floating Island (see section called The Auction House for more). Enter
the big house at the north part of town. Try going up the stairs.
You'll be pushed back and a book will appear on the desk. Read it. Go
to the light next to the stairs and push A to turn it on. Examine the
picture of Emperor Gestahl twice and you'll receive information.
Examine the picture of the flowers and you'll be attacked by some
Nightshade. Now examine the picture of a lovely lady. This time you'll
be attacked by Dahlings. Kill them and enter the door that appears.
Examine the picture of a chair and you'll be attacked by Souldancer and
some Wild Cats. The left door leads to a chest. After getting the
chest go through the right door. You'll come to some "revolving
doors". In the little pathway behind the doors there is a hidden
chest. The middle and right doors take you back to the room with a
picture of a chair. Obviously the left door is the right way to go :)
Keep going and you'll come to a room with some floating chests. Walk
underneath them and they'll fall (and you'll get attacked). Examine
the picture of armor and you'll have to fight Still Life.
Enter the door that appears when you defeat it. You're
now in a room with a save spot and 2 doors. The left one takes you
back a few rooms. The right one leads to a big room where you find
Owzer and Relm. Talk to Owzer and you'll find out what happened and
will be asked to defeat Chadarnook, the monster in the painting.
After you defeat it you can get the Esper Starlet by examining the
book case and Relm will join you.
Now exit the town and add Cyan to your party (if he's not already in
it). Go back to Maranda and talk to Lola. Examine the letter on the
desk and Cyan will switch it with another one. Now return to
Mobliz.
(4) Mobliz
Items: Examine the pot in the cave where Terra & Katarin are for Ether
BOSS: Phunbaba
Go down to the cave where you first found Terra. All the kids say
Katarin is missing. Exit the house and go to the house to the left
of it. Here you'll find Duane. Notice where the dog went. There's
a secret passage behind the bookshelf. Here you'll find Terra and
Katarin. While you're down there, Phunbaba will return. You'll
have to defeat him again. Return to the surface and you'll face it.
After defeating it, Terra is back in your party. The characters that
Phunbaba blew away are on the airship. Return to the airship and go
either fight Doom Gaze or go to the Fanatics' Tower.
Fight Doom Gaze
BOSS: Doom Gaze
Esper: Bahamut
At this point it may be a good idea to fight Doom Gaze. Fly around
the map and eventually he'll attack you. He escapes after a while
but the next time you meet with it its hps will not have regenerated.
So if you continue to run into it, eventually you'll kill it. And
when you do the Esper Bahamut it yours. You may want to fly around
until you defeat it. It's worth it to get Bahamut.
(20)Fanatics' Tower
Before you enter put Relm in your party. Now enter the tower. Relm
will get Strago's attention and he'll join you. Don't actually try
going up the tower yet, you`ll have your chance later. For now
return to the airship and go to the center of where the mountains
form a star (north of Tzen). Push B to descend.
(17) Phoenix Cave
Party: 2 groups with 4 members each
Chests: Wing Edge, Warp Stone, Ribbon, Dragon Horn
BOSS: Red Dragon (**DRAGON #2**)
Have your first group (G1) enter the cave and step on the switch.
Now switch to your other group (G2) and have them enter the path that
opened. At the top of the stairs go left and try to get the chest.
You'll fall down a level. Go south and up the stairs. Step on the
switch and get the chest. Go east past the stairs and down to a switch.
Change to G1 and enter the passage that opens when G2 stepped on the
switch. Step on the switch that you come to as you go north. Switch
back to G2 and go north past where the spikes were, and then right until
you come to another switch. Step on it and switch back to G1 again.
The chest is empty but go down and you should find a hidden room thru
the wall containing a chest with a warp stone in it. After you get it
return to where you were and go down the stairs. Go left and
step on the switch (the chest is empty). Now turn around and go the
opposite way. Keep going past the chest (this one's empty too).
When you come to a dead end switch to G2. Go left, past the spikes,
and down the stairs. Go right onto the bridge and jump across on the
little stones. Turn around and go back on the top set of stones.
Don't worry about the chest (it's empty). Press the switch and change
to G1. Have G1 go up thru the spot that just opened and then around
and back down to a switch. Step on the switch and then change to G2.
Go up and step on the switch you find. Switch back to G1 again and
go up, across the spot where the spikes were, and the down. Jump
from stone to stone. Keep doing this and eventually you'll reach a
stairway leading up. Go up it and pull the switch you find. Now go
down as far as you can a switch back to G2. Go left and step on the
switch. Switch back to G1 and go down where you'll find the Red
Dragon. You can fight it now or wait until later. Take G2 and go down
and left. Follow this path and you'll come to where the lava was
cooled off. Walk out and get the chest in the center (this one isn't
empty :) then go over to the left side and go up. Follow this path
until you can't go any farther and switch to G1. Go and step on the
top switch. Now have G2 jump across the sones that appeared and then
have them go down and step on one of the switches then switch groups
and have them step on the other switch. Take you strongest group and
go fight the Red Dragon (if you haven't already) and then after you
kill it have the other group go down and you'll find Locke. You'll
now automatically return to Kohlingen.
NOTE: If for some reason you return to the Phoenix Cave you can
instantly return to the airship by going to where you found Locke.
Here you can press to the right and you'll hop over some rocks
to a platform where you'll find the transporter (it looks like
a red save spot).
(9) Kohlingen
Items: X-Potion, Fenix Down, X-Ether, Elixir, Flame Shld, ValiantKnife
Espers: Phoenix
Here you'll receive the Esper Phoenix plus all the stuff that was in
the chests that you found empty: X-Potion, Fenix Down, X-Ether, Elixir,
Flame Shld, and ValiantKnife. Now it's on to Narshe.
(18)Narshe
Chests: Gauntlet, X-Ether, Monster-in-a-box(Pugs)
Additional items: Cursed Shld, Moogle Charm, Minerva, possibly the
Ragnarok sword (depends on your choice), and possibly
a Ribbon (depends on if you already got the chest or not)
BOSS: Ice Dragon (**DRAGON #3**), Tritoch, Umaro
Espers: Ragnarok, Tritoch, Terrato
As you enter Lone Wolf come out and tell you some stuff. Almost all
the buildings are locked. If you have Locke he can open them. Go
to the house with no markings and have Locke get you in. Inside
you'll find a man in bed who'll give you Cursed Shld. Equip this
shield to someone. It may be a pain for a while, but in 255 battles
it'll all be worth it. (Being equipped for 255 fights removes the
curse and changes the shield into the Paladin Shld which teaches the
Ultima spell [a Ribbon must be equiped to the person using the shield
in order to uncurse it. It would make sense to have it equipped any
way because it counteracts all the bad effects of the Cursed Shld --
except Condemned, but, hey, you can't have everything :) ].
Go to the Weapon Shop and have Locke get you in. In the
back room you'll find and old man. Talk to him. He'll give you a
choice of either getting the Esper Ragnarok or making it into a sword.
Tough choice: the sword is VERY powerful (and can be bet in the
Colosseum for an even more powerful sword) but the Esper teaches you the
most powerful spell in the game - Ultima. Once you've decided (I'd go
for the Esper) enter the mines thru the secret passage Locke showed you
or thru the entrance behind Arvis' house, and then go to the Moogle Cave
where you'll find Mog waiting to join you. Once he's out of the way,
search the wall behind him for the Moogle Charm [also in this cave
is a chest that may contain a Ribbon if you didn't get the Rune Sword
that was in it in the World of Balance]. Return to the airship
and add Mog to your party. Now go back into Narshe and go north to the
mines where you first saw Umaro (straight back from the entrance of
town). Once inside the mines take a right, and continue following
that path until you reach the Ice Dragon. You may want to go past
the dragon to the save spot before fighting it. After defeating it
continue north to the frozen Esper Tritoch. You'll have to fight it
before you can have it. Now go to the edge of the cliff and jump off.
You'll land in a new area of the mines. Wander around and you'll
be able to find 3 chests. The monster-in-a-box guards Minerva armor.
When you come to a switch, pass it up, cross the bridge and pull that
switch. When you fall down search the skull carving and you'll get
the Esper Terrato. Then Umaro will come down and attack you. When
you defeat him and if Mog is in your party, he'll join you. If you
follow him out you'll end up just below the spot where you first saw
Umaro. Enter the mines to your left. Follow that path and you're
on your way out. Once you're out of Narshe go to Triangle Island.
(19)Triangle Island
Wander around until you get attacked. The only monster on the island
is the ZoneEater. If you kill it it's worth 1000 xp, but in order
to continue you must have all four of your characters get engulfed,
so just sit there. Once you get engulfed you'll be in a cave.
(19)Cave in Triangle Island
Chests: Ether, Red Jacket, Genji Armor, Magical Brsh, FakeMustache,
Zephyr Cape, Hero Ring, Tack Star, Thunder Shld
To get out go north and step into the light. To get Gogo go down and
left. Push A to jump from bridge to bridge but try not to touch
the little green guys because they'll knock you down (get knocked
down at least once for some treause). Once past the save spot you'll
come to a room with a moving wall. If you get caught by the wall
you die. To get past it stop behing the first chest and go as soon
as you can move. Do the same for the second chest. For the third
chest go down from it and then when you can move go up and get
the chest then quickly come back down again. After that spot you come
to a room with open chests. Press A to jump onto a chest and then
across. When you can, jump across to the switch, now you can reach
a tresure on the left side of the room. When you're ready go thru
the door. Here you'll find Gogo the copycat. He'll join you. To
get out you can either backtrack or use a warp stone/spell. Next
stop...Fanatics' Tower.
(20)Fanatic's Tower
Party: I suggest taking Umaro, Gogo and your two best magic users.
Chests: Safety Bit, Air Anchor, Genji Shld, Stunner, Force Armor, Gem Box
Additional items: Pearl Lance
BOSS: White Dragon (**DRAGON #4**), MagiMaster
If you use Gogo make sure to add the Fight (yes Fight, not Magic)
command to his list. If you use Mog you can equip him with the
Moogle Charm and put him in the lead for an easy time getting up
the tower. If you cast Bserk on your party they'll attack with weapons
and you can save your mps for healing and stuff. If you don't have
Life3 then equip the Esper that teaches it and keep fighting until you
learn it (you can beat the boss of the tower without Life3 but it takes
a LONG time or a shit load of hps). Each level has a doorway (there
are four levels plus the roof). In the first level door go to the
right of the chest and press A. When you leave you'll see another
door below you. Inside is an Air Anchor. The third level door leads
to the White Dragon. You get Pearl Lance when you defeat it. Once on
the roof get the Gem Box and equip it to someone (the one with the best
spells). Now, if you have Life3 (or Rasp, Bserk, and the Fenrir epser
equipped to do it the long way) then exit the room,if not wander around
the room and battle monsters until you get it (make sure the Esper
equipped teaches it). When you've got Life3 exit the room and try to
leave. You'll be stopped by the MagiMaster. After you defeat him you
have to climb back down the tower (this is the time you'll want Mog in
the lead with the Moogle Charm). Now go to Doma Castle.
(21)Doma Castle
Party: Cyan and 3 others
Chest: X-Potion, Fenix Down, Beads, Ether
Items: Search a pot near the sleeping room for Remedy
Search the clock in the room next to the sleeping room for Elixir
Make sure you have Cyan in your party. Go to the room to the right
of the throne room for treasure. Enter the door south of this room
and follow the path until you reach a door which leads to a couple
more chests. Now return to the hall leading to the throne room. Go
south from the throne room door and then into the right door. Search
the pot then go left and enter the second door you come to. Get the
chest and then goo back and enter the door you passed up. Take a nap.
You will now enter Cyan's Soul.
(21)Cyan's Soul
Party: the party you took to Doma Castle minus Cyan
Chests: Genji Glove, Lump of metal, Flame Shld, X-Potion, Ice Shld
BOSS: The 3 Dream Stooges, Wrexsoul
Espers: Alexandr
You start out with one of the 3 characters in a weird dreamworld.
Head left and enter the right door and then the next right door. Now
you can go down and get another of your charcters back. Now enter
the door, go right and enter that door. Now go left again and this
time enter the left door. Go down and get you remaining character.
Enter the door. Now enter the top door, then the door on the right,
and then the only door there. Now go right and enter the door. Go
down and try entering the door. Larry, Curly, and Moe will attack.
Enter the door and you'll find yourself on a train. Go left into the
train car. In the second car pull the switch twice as you enter and
get the treasure. Now go to the far left of the car and get the Lump
of Metal from the chest. Return right, to the open chest that moves.
Push A and you'll put the Metal into the chest allowing you to get by
it and get the chest in the back. Now go left and pull the switch,
notice which chests close. Continue left into the next car. Notice
there is a chest just to the left of the entrance on the other side of
the couch. There are 4 switches. To continue use them in the following
order (they are numbered 1 to 4, from right to left): 1, 2, 1, 3. Now
you can reach switch #4. Before pulling it, close the chests so they
match the set-up in the previous car:
open open closed
closed closed open
Once you have the chests set up like above, pull the switch and the
wall will open allowing you to go on to the next car. Enter the
engine room and then attempt to exit. You'll find yourself in some
mines. Go down and follow the path until you re-enter the cave. As
soon as you enter the cave turn around and exit. You'll end up in
a new spot. Trying to cross the bridge you'll fall and end up in the
sleeping chambers of Doma Castle. Before going to the throne room
where Wrexsoul awaits take some time to explore. There are 3 little
scenes that deal with Cyan's life that you can see: one in the
room to the right of the throne room ('I loveth thee'), one on left
side of the castle (fencing lesson), and one on the right side of
the castle (fishing). Go to the throne room where you'll find
Wrexsoul. After defeating Wrexsoul Cyan will rejoin your party capable
of using all 8 SwdTechs and you'll wake up back in the sleeping
chambers. Go to the throne room and you'll find the Esper Alexandr.
(7) Figaro Castle
Party: who ever you want
Enter the castle and go down the stairs to you left. Talk to the guy
and have him take you back to Figaro. On the way you'll get stuck.
Stop and explore. Go up the stairs and then down the other ones.
In the back of the far right jail cell is a doorway. Enter it and
you'll be on you way to the Ancient Castle.
(23)Cave to Ancient Castle
Chests: Ether, Wing Edge, Doom Darts, monster-in-a-box(Master Pug),
Magicite, X-Potion
Additional items: Gradeus
When you defeat the Master Pug (monster-in-a-box) you'll receive
Gradeus. Once you reach a room with a stairway going down into a
hole, get the two chests in that room then go down the stairs, past
the save spot and up some stairs. You're now at the Ancient Castle.
(23)Ancient Castle
Chests: Blizzard Orb, Gold Hairpin, Punisher, Monster-in-a-box(KatanaSoul)
Itemes: search a bucket for X-Ether
Additional items: Offering,Scimitar
BOSS: Blue Dragon (**DRAGON #5**)
Espers: Odin, Raiden
Go straigh into the castle intil you reach the statue of Odin.
Examine it and you'll get the Esper Odin. Stand on the right throne
and walk five steps down. Press A and a secret passage will open.
In the secret room you'll find a staue of a girl and the Blue Dragon.
Defeat the dragon then examine the statue. This will change the
Esper Odin into the Esper Raiden. Once you've visited all four rooms
that go off from the throne room (one on the left, one on the right,
one to the north, plus the secret one) then return outside. A couple
steps to the right of the stairs is a door. Enter and get the chest.
Now enter one of the doors to the left of the stairs. When you
defeat the monster-in-a-box(KatanaSoul) you get Offering. Now
return to Figaro castle by going back the way you came and have the
guy continue your journey to Figaro. Once you get there talk to him
again and have him take you back to Kohlingen so you can get your
airship. Now go to Thamasa.
(14)Thamasa
Party: include Strago and Relm
As you enter you'll find ou that Gungho is hurt. You find out that
Hidon did it and that Gungho wants you to avenge him. Now go to
Ebot's Rock (called Eboshi Rock on the map).
(24)Ebot's Rock
Chests: all the chests contain Coral
BOSS: Hidon
As you enter step on the switch to be transported. North of where
you appear is a Coral eating treasure chest. Wander around the cave,
stepping on switches to get around, and pick up coral from the chests.
If you end up back at the coral eating chest, feed it. If you've
fed it enought he'll let you thru. If not go get more coral. Once
it lets you thru go straight north and you'll find Hidon. Kill
the Hidonites and Hidon will cast Grand Train (Strago's most powerful
Lore). After you beat Hidon you'll return to Thamasa to brag to Gungho.
Now go to the Opera House.
NOTE: To make Hidon reset all you have to do is talk to Gungho a few
times.
(25)Opera House
BOSS: Dirt Drgn (**DRAGON #6**)
Equip as many characters in your party as you can with Gaia stuff.
If you have some on each character it'll make life much easier for
you. Go to the balcany and talk to Impressario. You'll learn
there is a dragon on the stage. Go northeast to where the stage
master and 4 switches are. The rightmost switch won't do anything.
The lefmost switch barks and the one right next to that turns the
lights off. Pulling the only one left will cause you to fall to
the stage where you'll have to fight the Dirt Drgn. To see your
character jump on the heads of the audience go back to the switches
after you defeat the dragon and pull the one that drops you to the
stage. Next and final stop -- Kefka's Tower.
(26)Kefka's Tower
Party: 3 groups of 4
Chests: Coronet, Fixed Dice, Minerva, 2 Tack Stars, Force Shld, Force Armor
Ribbon, Red Cap, Nutkin Suit, Gauntlet, Hero Ring, Aegis Shld,
Megalixir, Rainbow Brsh
Additional items: Crystal Orb, Muscle Belt, Sky Render, Excalibur, AuraLance
BOSS: Atma, Gold Dragon (**DRAGON #7**), Inferno,Skull Drgn (**DRAGON #8**),
Doom, Goddess, Guardian, Poltrgiest
Espers: If you killed all 8 dragons you get Crusader
Note: When you find the chest with the Hero Ring in it search the south
wall to find a secret passage to a room where a chest is that
contains an Aegis Shld.
Your 3 groups will land in 3 different areas of the tower. Each
group will be designated as follows: G1 wil be the group that landed
on the left side of the tower, G2 will be the group in the middle,
and G3 will be the group on the right. You start as G1.
G1: Go around to your right and get the chest then enter the little
hatchway to your left. Continue on this path until you come to
a dead end. You should see a switch and a chest on the other
side of the room.
G2: When you have to choose between going up and down, go up first
and get the treasure then go down. Going down will lead to a
prison. In the far left cell you'll find Atma. Defeat it and
it'll change into a save spot. Now go down out of the prison
and continue on that path until you have to choose between two
pipes. Don't go in the rightmost pipe, it'll just take you back
before the prison. Enter the left pipe. Before you enter the
hatchway that you find, go to your far left to get a chest.
Enter the hatchway, step on the switch and get the chest, then
go back up and enter the door to you right. Keep going staight
and you'll reach the Gold Dragon. After defeating it you get
the Crystal Orb. Now continue you journey. When you reach a room
with a switch, stand on it and switch groups.
G3: First enter the hatchway that is next to the chest to get two more
chests then come back and enter the other hatchway. Continue on
that path and you'll eventually reach a save spot. A few more
steps and you'll get attacked by Inferno, Striker, and Rough
(a big ol' monster and it claws). Once you've defeated them
continue on your journey. When you get to a chest with a glowing
thing on it, examine it to open up a passage that your other group
will need to get past. Then keep going and you'll reach the
Skull Drgn. When you defeat it you'll get the Muscle Belt. If
you've killed the other 7 dragons, you'll also receive the Esper
Crusader. Keep going and you'll end up on the other side of the
room you left G2 in. Stand on the switch.
G1: You are no longer at a dead end. Follow the path and you'll
evenentually reach the room your other two groups are in.
Continue straight and then, after you reach the switch, pick a
side to go on (it doesn't matter which). For illustrative
purposes I'm gonna say go left. Now go down. Move G2 off the
switch and then push the weight off the edge. Now go back inside
and stand on the switch.
G2: Enter the main doorway and do what G1 did, except on the right
side.
G3: Go in through the main door and step on the switch. This will
open up a pathway. Go south and step on the platform to open up
a couple other pathways.
G1: Go down and out to where you pushed the weight off. To your left
there is a door. Enter the door and go stright where you'll find
Doom. When you beat it you'll get Sky Render and there will be
a save spot there. Now enter the pipe to the north and stand
on the switch.
G2: Go down and out to where you pushed the weight off. To your right
is a door. Enter the door and go staight where you'll find
Goddess. When you beat it you'll get Excalibur and there will
be a save spot there. Enter the door and step on the switch.
G3: Go north and you'll be attacked by Guardian (remember it? this
time you can beat it thought :) When you defeat it a save spot
will be there. Go north and keep following that path until you
reach Poltrgeist. Defeating it will get you the AuraLance. Go
north and drop down the hole. Step on the switch and it's time
for the final multi-battle showdown.
Put your characters in the order you want them to fight. The first
4 in your list will fight 1st. If anyone of those 4 are dead at the
end of any of the stages of the last fight the next characters in
line will replace them. This goes on until all 4 fighting members
die or you beat the game.
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S T R A T E G I E S F O R F I G H T I N G T H E B O S S E S
******************************************************************************
For each boss there is a section marked VANISH/DOOM. If it is marked
yes then you can cast Vanish on it and then Doom on it to kill it.
In place of Doom you could also cast X-Zone. On some monsters only
X-Zone will work (those are marked X-Zone only).
Whelk HP: 1600 MP: ???? Weakness: fire
VANISH/DOOM: no
Have Terra use TekMissile and the other two use whatever.
Don't shoot the shell and you won't get attacked.
Marshal HP: 420 MP: ???? Weakness: poison,fire
VANISH/DOOM: no
Kill the Lobos then just whack away at him. Make sure you use a
group that's not beat up badly.
M-TekArmor HP: 210 MP: 250 Weakness: lightning
VANSIH/DOOM: no
Have Edgar use the AutoCrossbow. Two rounds and they should be
dead.
Vargas HP: 11600 MP: ???? Weakness: Poison
VANISH/DOOM: no
First kill the Ipoohs (you have no choice). Have Terra cure, Locke
fight, and Edgar use AutoCrossbow. When Sabin fights have him use
Pummel, that will finish him.
Ultros (Lete R.) HP: 3000 MP: ???? Weakness: fire, lightning
VANISH/DOOM: no
Have Edgar use the AutoCrossbow, Sabin use the AuraBolt Blitz, Terra
use the Fire spell, and Banon use Health.
TunnelArmr HP: 1300 MP: 900 Weakness: lightning, water
VANISH/DOOM: no
Have Locke attack and have Celes use her RUNIC command.
Leader HP: 456 MP: ???? Weakness: none
VANISH/DOOM: no
Have Cyan use Swdtech 1 a couple times.
Telstar HP: 1800 MP: 250 Weakness: lightning,water
VANISH/DOOM: no
Have Shadow throw shuriken and Sabin use AuraBolt.
Ghost Train HP: 1900 MP: ???? Weakness: fire,lightning,pearl
VANISH/DOOM: no
Have Sabin use AuraBolt, Shadow throw Shuriken, and Cyan use
SwdTech 3. You can also kill it by using a Revivify.
Kefka in Narshe HP: <10000 MP: ???? Weakness: ????
VANISH/DOOM: no
Depending on who's in the group you fight him with will determine
how hard he is. Those that can't do much damage will take longer
to defeat him. Here is my strategies for each person:
Terra - cure or attack Locke - attack
Edgar - AutoCrossbow Sabin - AuraBolt
Celes - Runic Cyan - SwdTech 1
Gau - Templar
Dadaluma HP: 3270 MP: 1005 Weakness: poison
VANISH/DOOM: no
Locke - attack Edgar - Chainsaw or Drill
Sabin - AuraBolt Celes - attack
Cyan - SwdTech 1 Gau - ????
Ultros(Opera House) HP: <10000 MP: ???? Weakness: ????
VANISH/DOOM: no
Have someone equipped with the Ramuh Esper and have them use it.
Then have Locke attack, Edgar use Chainsaw or Drill, Sabin AuraBolt,
Cyan use SwdTech 1, and Gau ????. One attack from Ramuh and one
Chainsaw attack from Edgar should be enough to finish him.
Guardian HP: ???? MP: ???? Weakness: ????
VANISH/DOOM: no
RUN!!! At this time nothing there is nothing you can do to hurt it.
Ifrit and Shiva Ifrit HP: 3300 MP: ???? Weakness: Ice
Shiva HP: 3000 MP: ???? Weakness: Fire
VANISH/DOOM: no
If you have them, use Ice spells on Ifrit and Fire spells on Shiva.
Also have Locke attack, Edgar use Chainsaw, Sabin Pummel on
Ifrit and Fire Dance on Shiva, Celes attack, Cyan use SwdTech 1,
and Gau ????. Cure as needed.
Number 024 HP: 4777 MP: 777 Weakness: varies
VANISH/DOOM: no
Have Edgar use Chainsaw or Drill, Sabin Suplex, Cyan use SwdTech 1,
Gau use Hazer, and the others attack.
Number 128 HP: 3276 MP: 810 Weakness: None
VANISH/DOOM: no
Concentrate on the body, if the body dies the whole thing dies.
Have Locke attack, Edgar use Drill, Sabin AuraBolt, Cyan use
SwdTech 1, and Gau ????.
Cranes Right HP: 2300 MP: 447 Weakness: lightning,water
Left HP: 1800 MP: 447 Weakness: water
VANISH/DOOM: no
Use lightning spells on the right crane if you have them but don't
use them on the left crane (they heal it). Have Setzer either
attack or use Slot, Locke attack, Edgar use Drill, Sabin AuraBolt,
Cyan use SwdTech 1, and Gau ????.
Ninja HP: 1650 MP: 130 Weakness: lightning, pearl
VANISH/DOOM: no
If you have any Espers equipped that attack, use them. Otherwise
have Cyan do SwdTech 1, Edgar use Drill, Setzer use slot or attack,
Sabin AuraBolt, Mog do the Dusk Requiem dance, Gau ????, and
the others attack.
FlameEater HP: 8400 MP: 480 Weakness: Ice
VANISH/DOOM: no
Use Shiva or Maduin if you have them equipped. Also use Ice Rods
and/or Ice spells if you have them. Have Locke and Terra attack,
and Strago us his Aqua Rake lore.
Ultros part 3 HP: <24000 MP: ???? Weakness: ????
VANISH/DOOM: yes
Use your attacking Espers and any attack spells you might have
(except water-based attacks like Bismark; Ice spells are ok though),
otherwise just attack. When he gets weak Relm will join your party.
Have he Sketch and you'll win.
Ultros and Chupon Ultros HP: <20000 MP: ???? Weakness: ????
Chupon HP: <20000 MP: ???? Weakness: ????
VANISH/DOOM: yes (for both)
Use your most powerfull Fire and Bolt spells (fire 2 gets a lot
of damage) on Ultros. Take out Ultros first and then go for Chupon.
Fire spell heal Chupon so don't use them anymore, use Ice spells
instead. If you don't have any or have run out of mps do the
following: Have Mog dance Wind Song, Cyan use SwdTech 1 or 4,
Strago use Aqua Rake, Edgar use Chainsaw, Gau ????, Relm attack or
Sketch, Sabin Pummel, Setzer use slot, and the rest attack. When
you win Chupon will Sneeze your party away.
Air Force HP: 8000 MP: 750 Weakness: lightning, water
VANISH/DOOM: no
Concentrate on the main thing. If it launches a Speck, attack it
(don't use spells). Just use your most powerful attack spells (Ice,
Fire, and Bolt), your attack Espers (Maduin, Shiva, Ramuh, etc.),
or if neither of those options are possible use your best attacks
(Sabin's AuraBolt, Edgar's Drill, etc.).
Gigantos HP: 6000 MP: 1120 Weakness: poison
VANISH/DOOM: yes
This dude hits hard so have one person use Cure 2 all the time.
Have Shadow throw shuriken and have Edgar use Drill, Sabin
AuraBolt, Cyan use SwdTech 1 or 4, Gau ????, Setzer use Slot/GP
Rain, Mog do the Earth Blues Dance, Relm Sketch, and the rest attack.
Also use your most powerful attack spells and Espers. Also it may
be a good idea to use the Phantom Esper the first thing (this will
make you harder to hit for a little while).
AtmaWeapon HP: 24000 MP: 5000 Weakness: none
VANISH/DOOM: yes
Use your most powerful attacks: Fire, Ice, and Bolt spells;
attack Espers; regular attacks; and special attacks (Sabin's
AuraBolt, Edgar's Drill, Mog's Earth Blues dance, Shadow's
Shuriken throwing, etc.). It shoud be dead in no time. Cure as
needed of course. Another method to use would be to drain it's
mps using Rasp (it'll die when it's mps are gone).
Nerapa HP: 2800 MP: 280 Weakness: ice,lightning,pearl
VANISH/DOOM: no
He has a wall spell on him so attack spells will just bounce back.
If you have a wall spell on one of your characters, cast the
attack spells on them. Use your most powerful Espers and attacks.
Phunbaba HP: 28000 MP: 10000 Weakness: poison
VANISH/DOOM: yes
Don't use lightning attacks (Bolt spells, Ramuh, etc.), it heals
him. Use Phantom Esper to make you invisible and Sraphim to cure
if needed. Have Celes use spells and have Sabin use the Suplex
blitz. He'll run away when his hps get low.
Tentacle Top Left HP: 4000 MP: 500 Weakness: none
Bot Left HP: 6000 MP: 700 Weakness: fire
Top Right HP: 5000 MP: 600 Weakness: none
Bot Right HP: 7000 MP: 800 Weakness: ice, water
VANISH/DOOM: no
Don't use Ice spells on the bottom left tentacle or fire spells
on the bottom right one or bolt spells on the top left one. Have
Edgar use Drill, Celes attack, and Sabin attack the bottom right one
and then use Fire Dance when it's dead. If you have attack Espers
use them. Also use spells that correspond to the weakness of a
tentacle (example: use fire on the bottom left one).
Presenter HP: 9845 MP: 1600 Weakness: fire
VANISH/DOOM: yes (on the shell only)
Have Celes attack, Sabin AuraBolt, Setzer attack or Slot/GP Rain,
and Edgar use Chainsaw or Drill. Also use Fire spells if
you have them. Just cast Doom on the head to make it a quick fight.
Dullahan HP: 23450 MP: 1721 Weakness: fire
VANISH/DOOM: yes
Use fire spells and the Esper Ifrit if you have it equipped.
Have Celes Runic, Sabin Suplex, Setzer attack or Slot/GP Rain, and
Edgar use Chainsaw or Drill.
Storm Drgn HP: 42000 MP: 1250 Weakness: lightning
VANISH/DOOM: yes
Use Ramuh and Bolt spells. If a person doesn't have bolt spells
have them use there best attacks. If you went back and added
Cyan to your party, have him do either SwdTech 1 or 4. Also cure
whenever needed.
Allo Ver HP: 8000 MP: 8000 Weakness: fire, pearl
VANISH/DOOM: yes (X-Zone only)
The only hard part about this creature is that he can use Doom,
which instantly kills its target. Just keep attacking or casting
fire spells until it dies.
SrBehemoth 1st one HP: 19000 MP: 1600 Weakness: fire, poison
2nd one HP: 19000 MP: 9999 Weakness: fire, pearl
VANISH/DOOM: yes (for the 1st one, X-Zone only for 2nd one)
Use fire spells plus have Edgar use Chainsaw, Setzer use Slot/GP
Rain, Celes attack, Sabin attack, and Cyan use SwdTech 1 or 4.
After defeating the 1st one, a second one will attack from behind.
Defeat this one the same way, or you can use revivify to kill it
instantly.
Chadarnook Demon HP: 56000 MP: 9400 Weakness: fire
Woman HP: 30000 MP: ???? Weakness: fire,pearl
VANISH/DOOM: yes (X-Zone only)
Have Edgar use Drill and everyone else use either fire spells
or their best attacks.
Phunbaba:The Return HP: 26000 MP: 10000 Weakness: poison
VANISH/DOOM: yes
You can defeat it basically the same way as before. Have Edgar
use Drill, Sabin Suplex, Celes Runic, Cyan use SwdTech 1 or 4,
Gau ????, Shadow throw Shuriken, and Setzer attack or Slot/GP Rain.
After a while, it'll use BabaBreath to blow a couple of your
characters away. Terra will join you to finish it off. (After
Terra joins, Phunbaba's hps and mps reset). Have Terra attack.
Doom Gaze HP: 55555 MP: 38000 Weakness: fire, pearl
VANISH/DOOM: yes (DON'T use X-Zone or you won't get Bahamut)
Whenever you happen to run into it, just beat the hell out of it
with your best attacks. Use life spells and Fenix Down to bring
back dead companions if you feel like it. It'll run from you
rather quickly but it can't regenerate itself between fights, so
next time you fight it it'll have the same amount of hps as it
did when it ran. Eventually you'll kill it. Killing it will
get you the Esper Bahamut.
Red Dragon HP: 30000 MP: 1780 Weakness: ice, water
VANISH/DOOM: yes
Use Ice spells if you have them. Have Terra attack, Edgar use
Drill or Chainsaw, Sabin attack, Celes attack or Runic, Cyan
use SwdTech 1 or 4, Gau ????, Setzer attack or Slot/GP Rain,
Strago use the Aqua Rake lore, and Relm attack.
Ice Dragon HP: 24400 MP: 9000 Weakness: fire
VANISH/DOOM: yes
Use fire spells or if you don't have them use your best attacks.
Tritoch HP: 30000 MP: 50000 Weakness: fire
VANISH/DOOM: yes
Use fire spells or best attacks to thaw it out.
Umaro HP: 17200 MP: 6990 Weakness: fire, poison
VANISH/DOOM: no
Use fire spells or best attacks. Don't use Tritoch, Shiva, or
Ice spells because it'll heal him.
White Dragon HP: 18500 MP: 1200 Weakness: none
VANISH/DOOM: yes
Use Ultima and Flare if you have them. Have Gogo Mimic or cast
spells, and everyone else use thier most powerful spells and Espers.
MagiMaster HP: 50000 MP: 50000 Weakness: varies
VANISH/DOOM: no
METHOD 1: Don't bother using elemental spells (fire,ice,bolt,etc)
because the MagiMaster constantly changes what spells heal
and hurt him. Using Beserk on him stops him from doing this.
Instead use spells like Ultima and Flare, plus Espers like
Bahamut and Maduin. Also make ABSOLUTELY SURE AT LEAST ONE
CHARACTER HAS LIFE 3 ON THEM becasue when MagiMaster dies
he casts Ultima on your party and unless you have a helluva
lot of hps your toast.
METHOD 2: Cast Beserk on him and use the Phantom esper on your party.
Now continually cast Rasp on him (or Osmose if your MPS
get really low). When his 50000 mps are gone he'll try
to cast Ultima but since he has no mps he'll fail and die.
NOTE: It takes a long time to beat him this way but once
you cast Bserk on him and used Phantom on you, he
can't hurt you at all.
The 3 Stooges Left/ Larry HP: 10000 MP: 2000 Weakness: fire
Top/ Curly HP: 15000 MP: 2000 Weakness: ice, water
Right/ Moe HP: 12000 MP: 2000 Weakness: none
VANISH/DOOM: yes (all three of them)
Use Ultima and Bahamut if you have them. If not just use your
best attacks and spells, taking note what spells heal which
stooge.
WrexSoul HP: 23066 MP: 5066 Weakness: Ice
VANISH/DOOM: ??
For a quick battle use X-Zone (it'll suck in the SoulSavers and
you'll win the fight). If you don't have X-Zone then don't worry
about the SoulSavers. You first have to attack one of your
characters until they die. This will cause WrexSoul to appear in a
form you can kill. Once he has appeared bring your dead character
back to life and then use Ultima, Bahamut, and Ice spells, or your
best attacks. If he disappears, repeat the process only kill a
different character this time.
Master Pug HP: 22000 MP: 1200 Weakness: none
VANISH/DOOM: yes
Use Ultima, Flare, and Bahamut. Have Edgar use Drill or Chainsaw,
Sabin use Bum Rush, Celes use Runic, Cyan use SwdTech 7, Gau
????, Setzer attack or Slot/GP Rain, and everyone else attack.
Blue Dragon HP: 26900 MP: 3800 Weakness: lightning
VANISH/DOOM: yes
Use your best spells (Ultima, Meteor, Flare, etc), your best
Espers (Bahamut, etc.), and attacks (Sabin's Bum Rush, Edgar's
Drill, etc.).
KatanaSoul HP: 37620 MP: 7400 Weakness: poison
VANISH/DOOM: yes
Use Ultima for major damage. Otherwise use your best attacks
(Espers, spells, regular, and special).
Hidon HP: 25000 MP: 12500 Weakness: fire,pearl,earth
VANISH/DOOM: yes (X-Zone only)
Use Pearl on Hidon if you have it. Don't worry about the
Hidonites. Also use Ultima, Meteor, Flare, Bahamut, Terrato, etc.
plus special attacks.
Dirt Drgn HP: 28500 MP: 16500 Weakness: wind, water
VANISH/DOOM: yes
If you have some sort of Gaia equipment on a lot of the dragon's
spells will heal you. Ultima works quite will. Use it if you
have it, if not use your other more powerful attacks.
Atma HP: 55000 MP: 19000 Weakness: none
VANISH/DOOM: yes
Ultima works quite well. Use it along with the best attacks
of the members of your party. Another way to do it is to try
depleting its MPS by using spells like rasp (it'll die when its
MPS are drained completely).
Gold Dragon HP: 32400 MP: 4000 Weakness: water
VANISH/DOOM: yes
Don't use lightning based spells (Bolt, Ramuh, etc.). DO use
Ultima, Bahamut, Flare, Meteor, etc. Using your best attacks
should be safe as long as they don't involve lightning.
Inferno & Company Rough HP: 8000 MP: 770 Weakness: ice
Inferno HP: 30800 MP: 9700 Weakness: lightning
Striker HP: 11000 MP: 2600 Weakness: fire
VANISH/DOOM: no
Striker is the claw on the right and Rough is the left one.
Don't worry about the claws, concentrate on Inferno. If you
use Ultima, Meteor, Bahamut, or some other spell/Esper that
attacks all enemies then you don't have to worry about anything.
Use your best attacks.
Skull Drgn HP: 32800 MP: 1999 Weakness: fire, pearl
VANISH/DOOM: yes
Use fire spells and pearl as the basis of your attack. Ultima,
Flare, Bahamut, etc. work good too.
Doom HP: 63000 MP: 4800 Weakness: pearl
VANISH/DOOM: yes
Use Ultima for major damage. Also use your other major attacks.
Once he uses his force field don't use spells that'll bounce
off a wall (elementals, flare, etc.).
Goddess HP: 44000 MP: 19000 Weakness: none
VANISH/DOOM: yes
Use your more powerful spells (Ulima, Meteor, etc.) and attacks
(Sabin's Bum Rush, etc.)
Guardian again HP: 60000 MP: 5200 Weakness: lightning, water
VANISH/DOOM: no
Use lightning spells along with your best attacks (spells or
otherwise). If you have Sabin have him do the Bum Rush blitz
for some good damage.
Poltrgeist HP: 58000 MP: 18900 Weakness: poison
VANISH/DOOM: no
Again, use your best attacks (Ultima, Flare, Bum Rush, etc).
Ice 3 seems to work pretty good, too.
Final Fight Lvl 1 (approximate values for hps)
Head HP: 30000 MP: ???? Weakness: ????
Left Hand HP: 27000 MP: ???? Weakness: ????
Right Hand HP: 32000 MP: ???? Weakness: ????
VANISH/DOOM: no
Here you have to destroy the creatures head and both hands. Use
your best attacks and it'll go down in no time. The best way to
do it is have 3 characters attack (Ultima works good) and the 4th
one heal.
Final Fight Lvl 2 (approximate values for hps)
Left HP: 40000 MP: ???? Weakness: ????
Middle HP: 24000 MP: ???? Weakness: ????
TopRight HP: 27000 MP: ???? Weakness: ????
BotRight HP: 30000 MP: ???? Weakness: ????
VANISH/DOOM: no
There are 4 things to attack here. The same strategy as above
should work.
Final Fight Lvl 3 (approximate values for hps)
Left HP: 10000 MP: ???? Weakness: ????
Right HP: 40000 MP: ???? Weakness: ????
VANISH/DOOM: no
Only two things to attack here. If you're using attacks that
only hit a single target, concentrate them on the angel head
(the one on the left) because it'll heal both targets. When you
get the right target down low it'll get mad and start using major
damage attacks like Merton. Have your Cure spells ready.
Kefka: The End HP: 62000 (approx.) MP: ???? Weakness: ????
VANISH/DOOM: no
Be ready to cure when he uses Fallen One (which reduces all your
characters to 1 hp). Even regular/special attacks work pretty
good on him (that's all I used and the fight went pretty quick).
Make this fight go even quicker by using the Quick spell.
Another tactic that makes the fight go quicker is to equip everyone
with Flame Shlds and use Merton.
******************************************************************************
O N T H E A I R S H I P
******************************************************************************
Once you have the airship you can go anywhere on the map. You can land
anywhere except for mountains, forests, and deserts. Inside the airship
you can change you party members by talking to any of the characters on the
ship. Also on the ship you will find three non-playable characters: one
will restore your hps and mps, one will sell you stuff (Item shop), and the
third one will allow you to unequip some or all of your characters. The
restorer and the Item shop aren't on the second airship that you get in the
World of Ruin.
******************************************************************************
T H E A U C T I O N H O U S E
******************************************************************************
In the auction house in Jidoor you have the ability to bid on items.
If you go to the Auction House in the World of Balance you can bid on th
following items:
Cherub Down which costs 10000 GP
Talking Chocobo which you can't win
Golem which'll cost 20000 GP
Cure Ring costs 20000 GP
ZoneSeek for 10000 GP.
In the World of Ruin the items you can bid on are:
1/1200 of an airship (which you can't win)
the Hero Ring which will cost 50000 GP
Golem for 20000 GP
a Zephyr Cape for 10000 GP
an Imp Robot (which you can't win)
ZoneSeek which will cost you 10000 GP.
The order the items appear seems to be random. If you stay at the Inn
I think the Auction House will auction off things you can actually buy.
******************************************************************************
S H A D O W ' S D R E A M S
******************************************************************************
Any time you have Shadow in your party (in either the World of Balance or
the World of Ruin) you can visit an Inn and possibly
learn more about Shadow's past. To do so all you have to do is sleep at
an Inn (in any town) or any other place you can sleep (like the beds in
Doma Castle) and the hope you get a dream sequence. The odds of getting
a dream sequence are like 1:4 for the first four sequences and 1:32 for
the 5th one. [There may be more].
******************************************************************************
H I D D E N C H O C O B O S T A B L E S
******************************************************************************
Hidden in forests around the world you may find a Chocobo Stable.
In the World of Balance these hidden stables are located:
-Forest east of Tzen
-Forest southeast of Maranda
-Forest west of original location of Figaro Castle
-Forest noth of Kohlingen
In the World of Ruin these hidden stables are located:
-Forest south of Mobliz
-Forest south of Colesseum
-Forest south of Phoenix Cave
******************************************************************************
B U G S
******************************************************************************
Relm's Sketch bug - this bug is now pretty famous (infamous?). It involves
Relm sketching a monster and then the bug occurs. It seems to happen
most when sketching large enemies or unusual enemies (Gau, Intangir,
etc.), but can occur when sketching normal monsters.
The bug may do a number of different things, it may:
1. Reset EVERYTHING (i.e. three empty save slots)
2. Permanently mess up saved games
3. Give your party tons (as many as 255 [it'll say 0]) of
different items. Anything from Dirks to Economizers and
Gem Boxes.
It may have been fixed in later versions of the game.
******************************************************************************
N E A R D E A T H A T T A C K S
******************************************************************************
When a character gets low on hps (they kneel down in battle) there
is a possibility (1 in 20 chance) that they will do a special attack
that does massive damage. The attacks are done by using the FIGHT
command while hps are low (and then only at random). The attacks are:
CHARACTER: NAME OF ATTACK: DESCRIPTION OF ATTACK:
Terra Riot Blade Throws rings at enemies
Locke Mirager Quickly dashes in for the kill
Edgar Royal Shook Flash of light
Sabin Tiger Break Drop kick
Celes Spin Edge Chainsaw-like attack with sword
Shadow Shadow Fang Hops on and slashes the enemy
Cyan Back Blade Screen goes black while he attacks
Setzer Red Card Throws 3 sets of cards in a row
Mog Moogle Rush Looks like Pummel
Strago Sabre Soul Flash of light as he jumps at enemy
Relm Star Prism Stars surround enemy
Gogo X-Meteor A giant meteor strikes enemy
NOTE: Gau and Umaro don't have a near death attack because they don't have
a FIGHT command.
******************************************************************************
I T E M S L I S T
******************************************************************************
ITEM: EFFECT: COST: COLESSEUM:
Antidote Cure poison 50 GP *
Bolt Edge Causes bolt attack (thrown) 500 *
Dried Meat Recovers 150 hps 150 *
Echo Screen Counters Mute 120 *
Elixir Recover full hps & mps ---- RenameCard:Cactrot
Ether Recover 150 mps ---- *
Eyedrop Cure blindness 50 *
Fenix Down Bring one char. back to life 500 Magicite:Cactrot
Fire Skean Causes fire attack (thrown) 500 *
Green Cherry Reverse effects of Imp 150 *
Inviz Edge Causes invisibility (thrown) 200 *
Magicite Randomly calls an Esper ---- *
Megalixir Recovers full hps & mps (all) ---- Tintinabar:Sigfried
Potion Recovers 250 hps 300 *
Remedy Cure all but 'Zombie' 1000 *
Rename Card Rename a character ---- MarvelShoes:Doom Drgn
Revivify Counters Zombie 300 *
Shadow Edge Causes illusion (thrown) 400 *
Sleeping Bag Full recovery for one 500 *
Smoke Bomb Use to escape battle 300 *
Soft Counters Petrify 200 *
Super Ball Damages all monsters 10000 *
Tent Full recovery for all 1200 *
Tincture Recover 50 mps 1500 *
Tonic Recover 50 hps 50 *
X-Ether Recover full mps ---- *
X-Potion Recover full hps ---- *
Warp Stone Escape battle or dungeons 700 *
Water Edge Causes water attack (thrown) 150 *
******************************************************************************
W E A P O N S L I S T
******************************************************************************
The columns are marked as follows: BP = Bat.Pwr., E% = Evade%, SP = Speed,
M% = MBlock%, MP = Mag.Pwr., ST = Stamina, V = Vigor, $ = Value,
!! = Extra abilities, CM = Colesseum. The extra abilities (!!) are:
W = Wind Elemental, K = Randomly kills, B = same damage from back row,
C = casts then breaks, E = Randomly evades attack, H = heals
target, Im = ??? when equipped while an imp, Man = double damage to human
target, MP = uses mps to inflict mortal blow, C2 = randomly casts .
WEAPON: BP: E%: SP: M%: MP: ST: V: $: !!: CM:
Air Lancet 76 -- -- -- -- -- -- 950 W *
Ashura 47 -- -- -- -- -- -- 500 -- *
Assassin 106 +10 +3 -- +2 -- -- 2 K SwordBreaker:TestRider
AtmaWeapon ??? -- -- -- -- -- -- 2 -- Gradeus:GtBehemoth
Aura 162 -- -- -- -- -- -- 2 -- Strato:Rhyos
AuraLance 227 -- +2 -- +3 +1 +3 ??? -- Sky Render:Land Worm
Blizzard 108 -- -- -- +2 -- -- 7000 C2 Ogre Nix:Scullion
Blossom 112 -- -- -- -- -- -- 3200 -- *
Bone Club 151 -- -- -- -- -- -- 20000 -- Red Jacket:TestRider
Boomerang 102 -- -- -- -- -- -- 4500 B *
Break Blade 117 -- -- -- -- -- -- 12000 C2 Break Blade:Lethal Wpn
Cards 104 -- -- -- -- -- -- 1000 -- *
ChocoboBrsh 60 -- -- -- +1 -- -- 600 -- *
Crystal 167 -- -- -- -- -- -- 15000 -- Enhancer:Borras
Darts 115 -- -- -- -- -- -- 10000 -- *
DaVinciBrsh 100 -- +1 -- +1 -- -- 7000 -- *
Dice ??? -- -- -- -- -- -- 5000 -- *
Dirk 26 -- -- -- -- -- -- 150 -- *
Doom Darts 187 -- -- -- -- -- -- 2 C2 BoneClub:Opinicus
Dragon Claw 188 -- -- -- +1 -- +2 2 -- Sniper:Test Rider
Drainer 121 +10 -- -- -- -- -- 2 Drains Hp Drainer:Enuo
Enhancer 135 -- -- +20 +7 -- -- 10000 -- *
Epee 98 -- -- -- -- -- -- 3000 -- *
Excalibur 217 +20 +2 -- +1 +1 +2 2 -- *
Falchion 176 +10 -- -- -- -- -- 17000 -- Flame Shld:Outsider
FireKnuckle 122 -- -- -- -- -- -- 10000 C2 FireKnuckle:TumbleWeed
Fire Rod 79 -- -- -- -- -- -- 3000 C *
Fixed Dice ??? -- -- -- -- -- -- 2 -- FireKnuckle:Trixter
Flail 86 -- -- -- -- -- -- 2000 B *
Flame Sabre 108 -- -- -- +2 -- -- 7000 C2 Ogre Nix:Evil Oscar
Forged 81 -- -- -- -- -- -- 1200 -- *
Full Moon 95 -- -- -- -- -- -- 2500 B *
Gold Lance 139 -- -- -- -- -- -- 12000 -- *
Graedus 204 +10 -- -- -- -- -- 2 -- Dirk:Karkass
Gravity Rod 120 -- -- -- -- -- -- 13000 C *
Guardian 59 +10 +4 -- -- -- -- 2 E *
Hardened 121 -- -- -- -- -- -- 2 -- Murasame:Phase
Hawk Eye 111 -- -- -- -- -- -- 6000 B *
Heal Rod 200 -- -- -- -- -- -- 2 H Magus Rod:Pug
Ice Rod 79 -- -- -- -- -- -- 3000 C *
Illumina 255 +50 +7 +50 +7 +7 +7 2 C2 Scimitar:Scullion
Imperial 72 -- -- -- -- -- -- 600 -- *
Imp Halberd 253 -- -- -- -- -- -- 2 Im Cat Hood:Allosaurus
Kaiser 83 -- -- -- -- -- -- 1000 -- *
Kodachi 93 -- -- -- -- -- -- 1200 -- *
Kotetsu 66 -- -- -- -- -- -- 800 -- *
MagicalBrsh 130 -- +1 -- +1 +1 -- 10000 -- *
Magus Rod 168 -- -- +30 +7 -- -- 2 -- Strato:Allosaurus
Man Eater 146 -- -- +10 -- -- -- 11000 Man *
MetalKnuckle 45 -- -- -- -- -- -- 400 -- *
MithrilBlade 28 -- -- -- -- -- -- 450 -- *
Mithril Claw 65 -- -- -- -- -- -- 800 -- *
MithrilKnife 30 -- -- -- -- -- -- 300 -- *
Mithril Pike 70 -- -- -- -- -- -- 800 -- *
Mithril Rod 60 -- -- -- +2 -- -- 500 -- *
MorningStar 109 -- -- -- -- -- -- 5000 B *
Murasame 110 +10 -- -- -- -- -- 9000 -- Aura:Borras
Ninja Star 132 -- -- -- -- -- -- 500 Thrown Tack Star:Chaos Drgn
Ogre Nix 182 -- -- -- -- -- -- 2 MP SoulSabre:SrBehemoth
Partisan 150 -- -- -- -- -- -- 13000 -- *
Pearl Lance 194 -- -- -- +3 -- -- 2 C2 Strato:Sky Base
Pearl Rod 124 -- -- -- -- -- -- 12000 C *
Poison Claw 95 -- -- -- -- -- -- 2500 C2 *
Poison Rod 86 -- -- -- -- -- -- 1500 C *
Punisher 111 -- -- -- -- -- -- 2 MP Gravity Rod:Opinicus
Ragnarok 255 +30 +3 +30 +7 +7 +7 2 C2 Illumina:Didalos
RainbowBrsh 146 -- +2 -- +2 +1 +1 2 -- Gravity Rod:Test Rider
RegalCutlass 54 -- -- -- -- -- -- 800 -- *
Rising Sun 117 -- -- -- -- -- -- 2 B Bone Club:Allosaurus
Rune Edge 55 +10 -- -- -- -- -- 7500 -- *
Scimitar 208 -- -- -- -- -- -- 2 Cuts up Ogre Nix:Covert
Shuriken 86 -- -- -- -- -- -- 30 Thrown *
Sky Render 215 +20 -- -- -- -- -- 2 -- AuraLance:Scullion
Sniper 172 -- -- -- -- -- -- 15000 B Bone Club:Borras
Soul Saber ??? +10 -- -- -- -- -- 2 C2 Falchion:Opinicus
Stout Spear 112 -- -- -- -- -- -- 10000 -- *
Strato 199 -- -- -- -- -- -- 2 -- Pearl Lance:Aquila
Striker 190 -- -- -- -- -- -- 2 K ????????:Chupon
Stunner 220 -- -- -- -- -- -- 2 C2 Strato:Test Rider
SwordBreakr 164 +30 -- -- -- -- -- 16000 E *
Tack Star 190 -- -- -- -- -- -- 2 Thrown Rising Sun:Opinicus
Tempest 101 -- -- -- -- -- -- 8000 C2 *
ThiefKnife 88 +10 +3 +10 -- -- -- 2 Steals ThiefGlove:Wart Puck
ThundrBlade 108 -- -- -- +2 -- -- 7000 C2 Ogre Nix:Steroidite
Thuder Rod 79 -- -- -- -- -- -- 3000 C *
Tiger Fangs 215 -- +3 -- +3 +2 +3 2 -- FireKnuckle:Mantodea
Trident 93 -- -- -- -- -- -- 1700 -- *
Trump 133 -- -- -- -- -- -- 13000 K Trump:Allosaurus
ValiantKnif 145 +10 -- -- -- -- -- 2 -- Assassin:Woolly
Wind Edge 198 -- +7 -- +2 +1 +7 2 B & K Sniper:Rhyos
******************************************************************************
A R M O R L I S T
******************************************************************************
The columns are marked as follows: $ = value, D = defense, E% = evade %,
MD = mag. def., SP = speed, ST = stamina, V = vigor, M% = MBlock%,
MP = mag. pwr., !! = extra abilities. The extra abilities (!!) are:
EM = randomly evades magic attack, SK = raises success rate of Sketch,
SC = raises success rate of Control, A = absorbs that type
of attack, *# = see Esper list, Im = ??? if equipped while an Imp,
MPS = raises magic points by 1/4, Ill = creates illusion, HPS = raises
hit points by 1/4, Pain = inflicts damage to wearer every round.
ARMOR: $: D: E%: MD: SP: ST: V: M%: MP: !!: COLOSSEUM:
Aegis Shld 2 46 +20 +52 -- -- -- +40 -- EM TortoiseShld:Borras
Bandana 800 16 -- +10 -- -- -- -- -- -- *
Bard's Hat 3000 19 -- +21 -- -- -- +10 -- -- *
Baret 3500 21 -- +21 -- -- -- -- +3 SK *
BehemothSuit 2 94 -- +73 +6 +6 +6 -- +6 -- SnowMuffler:Outsider
Buckler 200 16 +10 +10 -- -- -- -- -- -- *
Cat Hood 2 33 +10 +33 +2 -- -- +10 +4 -- Merit Award:Hoover
ChocoboSuit 2 56 -- +38 +6 +2 +3 -- -- -- Moogle Suit:Veteran
Circlet 7000 25 -- +9 +1 +3 +2 -- +4 -- *
Coronet 2 23 -- +23 +2 -- -- -- +4 SC RegalCrown:Evil Oscar
Cotten Robe 200 32 -- +21 -- -- -- -- -- -- *
Crystal Helm 10000 29 -- +19 -- -- -- -- -- -- Diamond Helm:Dueller
Crystal Mail 17000 72 -- +49 -- -- -- -- -- -- IceShld:Covert
Crystal Shld 7000 50 +10 +34 -- -- -- -- -- -- *
Cursed Shld 2 -7 -- -- -7 -7 -7 -- -- -- Cursed Ring:Didalos
Czarina Gown 2 70 -- +64 +2 +2 +1 -- +3 -- Minerva:Sky Base
Dark Hood 7500 26 -- +17 -- -- -- -- -- -- *
Dark Gear 13000 68 -- +45 +6 -- -- -- -- -- *
DiamondArmor 15000 70 -- -- -- -- -- -- -- -- *
Diamond Helm 8000 27 -- +18 -- -- -- -- -- -- *
Diamond Shld 3500 40 +10 +27 -- -- -- -- -- -- *
Diamond Vest 12000 65 -- +44 -- -- -- -- -- -- *
Flame Shld 2 41 +20 +28 -- -- -- +10 -- A Ice Shld:IronHitman
Fire2*5
Force Armor 2 69 -- +68 -- -- -- +30 -- -- ForceArmor:SrBehemoth
Force Shld 2 70 -- -- -- -- -- +50 -- Shell*5 Thornlet:Dark Force
Gaia Gear 6000 53 -- +43 -- -- -- -- -- A *
Genji Armor 2 90 -- +80 +3 +2 +5 -- +2 -- Air Anchor:Borras
Genji Helmet 2 36 -- +38 -- -- -- -- -- -- CrystalHelm:Fortis
Genji Shld 2 54 +20 +50 -- -- -- +20 -- -- ThunderShld:Retainer
Gold Armor 10000 55 -- +37 -- -- -- -- -- -- *
Gold Helmet 4000 22 -- +15 -- -- -- -- -- -- *
Gold Shld 2500 24 +10 +23 -- -- -- -- -- -- *
Green Beret 3000 19 +10 +13 -- -- -- -- -- -- *
Hair Band 150 12 -- +8 -- -- -- -- -- -- *
Head Band 1600 16 -- +10 +1 +2 +3 -- -- -- *
Heavy Shld 400 22 +10 +14 -- -- -- -- -- -- *
Ice Shld 2 42 +20 +28 -- -- -- +10 -- A FlameShld:Innoc
Ice2*5
Imp Armor 2 100 -- +100-- -- -- -- -- Im TortoiseShld:Rhyos
Iron Armor 700 40 -- +27 -- -- -- -- -- -- *
Iron Helmet 1000 18 -- +12 -- -- -- -- -- -- *
Kung Fu Suit 250 34 -- +23 -- -- -- -- -- -- *
LeatherArmor 150 28 -- +19 -- -- -- -- -- -- *
Leather Hat 50 11 -- +7 -- -- -- -- -- -- *
Light Robe 11000 60 -- +43 -- -- -- -- +2 -- *
Magus Hat 600 15 -- -- -- -- -- -- -- -- *
Minerva 2 88 -- +70 +2 +1 +1 +10 +4 MPS Czarina Gown:Pug
Mirage Vest 2 48 -- +36 +6 -- -- +10 -- Ill Red Jacket:Vectagoyle
Mithril Helm 2000 20 -- +13 -- -- -- -- -- -- *
Mithril Mail 3500 51 -- +34 -- -- -- -- -- -- *
Mithril Shld 1200 27 +10 +18 -- -- -- -- -- -- *
Mithril Vest 1200 45 -- -- -- -- -- -- -- -- *
Moogle Suit 2 58 -- +52 -- -- -- -- -- -- Nutkin Suit:Madam
Mystery Veil 5500 24 -- +25 +1 -- -- +10 +3 -- *
Ninja Gear 1100 47 -- +32 +2 -- -- -- -- -- *
Nutkin Suit 2 86 -- +67 +7 -- -- -- +3 -- Genji Armor:Opinicus
Oath Veil 9000 32 -- +31 -- -- -- -- -- -- *
Paladin Shld 2 59 +40 +59 -- -- -- +40 -- Ultima*1 Force Shld:Hemophyte
Plumed Hat 250 14 -- +9 -- -- -- -- -- -- *
Power Sash 5000 52 -- +35 +1 +5 +5 -- -- -- *
Red Cap 2 24 -- +17 +3 +2 +4 -- -- HPS Coronet:Rhyos
Red Jacket 2 78 -- +55 +2 +4 +5 -- +1 -- Red Jacket:Vectagoyle
Regal Crown 2 28 -- +23 +1 +1 +1 -- +1 -- Genji Helmet:Opinicus
Silk Robe 600 39 -- -- -- -- -- -- -- -- *
Snow Muffler 2 128 +10 +90 -- -- -- +10 -- -- Charm Bangle:Retainer
Tabby Suit 2 54 -- +36 +2 +2 +2 -- +2 -- ChocoboSuit:Vectaur
Tao Robe 13000 68 -- +50 -- -- -- +10 +5 -- Tao Robe:Test Rider
Thornlet 2 38 -- -- -- -- -- -- -- Pain Mirage Vest:Opinicus
Thunder Shld 2 43 +20 +28 -- -- -- +10 -- A Genji Shld:Outsider
Bolt2*5
Tiara 3000 22 -- -- -- -- -- -- -- -- *
Tiger Mask 2500 21 -- +13 +2 +1 +3 -- -- -- *
Titanium 2 42 -- +42 -- -- -- -- -- Im Cat Hood:Brachosaur
Imp*1
TortoiseShld 2 66 +30 +66 -- -- -- +30 -- Im Titanium:Steroidite
Imp*1
White Dress 2200 47 -- +35 -- -- -- -- +5 -- *
******************************************************************************
R E L I C S L I S T
******************************************************************************
Under the column labeled EFFECT P = protects from that
status change, C = casts that spell. Under the column labeled
BONUS MP = magic power, DEF = defense, VIG = Vigor, M% = MBlock%,
SP = Speed, *# = see Espers, MDF = magic defence.
RELIC: EFFECT: BONUS: COST: COLESSEUM:
Amulet P ----- 5000 *
Atlas Armlet Increase fight damage ----- 5000 *
Back Guard P ----- 7000 *
Barrier Ring C when hps low MP +2 500 *
Beads Avoid attack better ----- 4000 *
Black Belt Counterattack when hit ----- 5000 *
Blizzard Orb Allows Umaro to use Storm ----- --- Rage Ring:Allosaurus
Charm Bangle Few random attacks ----- --- Dragon Horn:Retainer
Cherub Down C ----- 6300 *
Coin Toss Setzer's Slot -> GP Rain ----- --- *
Crystal Orb Increase mps by 1/2 ----- --- Gold Hairpin:Borras
Cure Ring C ----- --- *
Cursed Ring It's cursed X-Zone*5 --- Air Anchor:Steroidite
Czarina Ring C Jump ----- 9000 *
Earrings Offensive spells better ----- 5000 *
Economizer Spells cost 1 mp each ----- --- Dragon Horn:Vectagoyle
Exp.Egg Double experience ----- --- Tintinabar:Steroidite
Fairy Ring P ----- 7000 *
FakeMustache Relm's Sketch -> Control ----- --- *
Gale Hairpin % of preemptive strike up ----- 8000 *
Gauntlet Wield weapon with 2 hands DEF +5 --- ThunderShld:Vectagoyle
Gem Box Cast two spells per turn ----- --- Economizer:SrBehemoth
Genji Glove Use a weapon per hand DEF +5 --- ThunderShld:Hemophyte
Goggles P ----- 500 *
Gold Hairpin Spell take 1/2 normal mps ----- --- DragonHorn:Evil Oscar
Guard Ring C when hps low ----- 5000 *
HyperWrist Raises Vigor VIG +18 8000 *
Hero Ring Fight & Magic pwr better ----- --- Pod Bracelet:Rhyos
Jewel Ring P ----- 1000 *
Marvel Shoes Unpredictable effect ----- --- Tintinabar:Tyranosaur
Memento Ring P for Relm ----- --- Memento Ring:Chupon
Merit Award Use better Armor & weapon ----- --- Rename Card:Covert
MithrilGloves C when hps low DEF +6 700 *
Moogle Charm No random attacks ----- --- Charm Bangle:Outsider
Muscle Belt Increas max hps by 50% ----- --- Crystal Orb:Allosaurus
Offering Attack 4 times ----- --- *
Peace Ring P ----- 3000 *
Pod Bracelet C ----- --- Hero Ring:Hemophyte
Rage Ring Add pwr to Umaro's attack ----- --- BlizzardOrb:Allosaurus
Relic Ring Mysterious effects ----- --- Charm Bangle:Sky Base
Ribbon P ----- --- Gold Hairpin:DarkForce
RunningShoes C ----- 7000 *
Safety Bit P ----- --- Dragon Horn:Pug
Sneak Ring Locke's % of stealing up SP +5 3000 ThiefGlove:TapDancer
Sniper Sight 100% hit rate ----- 3000 *
Sprint Shoes Walk twice as fast ----- 1500 *
Star Pendant P ----- 500 *
ThiefGlove Locke's Steal -> Capture ----- --- Dirk:Harpy
Tintinabar Recover hps w/ each step ----- --- Exp.Egg:Dark Force
True Knight Protects those w/ low hp ----- 1000 *
Wall Ring C ----- --- *
White Cape P DEF +5 5000 *
MDF +5
M% +10
Zephyr Cape Dodge attacks easier ----- 7000 *
******************************************************************************
R A R E I T E M S L I S T
******************************************************************************
ITEM: NOTES:
Books Simple book of machinery...And "Book of Secrets"...
Cider Cider, taken from a merchant
Coral Piece of coral, found in the cave near Ebot's Rock.
Fish Just a fish
Fish Fish
Fish A yummy fish
Fish A rotten fish
Lump of Metal A heavy weight, Put it into a chest, and...
Old Clock-Key An old clock-key, found on a soldier.
Pendant A pendant worn by the girl who pilots the MagiTek Armor
Royal Letter At a star-shaped mountain range...
Rust-Rid Rust solvent
******************************************************************************
M A G I C S P E L L L I S T
******************************************************************************
SPELL: EFFECT: MPS:
Cure Recover up to 270 hps 5
Cure 2 3 times more powerful than Cure 25
Cure 3 7 times more powerful than Cure 40
Life Brings dead fighter back to life 30
Life 2 Brings dead back with full hps 60
Life 3 Casts Life when the effected dies 50
Antidot Cure poison 3
Remedy Cures all but Zombie 15
Regen Revives hps at regualer intervals 10
Fire Fire attack 4
Fire 2 3 times more powerful than fire 20
Fire 3 6 times more powerful than fire 57
Bolt Lightning attack 6
Bolt 2 3 times more powerful than bolt 22
Bolt 3 6 times more powerful than bolt 53
Ice Ice attack 5
Ice 2 3 times more powerful than ice 21
Ice 3 6 times more powerful than ice 52
Poison Posions 3
Drain Moves hps from target to caster 15
Bio More powerful version poison 26
Break Turn target to stone 25
Doom Instant death 35
Pearl Pearl elemental attack 40
Flare Hits several enemies at once 45
Demi Cuts targets hps in half 33
Quartr More powerful verion of Demi 48
X-Zone Sends targets to another dimension 53
Meteor Meteors hit targets 62
Ultima Hits all attacking creatures 80
Quake Hits all ground-bound creatures 50
W Wind Takes 90% of hps from anything it hits 75
Merton Piercing fire attack 85
Scan Shows targets hps, mps, and weakness 3
Slow Slows target 5
Rasp Take mps away from target 12
Mute Target can't use magic 8
Safe Raises defense power of target 12
Sleep Puts target to sleep 5
Muddle Confuses target 8
Haste Make target move faster 10
Stop Temporarily freeze target 10
Bserk Target attacks when ready 16
Float Levitation 17
Imp Changes target into an Imp 10
Rflect Reflect spells (including your own) 22
Shell Protects from enemy spells 15
Vanish Makes target invisible 18
Haste2 Makes party move faster 38
Slow2 Slows all attacking enemies 26
Osmose Transefers mps from target to caster 1
Warp Escape fights and dungeons 20
Quick Allows double commands 99
Dispel Dissolves spells cast on target 25
******************************************************************************
E S P E R L I S T
******************************************************************************
The numbers next to the spells are the learning rates. These numbers
are multiplied by earned Magic Points. When the results reach 100,
the spell is learned. LOC means location of where the Esper is.
WOB = world of balance WOR = world of ruin
ESPER: SPELLS: WHEN USED IN BATTLE, AT LEVEL UP:
MPS NEEDED, and LOCATION:
Starlet Cure * 25 Recovers HPS (74 MPS) Stamina +2
Cure2 * 16 LOC: Owzer's mansion in
Cure3 * 1 Jidoor (WOR)
Regen * 20
Remedy* 20
Kirin Cure * 5 Casts Regen on party -----
Cure2 * 1 (18 MPS)
Regen * 3 LOC: Zozo (WOB)
Antdot* 4
Scan * 5
Phoenix Life * 10 Recovers battle status -----
Life2 * 2 (110 MPS)
Life3 * 1 LOC: Phoenix Cave (WOR)
Cure3 * 2
Fire3 * 3
Unicorn Cure2 * 4 Casts Remedy on Party -----
Remedy* 3 (30 MPS)
Dispel* 2 LOC: MagiTek Factory (WOB)
Safe * 1
Shell * 1
Palidor Haste * 20 Party members use a jump attack -----
Slow * 20 (61 MPS)
Haste2* 2 LOC: Solitary Island (WOR)
Slow2 * 2
Float * 5
Sraphim Life * 5 Recovers HPS (40 MPS) -----
Cure2 * 8 LOC: Buy from man in Tzen
Cure * 20 3000 gp (WOB)
Regen * 10 10 gp (WOR)
Remedy* 4
Ifrit Fire * 10 Fire attack (26 MPS) Strength +1
Fire2 * 5 LOC: MagiTek Factory (WOB)
Drain * 1
Shiva Ice * 10 Ice attack (27 MPS) -----
Ice2 * 5 LOC: MagiTek Factroy (WOB)
Rasp * 4
Osmose* 4
Cure * 3
Odin Meteor* 1 Cuts enemies to pieces (70 MPS) Speed +1
LOC: Ancient Castle (WOR)
Manduin Fire2 * 3 Non-elemental attack MagPwr +1
Ice2 * 3 (44 MPS)
Bolt2 * 3 LOC: MagiTek Factory (WOB)
Raiden Quick * 1 Slices through enemies (80 MPS) Strength +2
LOC: Ancient Castle basement (WOR)
Bismark Fire * 20 Water attack (50 MPS) Strength +2
Ice * 20 LOC: MagiTek Factory (WOB)
Bolt * 20
Life * 2
Crusader Merton* 1 Attack harms you and the enemy MP +50%
Meteor* 10 (96 MPS)
LOC: Defeat all 8 dragons (WOR)
Ramuh Bolt * 10 Lightning attack (25 MPS) Stamina +1
Bolt2 * 2 LOC: Zozo (WOB)
Poison* 5
Bahamut Flare * 2 Cuts thru magic defenses (86 MPS) HP +50%
LOC: Defeat Doom Gaze (WOR)
Shoat Bio * 8 Petrifies enemies (45 MPS) HP +10%
Break * 5 LOC: MagiTek Factory (WOB)
Doom * 2
Tritoch Fire3 * 1 Ice/Fire/Lightning 3-way attack MagPwr +2
Ice3 * 1 (68 MPS)
Bolt3 * 1 LOC: Hills of Narshe (WOR)
Alexandr Pearl * 2 Mystic purity attack -----
Shell * 10 (90 MPS)
Safe * 10 LOC: Throne room in Doma Castle
Dispel* 10 after Cyan's soul (WOR)
Remedy* 15
ZoneSeek Rasp * 20 Casts Shell on party MagPwr +2
Osmose* 15 (30 MPS)
Shell * 5 LOC: Buy at Auction for 10000GP
(Either world)
Ragnarok Ultima* 1 Turns enemy into item (6 MPS) -----
LOC: Weapon shop in Narshe (WOR)
Golem Safe * 5 Protects the party Stamina +2
Stop * 5 (33 MPS)
Cure2 * 5 LOC: Buy at Auction for 20000GP
(Either world)
Terrato Quake * 3 Earth-elemental attack HP +30%
Quartr* 1 (40 MPS)
W Wind* 1 LOC: Umaro's cave in Narshe (WOR)
Stray Muddle* 7 Confuses enemies MagPwr +1
Imp * 5 (28 MPS)
Float * 2 LOC: Zozo (WOB)
Carbunkl Rflect* 5 Casts Reflect on party -----
Haste * 3 (36 MPS)
Shell * 2 LOC: MagiTek Factory (WOB)
Safe * 2
Warp * 2
Fenrir Warp * 10 Makes multi images of party MP +30%
X-Zone* 5 (70 MPS)
Stop * 3 LOC: Defeat Phunbaba (WOR)
Phantom Bserk * 3 Makes party invisible MP +10%
Vanish* 3 (38 MPS)
Demi * 5 LOC: MagiTek Factory (WOB)
Siren Sleep * 10 Silences enemies (16 MPS) HP +10%
Mute * 8 LOC: Zozo (WOB)
Slow * 7
Fire * 6
******************************************************************************
M I S C E L L A N E O U S T I P S
******************************************************************************
-Equip both the Offering and the Genji Glove and your characher will
attack 8 times, 4 with each hand.
-Similar to the above, you can equip the Offering and the ThiefGlove
to Locke and then when he uses the CAPTURE command he'll attempt to
steal 4 times.
-You can have Locke steal from the creatures on the Solitary Island.
Of course you have to do it before they self destruct. The Peepers
have Elixirs and the EarthGuards have Megalixirs
-You can have Locke still from the Aquilas in the Phoenix cave
and you may get an Economizer.
-In the forest shaped like a dragon's head to the north of the Veldt
you may run into Brachosaur. They leave Econimizers once
in a while when you beat them. This forest is also a good spot to
raise levels (especially with the experience egg).
-Intangirs and Flans have Magicite that Locke can steal.
-Equip Umaro with the Gauntlet relic to raise both his Bat.Pwr and
his Defense.
-Once Locke has the Theif Glove have him attempt to Capture from
everything. Lots of times he'll just steal stuff like Tonics and
Potions, but other times he'll steal stuff like Elixirs, Magicites,
and Relics.
-Any undead monster can be killed instantly with a Revivify, a Fenix
Down or a Life spell.
-Cast DOOM on a party member wearing the Relic Ring to heal that
member's HPS to their MAX.
-You can defrost a frozen party member with a FIRE spell.
-Having a different lead character when using a tent will change the
tent's color and the banner or symbol on the center pole.
Umaro & Mog - White tent with star on top
Setzer,Shadow, & Cyan - light blue tent with a cross (or
something) on top
Celes,Sabin, & Edgar - green tent with crown on top
Terra - purple tent with bow on top
Locke - orange tent with boomerang (or moon)
on top
Gau,Gogo,Strago, & Relm - orange tent with star-like
thing on top
-Cast Vanish on an enemy and then cast either X-Zone or Doom on that
enemy for an instant defeat (this even works on some of the bosses).
-Equip both the Ragnarok esper and the Paladin Shld to learn Ultima
twice as fast as normal (Ultima * 2).
-Use relics that normally prevent a status ailment to cure them.
(i.e. equip an Amulet which prevent poison to cure a poisoned
party member).
-Equip the Cure Ring to counteract the effects of the Thornlet.
-Equip the Ribbon to counteract the effects of the Cursed Shld.
(This is a must to uncurse it anyways.)
-Equip Gau with the Merit Award to make the attacks of his rages
stronger.
******************************************************************************
R U M O R S
******************************************************************************
These are things that I've heard about. Can anyone confirm any
of these.
- If you get all the Espers (this includes transforming Odin into
Raiden), have all the characters, keep Cid alive,
and have all the Paladin equipment, then supposedly you'll get a
secret ending.
- Apparently the Paladin Ring DOES exist, but there is no confirmed
way to find it and it was also taken out of versions released after
November 31, 1994.
******************************************************************************
G A M E G E N I E C O D E S
******************************************************************************
AA23-54D8 Experience (lot's of experience per battle, enough to jump you
immediately to lvl 99)
Submitted by: kmai
AA24-E7D8 Get items after every battle. Each monster gives a particular
item. (this one is really cool, you can get stuff like Excalibur
and Scimitar for weapons, and Genji armors)
Submitted by: kmai
DC2C-E4D8 Get the maximum amount of gold (something like 99999999 GP)
after a battle (it won't show that you've won that much, you
just have it after the battle).
Submitted by: kmai
AA9D-E768 + Get either some Illuminas or Ragnaroks after a battle. (Turn
AA95-EFA8 off the Genie to continue after the fight).
DDA4-8767 Party always has sprint shoes
Submitted by: [email protected]
AA6C-EF08 Instant sprint shoes and moggle charm.
Submitted by: [email protected] (Jason Hood)
AA68-EF08 Instant freeze and float.
Submitted by: [email protected] (Jason Hood)
AA24-EF08 Get weapons from enemies
Submitted by: Stan
3CB8-5DAE Most items can be used infinitely--NOT IN BATTLE MODE--SWITCH
OFF TO EXIT MENU SCREEN
Submitted by: [email protected]
This code can also be used to double the number of weapons,armor
and relics you are carrying. This is done by: once you have
2 of the item you want doubled, just keep equipping it over
and over in the same spot, and it will double.
Submitted by: Wade Heisen
108C-EF03 + All items in shops are free--SWITCH OFF TO SELL ITEMS FOR GP
108C-E4A3 Submitted by: [email protected]
ED30-E944 Tonics gives 240 HP
Submitted by: [email protected]
AA90-74DD Walk thru some walls
AA9B-E768 All relics equipped. May freeze up. DO NOT SAVE.
0F9F-E708 Erases saved games (not sure why you'd want to but...)
AAD8-EF08 All members Float, are Stopped, and are Reflective in battles
DFD8-EF68 All members Float
D0D8-EF68 All members have Slow on them
D6D8-EF68 All memeber have Haste on them
D8D8-EF68 All members have Haste, Float, and Regen on them
AA94-E7D8+ Get Paladin Shlds, Offerings, Gem Boxes, Econimizers, and other
AA94-EF08 stuff in battles
AA94-E4D8
D794-E708
D493-54D8 Over 16000 exp. per battle
D793-54D8 Almost 1000000 exp per battle
A29D-54D8 Party members randomly attack out of turn and use magic when
they shouldn't. Save often.
D0A7-8DD7 Super sprint shoes. ONly works with sprint shoes equipped or
with 'always have sprint shoes' code
Submitted by: [email protected] (Jason Hood)
DD27-E7DB Everyone has hidden Gold Hairpin in BATTLE MODE ONLY
Submitted by: [email protected] (Jason Hood)
DD20-EFDB Everyone has hidden Econimizer in BATTLE MODE ONLY
Submitted by: [email protected] (Jason Hood)
CE37-77D6 Most spells learned faster from Espers -- may cause graphical
errors.
Submitted by: [email protected] (Jason Hood)
DD27-5FDA Everyone has hidden Econimizer (NOT IN BATTLE)
Submitted by: [email protected] (Jason Hood)
DD20-5DDA Everyone has hidden Golden Hairpin (NOT IN BATTLE)
Submitted by: [email protected] (Jason Hood)
ED3B-E5C4 Tincture give 240 mps
Submitted by: [email protected] (Jason Hood)
4DBE-8C88+ Faster left/right movement on world map
3DB0-EC78 Submitted by: [email protected] (Jason Hood)
4DBB-EB88+ Faster up/down movement on world map
3DB3-E6E8 Submitted by: [email protected] (Jason Hood)
AADB-EDA8 All members have hidden Muscle Belt & Crystal Orb
AADC-EDA8 All chars have hidden Moogle Charm
AA9E-E4D8 All equipped items become Paladin Shlds
---
xxEC-78E5 Replace the xx with one of the following 2 digit codes to
put what you want in Terra's right hand at the beginning.
xxE8-7675 Replace the xx with one of the following 2 digit codes to
put what you want in Terra's left hand at the beginning.
xxE8-7655 Replace the xx with one of the following 2 digit codes to
put what you want in Terra's helmet slot at the beginning.
xxE8-7685 Replace the xx with one of the following 2 digit codes to
put what you want in Terra's armor slot at the beginning.
xxE8-76E5 Replace the xx with one of the following 2 digit codes to
put what you want in Terra's top relic slot at the
beginning.
DD: Dirk FD: Epee 4D: Partisan 7D:Aura
DF: MthrlKnife FF: BreakBlade 4F: Pearl Lance 7F: Strato
D4: Guardian F4: Drainer 44: Gold Lance 74:Sky Render
D7: Air Lancet F7: Enhancer 47: Aura Lance 77: Heal Rod
D0: ThiefKnife F0: Crystal 40: Imp Halberd 70: Mithril Rod
D9: Assassin F9: Falchion 49: Imperial 79: Fire Rod
D1: ManEater F1: Soul Sabre 41: Kodachi 71: Ice Rod
D5: SwdBreaker F5: Ogre Nix 45: Blossom 75: Thunder Rod
D6: Gradeus F6: Excalibur 46: Hardened 76: Posion Rod
DB: ValiantKnif FB: Scimitar 4B: Striker 7B: Pearl Rod
DC: MithrilBlad FC: Illumina 4C: Stunner 7C: Gravity Rod
D8: ReglCutlass F8: Ragnarok 48: Ashura 78: Punisher
DA: Rune Edge FA: Atma Weapon 4A: Kotetsu 7A: Magus Rod
D2: Flame Sabre F2: MithrilPike 42: Forged 72: ChocoboBrush
D3: Blizzard F3: Trident 43: Tempest 73: DaVinci Brush
DE: ThundrBlade FE: Stout Spear 4E: Murasame 7E: Magical Brush
0D: RainbowBrsh 9D: Trump 1D: Fire Shield 5D: Coronet
0F: Shuriken 9F: Dice 1F: Ice Shield 5F: Bard's Hat
04: Ninja Star 94: Fixed Dice 14: ThunderShld 54: Green Beret
07: Tack Star 97: MetalKnuckl 17: CrystalShld 57: Head Band
00: Flail 90: MithrilClaw 10: Genji Shld 50: Mithril Helm
09: Full Moon 99: Kaiser 19: TortoiseShd 59: Tiara
01: MorningStar 91: Poison Claw 11: Cursed Shld 51: Gold Helm
05: Boomerang 95: FireKnuckle 15: PaladinShld 55: Tiger Mask
06: Rising Sun 96: Dragon Claw 16: Force Shld 56: Red Cap
0B: Hawk Eye 9B: Tiger Fangs 1B: LeatherHat 5B: Mystery Veil
0C: Bone Club 9C: Buckler 1C: Hair Band 5C: Circlet
08: Sniper 98: Heavy Shld 18: Plumed Hat 58: Regal Crown
0A: Wing Edge 9A: MithrilShld 1A: Beret 5A: Diamond Helm
02: Cards 92: Gold Shld 12: Magus Hat 52: Dark Hood
03: Darts 93: Aegis Shld 13: Bandana 53: Crystal Helm
0E: Doom Darts 9E: DiamondShld 1E: Iron Helmet 5E: Oath Veil
6D: Cat Hood BD: Power Sash CD: Nutkin Suit 8D: Goggles
6F: Genji Helm BF: Light Robe CF: BehemthSuit 8F: Star Pendant
64: Thornlet B4: DiamondVest C4: SnowMuffler 84: Peace Ring
67: Titanium B7: Red Jacket C7: NoiseBlastr 87: Amulet
60: LeatherArmr B0: Force Armor C0: Bio Blaster 80: White Cape
69: Cotton Robe B9: DiamondArmr C9: Flash 89: Jewel Ring
61: KungFu Suit B1: Dark Gear C1: Chain Saw 81: Fairy Ring
65: Iron Armor B5: Tao Robe C5: Debilitator 85: Barrier Ring
66: Silk Robe B6: CrystalMail C6: Drill 86: Mithril Glove
6B: MithrilVest BB: CzarinaGown CB: Air Anchor 8B: Guard Ring
6C: Ninja Gear BC: Genji Armor CC: AutoCrossbw 8C: Running Shoes
68: White Dress B8: Imp's Armor C8: Fire Skean 88: Wall Ring
6A: MithrilMail BA: Minerva CA: Water Edge 8A: Cherub Down
62: Gaia Gear B2: Tabby Suit C2: Bolt Edge 82: Cure Ring
63: Mirage Vest B3: ChocoboSuit C3: Inviz Edge 83: True Knight
6E: Gold Armor BE: Moogle Suit CE: Shadow Edge 8E: DragoonBoots
AD: Zephr Cape 2D: Gauntlet 3D: MarvelShoes ED: Fenix Down
AF: CzarinaRing 2F: Genji Glove 3F: Back Guard EF: Revivify
A4: Cursed Ring 24: Hyper Wrist 34: GaleHairpin E4: Antidote
A7: Earring 27: Offering 37: SniperSight E7: Eyedrop
A0: AtlasArmlet 20: Beads 30: Exp. Egg E0: Soft
A9: BlizzardOrb 29: Black Belt 39: Tintinabar E9: Remedy
A1: Rage Ring 21: Coin Toss 31: SprintShoes E1: Sleeping Bag
A5: Sneak Ring 25: FakMustache 35: Rename Card E5: Tent
A6: PodBracelet 26: Gem Box 36: Tonic E6: Green Cherry
AB: Hero Ring 2B: Dragon Horn 3B: Potion EB: Magicite
AC: Ribbon 2C: Merit Award 3C: X-Potion EC: Super Ball
A8: Muscle Belt 28: MementoRing 38: Tincture E8: Echo Screen
AA: Crystal Orb 2A: Safety Bit 3A: Ether EA: Smoke Bomb
A2: GoldHairpin 22: Relic Ring 32: X-Ether E2: Warp Stone
A3: Economizer 23: MoogleCharm 33: Elixir E3: Dried Meat
AE: Thief Glove 2E: CharmBangle 3E: Megalixir EE: *UNEQUIPPED*
Submitted by: Bryon Stanoszek
---
xxEC-7B75 Replace the xx with one of the following 2 digit codes to change
Terra's MAGIC command into another command at the beginning
xxEC-7B55 Replace the xx with one of the following 2 digit codes to change
Terra's ITEM command into another command at the beginning
Fight DD Item DF Morph D7 Revert D0
Steal D9 Capture D1 SwdTech D5 Throw D6
Tools DB Blitz DC Runic D8 Lore DA
Sketch D2 Control D3 Slot DE Rage FD
Leap FF Mimic F4 Dance F7 Row F0
Def F9 Jump F1 X Magic F5 GP Rain F6
Summon FB Health FC Shock F8 Possess FA
MagiTek F2 Magic D4
Submitted by: [email protected] (Jason Hood)
---
NOTE: With the experience code you can put it in and get Terra up to 99 at
the beginning of the game and then save it. After that you don't need to
use that code any more because everyone will be lvl 99 when you get them
(except Banon, i think he was only 96). Also if you use this code both
Terra and Celes will have all sorts of spells (Ultima, Pearl, Flare,
Meteor, etc). You're practically invincible :)
NOTE: The codes that give Terra new commands do not work on saved games. You
have to use them on new games, but once you have them they CAN be saved.
The SHOCK command is just what General Leo uses in Thamasa when he fights
Kefka. The SUMMON command is used to call on the equipped Esper and
can be used as many times as you have mps for in one battle. The POSSESS
command is what the Ghosts in the Phanton Train have. The HEALTH command
is like what Banon has. MAGITEK is like what you have when you're wearing
MagiTek armor. And the rest of the commands are like what your normal
characters have.
******************************************************************************
O T H E R S T U F F
******************************************************************************
Thank yous and Contributors:
Square -for making this great game.
Andy Eddy -for making this guide FTPable
William Hebert [email protected] -WrexSoul X-Zone strategy
Louis Y Wang [email protected] -Atma strategy and undead monster tip
Cris Jagar [email protected] -bunch of rages for Gau
Bert [email protected] -info on Shadow's dreams
Tatsushi Nakao [email protected] -alternate Blitz moves
Quantum [email protected] -Flame Shld/Merton strategy for Kefka
Kuurn Silverfang [email protected] -Illumina casts Pearl
Patrick Oshaughnessy [email protected]
-Paladin Ring info
-WoB Chocobo stables locations
Andrew Leonard [email protected] bug info
Ryan Norton [email protected] -Dark Force having all lores but 1
[email protected] -Game Genie codes (see game genie
section for individual
recognition).
Anything I'm missing?:
If you see anything i'm missing please sendemail telling me what it is
i'm missing and where this missing thing is.
I'd like to make this guide the best it possibly could be. My email address
will be at the end.
ANNOUNCING:
The Monsters Compendium
A list of all (hopefully) the monsters in Final Fantasy 3 with
info about each monster. It contains:
HPS MPS WEAKNESS(ES) What you get if you steal
EXP GP What you get if you defeat it
What Gau's rage does for it
What you may get if you use Ragnarok on it
What Relm's Sketch and Control command do
LOCATION
Final notes:
i hope this guide has been helpful feel free to email me
This guide and he Monsters Compendium is also available by FTP, courtesy of
GamePro magazine's Andy Eddy. Just FTP to ftp.netcom.com and
cd /pub/vi/vidgames/faqs and get the file ff3guide.txt for the guide
or ff3monst.txt for the Monsters Compendium.
Please feel free to upload this guide to your favorite BBS or FTP site.
Other sources of help:
Nintendo Power's Final Fantasy III Player's Guide
Infotainment World Books' Final Fantasy III Player's Guide
Nintendo Game Counselors 1-900-288-0707 (U.S) 95 cents per minute
1-900-451-4400 (Canada) $1.25 per minute
MON - SAT 4am to Midnight PST
SUN 6am to 7pm PST
Nintendo's Voice Response Unit 1-206-885-7529 24 hours a day
SquareSoft
Westpark G-1 8351 - 154th Ave. N.E.
Redmond, WA 98052
Game Counselors 1-206-861-0303 8am to 5pm PS