======================================================================== 
FINAL FANTASY VII WALKTHROUGH
======================================================================== SYSTEM: 
Sony PS-X Playstation (Japan) TITLE: Final Fantasy VII TYPE: Role Playing Game 
DEVELOPER: Squaresoft of Japan PRICE: 6,800 yen AVAILABILITY: -Now- FEATURES: 3 
CD set, CG rendered backdrops, polygonal landmap environment 
------------------------------------------------------------------------ 
SUBJECT: Final Fantasy VII - The Walkthrough VERSION: 1.06 (Build 4.12.97) 
(C) Belldandy, all rights reserved.
========= KEY: 
	
		
	
[!] = Decision Point. You will be given choices in response to the various 
interaction with the characters & environment. Note that the majority of the 
choices encountered in FFVII have a certain level of significance in the course 
of your saga. In certain decision points, you will be given only 1 chance to 
answer them correctly, so be aware of your actions.... [Tip!] = Tip point. (duh) 
From time to time, little advises on certain situations will be given, for 
assisting you in solving certain sequence of events without completely losing 
the game's innovative appeal due to using this walkthrough or "cheat" as some 
would say.... [^o^] = Secret/trick point. In the course of your epic saga, there 
will be various opportunities to find secret artifacts, hidden events & 
sequences, or little added bonuses. Some events require that you accomplish a 
certain sequence, while others are merely well hidden. Advises & solutions will 
be provided to help you cover as much of those secrets that the wizards at 
Squaresoft have managed to hide within these 3CDs... [OP!] = Optional Event. 
There will be several optional/side events throughout the course of your 
journeys - none of which will have any effect to the primary storyline, whether 
if you take part in the optional side events or not. These optional side events 
are, however, great opportunities to obtain certain special artifacts or even a 
hidden materia or two... 
======================================================================== [ FFVII 
Walkthrough : DISK 1 ] 
======================================================================== 
[1.]---[ Inside Area 1 of Makoro Industrial Complex ] o Proceeding the 
introductory sequence, as you along with the few resistance members, known as 
the "abaranche", leap off the train, Barrett will urge you to hurry & follow. o 
Battle your way up to the outer gate of the industrial complex - the rest of the 
resistance members (Vicks, Wedge, JC) will be waiting there for you. o Talk to 
Vicks. He will then ask for you name. (refer to the Reference Section for 
details on the control interface of the name screen) As the gate is opened and 
the resistance members proceed through, go ahead & customize Barrett's name to 
your own preference, or leave it as is. o Battle your way through the industrial 
levels of the Makoro complex - talk to JC in order to open the 2 gates. Upon 
reaching the elevator, JC will tell you to push the elevator controls. Upon 
leaving the elevator, JC will later stop to tell you the controls to maneuvering 
around the ladder & beams. (Press Circle button to leap onto ladder) (Use 
directional pad to maneuver) o Upon reaching the core level of the Makoro 
complex, Cloud will proceed to initiate the bomb. Prepare for a battle sequence 
w/the level boss. o You will then have 10 minutes to escape the Makoro complex. 
Well, what are you waiting for? RUN! (Make sure not to leave anyone behind 
inside the complex) o Upon successfully making your escape, Barrett will tell 
everyone to meet at the train station. o Shortly after, you will encounter 
Aerith for the very first time. (At this early point in the game, she is 
identified only as a young girl selling flowers) Aerith will approach you to ask 
what had happened. [!] You will be given a choice to respond: Top Choice -> Tell 
Aerith to escape/run as well Bottom Choice -> Tell Aerith not to worry...and [!] 
If you choose the bottom choice, you will be given another choice: Top Choice -> 
Show interest in Aerith's flowers Bottom Choice -> Nevermind [!] If you choose 
the top choice & show interest in Aerith's flowers, Aerith will offer to sell 
you some flowers. You can respond: Top Choice -> Buy the flowers for 1 Gil 
Bottom Choice -> Do not buy [Tip!] - If you choose to buy the flowers, there 
will be a little "bonus" scene that will occur later on at the bar in the slum 
town of Agito w/Tifa & Marin. o After Aerith gives you the flowers, proceed on 
through the Area 8 city. Guards will be lurking around -- You will even be given 
choices if you want to confront the guards or not. (Choose the top choice to 
fight them, the bottom to run) (Note: You will only have a few seconds to make 
this decision) o Upon making your leaping escape onto the train & gather back 
together w/the abaranche/resistance, talk to everyone. You will need to talk to 
JC for information on the structure & foundation of Midgar (how the cities are 
divided into 8 subsections and named w/numerical area values - i.e. Area 8) and 
the Shinra corporation. He later goes on to explain how each of the 8 
subsections have ID censor checkpoints which are interconnected to Shinra Corp's 
host computer. (If you talk to JC once more, he will suggest possibly giving you 
a gift that he made. - Choose the top choice to deny it, or choose the bottom 
choice to accept it if & when he does have it) o Upon reaching the train station 
of Area 7, Barrett will tell everyone to head to the slum town of Agito. Follow 
them. [2.]---[ Slum Town of Agito: Abaranche Headquarters ] o Head into the bar 
- the rest of the Abaranche/resistance members will be there, as well as 
Barrett's daughter (Marin) and Tifa. After Marin mistakes you for her father, 
Barrett, Tifa will approach you, welcoming you back. Tifa will first ask you if 
you had any quarrels with Barrett during your mission. [!] You can respond: Top 
Choice -> Tell Tifa you quarreled/argued with Barrett Bottom Choice -> Tell Tifa 
you restrained/held yourself from quarreling with Barrett If you chose the 
bottom choice, Tifa will complement you in a surprised manner that you are 
acting more mature now. Name screen will pop up - customize Tifa's name to your 
own preference or leave it as is. o If you bought those flowers earlier from 
Aerith, Tifa will notice the flowers. She will be surprised that you found 
flowers in Midgar. [!] You will be given a choice - You can: Top Choice -> Give 
the flowers to Tifa Bottom Choice -> Give the flowers to Marin (Barrett's 
daughter) (I will leave this choice up to you -- although if you really must 
know, I chose to give them to Tifa) (^o^) o Walk towards the entrance of the bar 
- Barrett will rush in. After Barrett & the rest of the Abaranche members head 
down to the secret headquarters, talk to Tifa. (NOTE: Depending on who you gave 
the flowers to, will determine what Tifa will say to you. If you chose to give 
the flowers to Marin (Barrett's daughter), Tifa will urge you to follow them 
down to the headquarters.) [!] If you chose to give the flowers to Tifa, she 
will offer a drink to you. You can respond: Top Choice -> Tell Tifa you do not 
feel like drinking at the moment. Bottom Choise -> Tell Tifa you want a 
sharp/heavy shot of liquor. o After the light conversation, Tifa will urge you 
to go down to the headquarters. As Cloud & Barrett once more get into an 
arguement, Cloud emphasizes the fact that he feels no obligation to neither the 
Shinra Corp or the Abaranche, despite the fact that he once used to be a 
"soldier". o Head back to the bar level. Tifa will shortly follow after you, 
urging you to help Barrett & the Abaranche against the Shinra Corp. Cloud 
states, as he did before, that he has no interest in whether or not the planet 
is in danger of destruction. Tifa argues how Cloud is so easily willing to part 
away from the long friendship they had once shared since they were young 
children. [!] In response to this, you can respond: Top Choice -> Tell Tifa that 
what she speaks of is meaningless (Similar to saying "Whatever" in English) 
Bottom Choice -> Tell Tifa solemnly that there is nothing else he can do.... 
(Either choice will result in the same response) Tifa then continues to remind 
Cloud of his special "promise"... ...a promise Cloud made 7 years ago to which 
he would come save Tifa in the case if she were to ever be in trouble... o 
Barrett will shortly come in & give Cloud the money due to him for the earlier 
mission, as promised. Cloud then offers to take part in the next mission for 
double the price - 3000 gil. o Head up to the bar level & talk to Barrett - he 
will tell you that the next target is the Area 5 Makoro industrial complex. He 
will then ask you to teach him how to equipt & use the materia orbs. [!] You 
will be given a choice - you can respond: Top Choice -> Although it is too much 
work, you will explain Bottom Choice -> It is too much work.... Assuming you 
chose the top choice, a demo sequence will start, showing the steps in how to 
equipt & use the materia orbs. For further details, please refer to the 
"Reference Section" of this guide. o Tifa will also join in your character 
party. Before heading off to the train station, explore the town and purchase 
any supplies you may need on your journey. [3.]---[ Train Sequence - To Area 5 
Makoro industrial complex ] o Proceed on boarding the train - a sequence will 
soon take place, as the Shinra's ID scanning system will burst out in full 
alert. Follow & run past each train cart within the time frame given or the 
doors will lock. Well, what are you waiting for? Run! o Upon making your leaping 
escape from the train, proceed down the train tunnel. You will encounter a 
section gated off by the laser barrier. Just to the left of it lies a small hole 
that will lead to inside the Area 5 Makoro industrial complex. Go ahead & 
proceed in. o Battle your way through the corridors of the inner Makoro 
industrial complex. Head down to the core area of the complex, similar to the 
place where you planted the bomb at the Area 1 Makoro complex. Upon reaching 
there, Cloud will briefly experience a flashback which had taken place years 
ago. o After planting the bomb to the core, proceed to head up to the control 
center -- there, Tifa will instruct you to push the botton at the same time as 
they do, in order for the gate to open. (Simply coordinate Cloud's action with 
Tifa & Barrett as they press the button. It will take a few tries before you get 
it.) o Proceed on to the bridgecross -- you will find yourself surrounded by an 
army of guards, met by the president of Shinra himself. Prepare yourself for a 
battle against the subboss, "Airbuster" robot. o After defeating the subboss 
"Airbuster" robot, a brief fmv sequence will follow, as Cloud falls to the 
depths of the city below... [4.]---[ Area 5 - Encounter with Aerith ] o Finding 
himself with Aerith in a chapel of Area 5 slums, go ahead & talk to Aerith - in 
the course of the conversation, she will ask you if you still remember her. [!] 
You can respond to her: Top Choice -> Tell Aerith you recall meeting her before 
Bottom Choice -> Tell Aerith you do not remember [!] If you chose the top choice 
in that you recall meeting her before, another set a choices will be given - you 
remember her as: Top Choice -> She was selling flowers... Bottom Choice -> She 
was drunk on the streets... - I hope you chose the top choice - (^o^) - [!] As 
the conversation continues, Aerith asks if you do not mind talking to her 
more... You can respond: Top Choice -> You do not mind the conversation Bottom 
Choice -> There is nothing you wish to talk about. o Assuming you chose the top 
choice, she will tell you to wait a minute, as she finishes tending the flowers. 
Talk to her once more - you both will formally introduce your names to each 
other - the name screen will appear. (customize Aerith's name to your own 
preference, or leave as is) As the Shinra guard walks into the scene, talk to 
Aerith once more - she will ask if you will become her hired bodyguard, and 
request that you escort her safely to her house. As a payment for Cloud's 
services, Aerith offers to go on a date with Cloud later on. (^o^) o Proceed on 
up towards the top of the chapel -- a sequence will occur, as Aerith falls from 
the top ledge before making the leap. As the guards begin to close in on Aerith, 
Cloud quickly notices the few barrels positioned on the beams above him. [!] You 
will be given a choice: Top Choice -> Tell Aerith to wait a little while. Middle 
Choice -> Tell Aerith to fight the guards. Bottom Choice -> Tell Aerith to run 
from the guards. (I will leave this option up to you -- I do not want to spoil 
all the fun out of these intense moments from you, ya know.) o After making your 
escape w/Aerith through the roof of the chapel, proceed on to Aerith's house, 
located to the far northeastern part of the Area 5 slum town. o Upon reaching 
Aerith's house, you will be welcomed by Elmina, Aerith's foster mother. As Cloud 
then suggests that he needs to go to Area 7 in meeting up with Tifa, Aerith will 
curiously question of your relationship with Tifa. [!] You can response to 
Aerith that Tifa is: Top Choice -> Not your girlfriend. Bottom Choice -> Is your 
girlfriend. (I will leave this choice up to you) o Head up to the stairs to 
rest. Seeing it that he should not involve Aerith into a dangerous situation, 
Cloud decides to sneak out & head to Area 7 without her. You must sneak out of 
the house without making any noises or Aerith will hear you & you will have to 
start over. (Hint: Try not to run) o Leave the slum town. You will find Aerith 
waiting for you at the entrance to Area 6. o As you approach near the entrance 
to Area 7, Cloud suggests that Aerith return to her house. [!] You are given a 
choice - If Aerith says she does not want to go back, how would you respond: Top 
Choice -> Take her back to her house. Bottom Choice -> Take her with you to Area 
7. (Although I chose the bottom choice & chose to take her with me to Area 7, I 
am pretty sure the outcome will be the same in either choice) As a little 
sequence is proceeded between Cloud & Aerith at the playground area, a caravan 
with Tifa approaches the scene & heads off to the slum town nearby. Follow 
Aerith to the slum town. [5.]---[ Area 6 - Inside the Slum Town & Encountering 
Corneo... ] o Explore the slum town - you will find that there are many.... 
...interesting people who inhabit this little slum town. o First, you will need 
to head to the "girl bar", located towards the lower southeastern end of the 
slum town, and talk to the towns people there. [!] If you talk to the manager 
there (the character in the big red vest), he will ask you if you are looking 
for females - you can respond: Top Choice -> Ask him if he knows where Tifa is. 
Bottom Choice -> Tell him you have no interest in his business. If you chose the 
top choice, asking him about Tifa's whereabouts, he will tell you that Don 
Corneo has taken her to his mansion. o Now head up to Corneo's mansion, located 
to the very top end of the slum town. Talk to the guard standing front. As you 
find out that only females are allowed into Corneo's mansion, Aerith suggests 
that you alter your appearance to disguise as a female. o You must now obtain a 
dress for Cloud to disguise in. Go to the clothing shop - talk to the clerk 
behind the counter. He will tell you unless his father can stop drinking & get 
to work more, the dress that Cloud seeks will not be completed. o You must now 
talk to the father of the clerk - he is in the bar, located right across from 
the weapon/gun shop. [!] Talk to the father - once Aerith convinces him to make 
a dress for Cloud, he will ask you what type of dress you want: Top Choice -> A 
smooth dress Bottom Choice -> A silky dress [!] You will be given another set of 
choices: Top Choice -> A shiny dress Bottom Choice -> A well-blended dress 
[Tip!] - Top Choice for 1st + either Top or Bottom for 2nd will get you a 
"cotton dress" - Bottom Choice for 1st + Top Choice for 2nd will get you a 
"satin dress" - Bottom Choice for 1st + Bottom Choice for 2nd will get you a 
"silk dress" o Now, leave the bar & head back to the clothes shop. The father 
will be there & will give you the dress. o Of course, a dress will not be 
complete without a wig, right? So, after Cloud gets out of the dressing room, 
you will need to obtain the wig from the wresting arena, located below the 
weapons/gun shop. o Talk to the female - she will offer to give you a wig, only 
if you can beat her hefty brother in a fitness match. After she explains how to 
operate the buttons for this match, she will ask you if you understand: [!] You 
can respond: Top Choice -> You do not understand - please explain once more. 
Bottom Choice -> You understand - go ahead with the match. [Tip!] - Press the 
[square] button to kneel. - Press the [X] button to stand up. - Press the 
[circle] button to bend over & stance. Basically, the fitness drill here is to 
kneel, stand-up, & bend over again & again until the time has run out. The best 
way to beat the hefty brother in this fitness match, is to keep a very steady 
pace of pressing the buttons in a consistant pattern of pressing [square], [x], 
& [circle] over & over. [!] Choosing the bottom choice, she will go on to 
explain that you will have 30 secs to beat her brother. You will be given a 
choice: Top Choice -> Practice first before the match. Bottom Choice -> No 
practice is needed - go on with the real match. (I suggest you practice first - 
the timing of pressing the buttons will require some getting used to) NOTE: The 
real match will promptly begin right after the practice. [Tip!] - If you win, 
you will get a "blond wig" - If you tie, you will get a "chapatsu wig" - If you 
lose, you will get a "kusege wig" [!] After obtaining the wig, head back to the 
clothes shop & go to the dressing room. Aerith will ask you if you are ready to 
change your clothes - you can respond: Top Choice -> You are ready to change 
your clothes. Bottom Choice -> Not ready yet. o If you chose to change your 
clothes, Aerith will change her clothes as well, but note that once you change, 
you must proceed to Corneo's mansion -- you cannot go back to the "girl bar" or 
get the coupon from the restaurant... o Once disguised in your dress & wig, head 
up to Corneo's mansion. Talk to the guard - he will now let you in. Once inside, 
go to the dungeon room, where you will encounter Tifa. o Surprised at your state 
of appearance, Tifa will go on to explain that Corneo may have some information 
that will come invaluable to them. Head up to Corneo's office - where, Corneo 
will choose from the 3 of you to become his...um....woman. [Tip!] - Corneo will 
choose TIFA if: You have the cotton dress. - Corneo will choose AERITH if: If 
you have any of these 3 or more of the special items: - "silk dress" - "sexy 
cologne" - "blond wig" - "lingerie" - "facial make-up" - Corneo will choose 
CLOUD if: You must have all the special items listed above. o Once everyone has 
arrived in Corneo's bedroom, Corneo will confess to the Shinra's next plan in 
ridding the abaranche of its menacing existance, along with the little slum town 
surrounding it, through the destruction of the entire Area 7 of Midgar. [!] Just 
as you are about to leave, Corneo will ask you, when should a person expect the 
worst in a given situation... You can respond: Top Choice -> When a person is 
prepared to die. Middle Choice -> When a person is winning/victorious. Bottom 
Choice -> When a person does not know what is going on. (Every choice will get 
you the same result - go ahead & pick any) o A sequence will follow. The 
president shinra has made his final decision to destroy the entire Area 7 of 
Midgar, for the sake of ridding the Abaranche.... [6.]---[ Underground Sewers 
and Abandoned Trains ] o Prepare yourself for an immediate battle with a subboss 
"Apusu". o Tifa suggests that there may still be time left to save Barrett and 
the rest of the Abaranche before the entire Area 7 is literally brought down. 
Battle your way through the sewers & through the abandoned train station. 
[7.]---[ Abaranche - Battle to save Area 7 ] o By the time you reach the 
entrance to Area 7, Barrett & the Abaranche will already have engaged in battle 
against the Shinra army at the top of the tower. (Even after that long fall, 
Wedge seems to still be alive....) o Battle your way up the tower & meet up with 
Barrett. Along the way up the tower, you will even encounter Vicks & JC injured. 
Upon reaching the top of the tower, prepare for a brief battle with Leno - a 
Shinra operative who will initiate the destruction of Area 7. o A CG sequence 
showing the utter destruction of Area 7 will follow. o As Barrett expresses his 
rage over the death of his Abaranche resistance - Vicks, Wedge, and JC - Tifa 
suggests that Barrett's daughter, Marin, may still be alive. [8.]---[ Inside the 
Shinra Building... ] o Head off to Aerith's house. (You will find Aerith's 
foster mother there, who will explain how she encountered Aerith & her real 
mother some 15 years ago at the train station - her mother whose dying words 
were for Elmina to take Aerith to a safe place...and so Elmina had 
realized...she would never see her husband again, nor did she have any children 
of her own -- and so, there was nothing else for her to do, but to take Aerith 
home with her... Elmina goes on to explain that she somehow knew Aerith was 
different from others....Aerith retained a certain inner power - a power to 
which had interested the Shinra corp as well for their own corrupt uses. When 
Aerith had just brought Marin to her home for safety, the Shinra operatives had 
taken hold of her -- and Aerith had offered to be taken in exchange for Marin's 
safe passage.) Upon learning of this, Barrett solemnly expresses his apology to 
Elmina for what Aerith did for Marin. (Barrett goes on to explain his reasoning 
for leaving Marin behind during the battle -- he wishes to be with Marin more 
often, but should he be with her, he cannot fight the Shinra corp. And if he 
does not fight, the planet will die -- and so, he explains how he finds himself 
in an endless turmoil between being with Marin & saving the planet...) [!] o 
Head up the stairs. Talk to Barrett - he will tell you that he will join you to 
help fight against the Shinra corp to save Aerith at any cost. Marin will then 
suggest that Aerith may actually be in love with you (Cloud). You can repond: 
Top Choice -> Tell Marin you do not know anything about it. Bottom Choice -> 
Tell Marin it would be nice if it were true. (I will leave this option up to 
you) [!] o Go to the next room over - an option will be given to you if you want 
to rest or not: Top Choice -> Rest. Bottom Choice -> Do not rest. o Head 
downstairs & towards the entrance of the house. After everyone has gathered back 
together, Tifa will suggests to go back to the Slum Town (wall market). Go. o 
Head up towards the northern end of the slum town -- you will encounter a bunch 
of children running about. Follow them - they will lead you to a wall w/a pipe 
structure up through the middle. If you talk to the child sitting in front of 
the pipe, he will tell you that the pipe leads up to the upper levels of Midgar, 
specifically to the Shinra Corp Building. o Climb the pipe. Towards the top of 
the pipes, you will find a battery outlet, which will open up a passage for you 
to proceed. Since you will now need a set of batteries, climb back down to the 
surface. o Go to the weapon/gun shop. Talk to the blacksmith on the left side -- 
he will offer to sell 3 batteries to you for 300 gil. (Choose the top choice to 
buy) After buying them, head back up the pipes & use the battery on the outlets. 
Proceed on through the various obstacles. There will be 3 battery points you 
will need to cover. (Note: Press the [circle] button to jump onto the swinging 
wire) (Note: It may take some time before you correctly position yourself to 
jump. Ignore the messages that keep on popping up repeatedly -- they are just 
instructions on how to jump on to the swinging wire) o Once you finally get to 
the Shinra Corp Building, Barrett will explain that Aerith has probably 
imprisoned in the upper levels of the building (60-68th level). Tifa & Barrett 
will briefly get into an arguement in how they should approach inside the 
building. Barrett's Method: Bum Rush through the front door & battle your way up 
to the 60th or so floor. Tifa's Method: Secretly sneek in through the back 
stairs, without the suspicion of the guards. [!] You will be given a choice. You 
can either: Top Choice -> Bum Rush in through the front. Bottom Choice -> Go in 
secretly through the back stairs. (I will leave this up to you -- however going 
through the front will probably gain you more experience points & items, 
although it will be quite a tedious task.) o Any path you choose to proceed up 
the building, you will end up at the 59th floor regardless. Upon reaching the 
59th floor, battle against the 3 guards -- one of them will drop a key for the 
60th floor. o Proceed on to the tube elevator -- choose the 60th floor. o Upon 
reaching the 60th floor, go to the left control operating room - you will have 
to coordinate each person to successfully cross over to the other side without 
being caught. Time your movements carefully & accordingly. [Tip!] - Move only 
when the guards are crossing & in motion. Once Cloud crosses over, you will have 
to press the [circle] button to signal the others when to move. o Proceed on up 
the stairs to the 61st floor. You will find yourself in the building's "refresh 
floor", with several other wandering characters. [!] o Talk to one of the 
characters walking around. One of them will suspiciously ask what you are doing 
here - You can respond: Top Choice -> Ask him where Aerith is held. Bottom 
Choice -> Don't answer him. Choose the bottom choice, and he will give you the 
access key to the 62nd floor. o Now head up the stairs once more, up to the 62nd 
floor. o You will notice that the 62nd floor has 4 different colored chambers, 
each containing 3 sets of bookshelves. Go to the room on the western part of the 
floor, where Domino will offer to give you the keys up to the 65th floor if you 
can guess the password correctly. As a bonus, if you can solve his password in 
the 1st attempt, he will even give you a special materia orb (Zokusei Materia). 
o Leave the room & goto any one of the 4 chambers & read a book. [Tip!] - Now, 
normally, you would have to research all the books in all 4 chambers - and using 
your intuition & cognitive reasoning, you would have to try to come up with a 
valid guess at the password... HOWEVER....lucky for you, I will provide the 
correct answer for you (^o^). The correct answer is "Shichoo Bakuhatsu" ....er, 
at least most of the time.... Unfortunately, I have found that the answer is not 
always the same in each game, so you may find the answer to be different in your 
game... (Ok - So this is not much of a tip.....I know, I know) o At any rate, go 
back to the room & talk to Domino once more to make your final answer selection. 
After obtaining the key up to the 65th floor, head back up the stairs & go to 
the 63rd floor. o The 63rd floor is quite optional -- However, it is an 
opportunity to obtain a "Zentaika materia", which will allow you to cast your 
normal spells onto multiple enemies. [Tip!] - The objective of solving the 63rd 
floor is merely to find the best/shortest route in getting to the coupons, 
through only opening 3 locked doors. You can only choose 3 doors to unlock, so 
use them efficiently. Once you obtain the coupons, you can exchange them for 
special items from the computer console. - "A Coupon" will get you the "Pendant 
of the Stars" - "B Coupon" will get you the "Four Slot" - "C Coupon" will get 
you the "Zentaika Materia" o Go back up the stairs & head up to the 64th floor. 
Replenish your characters & save your game here. o Go back up the stairs & head 
up to the 65th floor. Upon reaching the 65th floor, you will notice that there 
are several item/treasure chests located throughout the many rooms -- and you 
will also notice that most of them locked. o There will be 1 chest that is 
unlocked -- locate it & you will obtain a broken piece of the mini-midgar 
structure, located in the center circular room. Go to the circular room & attach 
the broken piece onto one of the missing sections of the Midgar structure. You 
will hear a clicking sound -- that is the sound of one of the other chests 
unlocking. Now repeat the procedure until you obtain the key to the 66th floor 
in one of the chests. o Once obtaining the key, go back up the stairs & head up 
to the 66th floor. o On the 66th floor, go to the toilet. You will discover that 
you could crawl into the air vents. [!] o You will be given a choice: Top Choice 
-> The toilet a little dirty - let's flush it first. Middle Choice -> Climb on 
top of toilet. Bottom Choice -> Leave the toilet. o Choosing the middle choice, 
proceed on through the air vents and you will be able to witness the Shinra 
president's meeting with his officials. You will soon learn that President 
Shinra has no intention of rebuilding Area 7 of Midgar... o Leave the toilet - 
you will notice that the scientist Hojou, from the meeting, is about to head off 
as well. Follow him up to the 67th floor. o Keep on following him - a sequence 
will soon follow. o Proceed on to the elevator. You will finally encounter 
Aerith, enclosed within the laboratory capsule -- a sequence will follow. [!] o 
Red XIII will join you for your upcoming battle - you will be given a choice to 
choose who to join in your upcoming battle: Top Choice -> Choose Tifa Bottom 
Choice -> Choose Barrett Red will then formally introduce himself - the name 
screen will pop up. (Customize Red XIII's name to your own preference or leave 
it as is.) o Prepare to battle against the subboss. o Once everyone has gathered 
together, the remaining characters will tell you that they will be waiting at 
the elevators on the 66th floor. [Tip!] - (Make sure not to forget to pick up 
any materia orbs you may find lying around) o The lab assistant/guard will be 
standing around on the upper level of that room -- talk to him. He will give you 
the key for access up to the 68th floor. o Your task here is done - head down to 
the 66th floor to meet up with everyone at the elevator. o Upon reaching there, 
you will be captured by the Taaks, the bounty hunters for the Shinra Corp. o 
Finding yourself in the prison cells, talk to everyone. (If you go up to the 
cell entrance, you will be given options: Top Choice -> Talk to Barrett Middle 
Choice -> Talk to Red XII Bottom Choice -> Talk to Aerith) o Upon resting, a 
sequence will follow - you will find your cell door unlocked & the guard killed. 
Proceed on to the elevator, heading up to the laboratory. (where you found 
Aerith) o Find the entrance to the stairs & head up to the 69th floor. At the 
69th floor, it is recommended that you save your game here. o Head up the stairs 
to President Shinra's floor -- You will soon learn that Sephiroth was 
responsible for killing the guards & the president. o Proceed through the door 
located by the stairs -- you will encounter Rufus - the son of the dead 
president and now the new self-proclaimed president of Shinra. As the sequence 
follows, Cloud will tell Barrett to take everyone else to safety, as prepares to 
face off against Rufus by himself. o The control will switch over to Aerith's 
party -- Head to the elevator tubes located on the same floor. Prepare for an 
intense battle down the elevator! o The control will now switch back to Cloud's 
scene -- (Note: Press the start button to proceed) Prepare for a battle against 
Rufus. o After Rufus flees from the battle, proceed back down the stairs to meet 
up with Tifa. As the events follow, you will be soon treated with an extremely 
well-done CG fmv of the escape scene. [9.]---[ The Great Escape - Motorcycle 
Chase ] o As one of the mini-games in this epic saga, the objective in this 
intense moment is to control Cloud w/the motorcycle and ward off the Shinra army 
from attacking your character party's truck. If the truck takes too many hits, 
it's gameover. [Tip!] - How to operate the controls: o Use the direction pad to 
maneuver Cloud in his motorcycle. o Press the [square] button to swing your 
sword to the left. o Press the [circle] button to swing your sword to the right. 
o Press the [triangle] button to bring up the main menu screen. o Press the [X] 
button to change your party characters. o Press the [start] button to begin your 
mini-game. o Once you reach the end of the road, prepare yourself to battle 
against a subboss. o Once escaping from Midgar, everyone will gather in front 
the main gate - Talk to everyone. Leave Midgar. Barrett will suggest that you 
head to the town of Kaamu, located not far off from Midgar. You will also need 
to choose which characters to accompany Cloud, as the rest of the remaining 
characters will meet you at the town of Kaamu. (NOTE: For detailed information 
on best operating the controls during the 3d map view, refer to the "Reference 
Section" of this guide.) [10.]---[ The Town of Kaamu ] o Follow Aerith & Red 
XIII into the inn - the rest of the characters will be waiting for you there. o 
As the conversation follows, Cloud will go on to explain his past relations with 
Sephiroth... (...it was because of Sephiroth that had inspired Cloud to 
initially join the Shinra army...and within time, they had found themselves to 
become close associates, despite their vast difference in age & experience. But 
from friendship to bitter betrayal, Cloud recalls of the very incident that had 
completely altered their association to the worst...5 years ago, when Cloud was 
but only 16 years of age...) [!] o You will now be controlling Cloud in his own 
flashback. Follow Sephiroth into the inn & talk to him. If you talk to him once 
more, you will be given a choice: Top Choice -> Do not rest yet. Bottom Choice 
-> Rest for the night. o Go ahead & rest for the night. In the morning, Tifa 
will accompany Sephiroth & Cloud to the Makoo Energy -- make your way through 
the mountainous path. (Sephiroth will even briefly join you in your battle 
sequences! ...although not playable/controllable though... Check out all the 
spells & abilities he can cast!) Upon reaching the makoro, follow Sephiroth into 
the core chamber. You will notice the many capsules interconnected -- Sephiroth 
will ask you to release the bulb of one of the capsule hatches. As the events 
follow, Sephiroth will undergo a state of berzerk rampage, upon learning of his 
origin as a mere creation....a laboratory monster much like those discovered in 
the capsules... [!] o As the scenery switches back from the flashback to the 
present time & place, you will be given a choice: Top Choice -> Save your game 
for the time being & rest. Bottom Choice -> Continue on with the 
story/flashback. (I will leave this choice up to you) o Resuming with Cloud's 
story/flashback, head into the mansion. You will find a passage leading down to 
the depths of the corridors below, where you will also find Sephiroth, aimlessly 
searching for records of the underlining truth & origin of the Jenova Project, 
his once-presumed "mother". You soon learn of a scientist by the name "Gasto", 
who was responsible for the Jenova Project, but also the creation of Sephiroth, 
whom he did not reveal at the time of his existance... o (Cloud now lying on the 
bed) Head down through the secret passage down to the corridors below, where you 
will find Sephiroth in a complete state of madness... o Sephiroth has made his 
decision to retrieve his "mother" (Jenova) back. Leave the mansion - you will 
find that Sephiroth has inflicted his rage against the town & everyone in it... 
o Back in the makoro, proceed down to the core chamber room. You will encounter 
Tifa, lying next to her father's dead body, vowing revenge against Sephiroth for 
what he has done... Only to prove her actions useless against Sephiroth, Tifa 
falls to the cold surface, uttering her last words of Cloud's promise to her 
that he would come save her when she needed him the most... o After setting 
Tifa's body aside (note: Tifa is not dead), head up the stairs where Sephiroth 
went. A sequence will follow -- As Cloud vows his revenge against Sephiroth for 
the destruction of his hometown & killing the people.....the flashback ends 
right before the final blows of fate. (doh!) The scenery switching back to the 
present day & time, Cloud will state that he does not remember what had happened 
afterwards. At this point, many questions arise from the characters -- what 
happened to Sephiroth afterwards; why are Cloud & Tifa still alive; why was 
Jenova at the Shinra building; and did Sephiroth take Jenova from the 
building.... (...and now back to the normal routine of the game...) o Heading 
downstairs, talk to Barrett - he will give you a PHS - which will allow you to 
change/switch your characters at the save points or at the 3d map environment. 
(For further details on how to operate the PHS, refer to the "Reference 
Section") o Explore the town & purchase new weapons, items, supplies, etc. (Make 
sure to search bookshelves & cupboards for hidden items.) o Leave the town & 
head off to the Chocobo farm. [11.]---[ Chocobo Farm ] [!] o Upon reaching the 
Chocobo Farm, talk to the chocobo in the very front - you will be given a 
choice: Top Choice -> "Kue." Bottom Choice -> "Kueeeeeee." (It would help if we 
knew how to speak Chocobo) (^o^) o At any rate, choose the top choice & the 
chocobos will dance for you! At the end of the dance, it will also give you the 
"Chocobo & Mooguri" Summon (Shookan) orb! o Go to the Chocobo stalls/barn & talk 
to Grin-Grin, who will explain to you how to get Chocobos. Eventually, he will 
tell you that you will need a "Chocobo Yose (Attract)" materia that will enable 
you to encounter chocobos in certain areas. He will sell it to you for 2,000 
gil. (Choose top choice to buy, bottom choice to not buy) [12.]---[ Mithril 
Mines ] o Leave the Chocobo Farm & head to the mithril mines/cave, located right 
across from the Chocobo Farm. [Tip!] - Note: As you approach the entrance area 
to the mithril mines/cave, you will notice a large snake shadow crawling around 
aimlessly. You can try to quickly run across to the cave without being caught, 
but the chances are very slim. - So, you will need to find a chocobo to ride on, 
and you will have a much better chance to get across without being caught. For 
more details on how to catch a chocobo, refer to the "Reference Section" of this 
guide. [Tip!] - If you have the "tekino waza" (enemy's special ability) materia, 
you can learn the spell "Beta" from the large snake -- If you can manage to 
still be alive when the snake casts that spell, you will learn the "Beta" spell, 
which can inflict over 1000hp damage on the enemies! Well, for the early to 
middle portion of the game, this will come in handy. o Upon entering the mithril 
mines/cave, you will come across a snake corpse on a stick -- one of Sephiroth's 
artistic work. Proceed on and battle your way through the cave. o Inside, you 
will encounter the Taaks, the infamous bounty hunter gang/side arm, courtesy of 
the Shinra Corp. As their current prime objective is to stop Sephiroth, they 
will leave the confrontation for another time.... o Once leaving the cave, you 
will first notice a structure peaking out with a golden condor sitting on top of 
the egg. [OP!] - If you choose to go to the structure, note that it is an 
optional event.....for now. In this optional event, you take a role as a 
commander in a fleet of an army & position them as you would in any war 
simulation game. (For those of you who have played PC titles as "WarCraft" or 
"Heroes of Might & Magic" will come to appreciate the similar tactics utilized 
within this mini-event.) - For now, I will skip this event & explain how to 
operate it later on in this guide when it is required to play it in the course 
of the journeys. o Your main objective for now is to get to the town of Junon. 
In order to get to the town of Junon, you will first need to somehow find a way 
to get across the sea... [12.]---[ Inside the Shinra Military Naval Base... ] o 
Head off to the naval base - explore the town. Go down to the shoreline/beach of 
the town, using the stairs located towards the lower southwestern end of the 
town. o You will find a little girl, by the name of Puricia, playing by the 
beach with her dolphin friend. o You will suddenly encounter a sea monster -- 
prepare for a battle. o Upon defeating the sea monster, Puricia (the little 
girl) will be unconcious - Cloud will be urged to save her life by CPR - 
breathing air into her. [Tip!] - Here are the controls: o Press the [square] 
button the FIRST time to start collecting as much air into your lungs as you 
can. o Press the [square] button the second time to release/stop and breath the 
air into Puricia. - Your main objective here is to collect as much air until the 
"lung" gauge as reach to its near max & at the right moment, release the air 
into her. [!] o Now go to the house at the very front of the town. Talk to the 
old lady - she will thank you for saving Puricia, and she will offer to let you 
rest in the house. You can: Top Choice -> Rest later. Bottom Choice -> Rest now. 
(As there is nothing else to explore for now, I suggest that you rest now & 
replenish yourselves.) o A sequence will follow - questions about the events 
that happened during that incident 5 years ago with Sephiroth fill Cloud's mind, 
as he continues to wonder why he cannot seem to remember where Tifa was before 
he the incident took place and why he never spent time alone together with 
Tifa... o Upon waking up, go find Puricia (the little girl). She will give you 
the "Shiva" summoning materia orb! As Cloud questions what the noise & 
excitement above is all about, Puricia will explain that preparations for the 
celebration festivities are taking place in honor of the new president of Shinra 
- Rufus. o In getting up to the upper levels of the naval base, Puricia will 
help you -- follow her down to the beach. She will explain to you that every 
time you blow the whistle, the dolphin will leap you up to the beams above. [!] 
You will be given a choice: Top Choice -> Tell Puricia to explain the procedure 
once more. Middle Choice -> You are ready to try. Bottom Choice -> You are not 
ready - you will try later. [Tip!] - How to operate the controls: o Press the 
[square] button to blow the whistle & call the dolphin - the dolphin will leap 
you up into the air. - The objective here is to try to position yourself at a 
fair distance from the beam above & blow the whistle so that you will land just 
on top of the beam. o Once you have reached the beam, proceed up to the airbase. 
o Make your way to the guard locker room, where the head guard will mistake you 
for a participant guard in the festivities' army parade. [!] o Once in the 
locker room, he will tell you to change your clothes. Look in one of the lockers 
- you will be given a choice: Top Choice -> Do not change your clothes. Bottom 
Choice -> Change your clothes. o Assuming you chose to change your clothes, your 
task now is to follow the other guards off into the parade & blending in the 
parade march with as little mistake as possible. NOTE: As the parade is being 
televised, you will want to blend in the parade march quickly & swiftly -- the % 
value in the corner of the screen represents the current tv ratings that are 
received from the station. [Tip!] - The higher the ratings you finish with, the 
better item you will receive. o OK - once back in the locker room, the next task 
is to learn the rifle performance procedures. (This one is a killer) (^o^) 
[Tip!] - The objective here is to perform the rifle drill at the festivities as 
well coordinated with the other guards as possible. You must press 1 button at a 
time during each laps of movement. The head guard will briefly announce which 
button to press -- act quickly or you will completely stand out & appear out of 
order. So.....here is an example: o Press [circle] button first. o Press 
[trigle] button next. o Press [square] button next. o Press [X] button next. o 
Press Left on the directional pad. o Press Right on the directional pad. NOTE: 
This is just an example. During the real performance, the buttons are completely 
random, so you will have to quickly respond to the messages that pop up. 
And.....each of these buttons must be pressed to react accordingly to the other 
guards, so that everyone appears to move simultaneously. And.....much like the 
previous task, depending on how well you perform will determine what special 
item you will get. The better the performance, the better the item. Got it? 
(Good Luck - you will need it) [13.]---[ Sailing Across the Sea... ] o Aboard 
the sea ship/boat, explore & talk to the crew & guards. You will find that the 
rest of your character party are aboard the ship & disguised as Shinra guards as 
well. (You will even find Red XIII trying to stand upright as a human Shinra 
guard as well!) (^o^) o Once you find Barrett carefully watching Rufus & 
Hidekkar, talk to him. An alarm will suddenly sound off -- Someone has been 
discovered....but whom? (Sephiroth?!) o Upon gathering back together with your 
character party, you will have to choose who to join you on your battle 
sequences. o Head down to the lower deck of the ship - proceeding through the 
door, you will encounter....Sephiroth. The only words you hear him speak are - 
"time.....has fallen..." Prepare for a battle against a subboss. (Make sure to 
pick up the "Iifrit" materia orb & the items before you leave the room) o Upon 
reaching the shoreline, you will arrive in the town/beach resort of Costa del 
Sol. [14.]---[ Beach Resort of Costa Del Sol ] o Explore the town, meet the 
women, buy some items, meet the women, rest & replenish your characters, meet 
the women, talk to the people, meet the women.............and meet more women! 
(^o^) o Head to the beach of the resort - you will encounter a familiar face...a 
person you met back from the Shinra Building... [!] You will be given a choice: 
Top Choice -> That is Hojou.... Bottom Choice -> Those girls in bathing 
suits.... [!] o Talk to the girls who are sitting next to him. You will be given 
choices to respond to the girls: Top Choice -> Tell them you have business with 
Hojou to deal with Bottom Choice -> Ask if that is Hojou You will soon learn 
that Hojou is there for the very same reason you are -- finding Sephiroth. o 
Leave the beach resort & head off to the Corel Mountain range. [15.]---[ Corel 
Mountain Range ] o Follow the path located towards the mountainous range from 
the beach resort - there will be a cave leading inside the Corel Mountain Range. 
o Battle your way through - upon crossing the train tracks, high above the 
ground, be aware that there will be 3 sections of the train tracks that are 
HIGHLY unstable & you will fall through the tracks. Before you fall down, a 
message will pop up, urging you to press the [circle] button to jump before the 
unstable track falls. [Tip!] - HOWEVER, falling through the tracks is not such a 
bad idea as it may sound - you may even end up finding some invaluable items... 
- First: Allow yourself to fall (meaning, do not press any button) - Second: As 
you are falling, instructions will pop up on the screen. Note that you will only 
have a brief amount of time to react. The controls are: o While holding down on 
the directional pad (either to the right or left), keep on rapidly tapping the 
[circle] button. As you flap your arms, you will slowly swiver over to the 
direction you are trying to go towards. - Third: If you have managed to fall 
over to the far right or left, you can pick up a special artifact or two. - The 
items you can get are: - "The Pendant of the Stars" - "Wizard's Rod" (for 
Aerith) o Proceed on past the train tracks - you will encounter/notice the rest 
of your characters on the lower train tracks. As you will need to lower the 
bridge for them, head over to the control switch, which is located by simply 
following the path of the upper level train track. o Head on past the main 
bridge - you will then reach the rural town of North Corel. [16.]---[ Town of 
North Corel ] o Upon arriving in the town of North Corel, a brief sequence will 
follow. You will soon come to notice the bitter hatred & despise the people of 
North Corel have against Barrett. Apparently, Barrett was accused & held 
responsible for what is now this shattered town of utter filth & lost hope... o 
Explore the town & purchase the supplies as needed. (Don't expect to receive any 
friendly advise from any of the people here.) o Head towards the trailer station 
located to the left of the town. Barrett's flashback sequence will follow. 
(...Barrett recalls of the very incident that had occured just 4 years ago, in 
which it all started out as a solution for the replacement of coal energy with 
this new source that had interested them so - "Makoo Energy", courtesy of the 
Shinra Corp... ...and despite the protest of Dayin, the only one who saw this 
"solution" as betraying what their ancestors had once so struggled to establish 
in Corel, Barrett & the others blindly allowed the Shinra Corp. to proceed with 
the Makoro, not even realizing the consequences to be faced shortly after... 
...there was an accident at the Makoro complex, resulting in its untimely 
destruction. You soon learn that the Shinra corp. had accused the people of 
Corel for intentionally causing the accident, and thus the Shinra army proceeded 
executing the people & left their once humble town in utter ruins...) (and so 
the flashback ends....) Barrett blames himself for allowing to be so easily 
deceived and taken in by the dreams hoped for with the Makoo energy. [!] o The 
trailor station operator will interrupt and urge you whether or not you wish to 
board the trailer. You will be given a choice: Top Choice -> Ride the trailor to 
the Gold Saucer. Bottom Choice -> Do not ride. o Go ahead & ride the trailor. 
You will be treated with a well rendered CG fmv - simply amazing detail. (^o^) 
[17.]---[ Inside the Gold Saucer ] o Upon arriving at the entrance of the Gold 
Saucer, talk to the ticker operator at the front of the entrance. He will 
explain to you that: - 3000 gil will get you an admittion ticket for the entire 
stay. - 30,000 gil will get you an unlimited gold pass that you can use to come 
back to the Gold Saucer any time forever. [!] - You will be given choices: Top 
Choice -> Pay 3000 gil. Middle Choice -> Pay 30,000 gil. Bottom Choice -> Do not 
pay. (If you have the 30,000 gil to spare, it is up to you. Either way, you will 
have to get inside to proceed on.) [Tip!] - The ticket operator will then 
explain that in Gold Saucer land, they have their own type of currency known as 
"GP". GPs are used for admission in the various rides, events, etc. You can 
obtain GPs at 2 specific locations in Gold Saucer: o Wonder Square: An amusement 
arcadia center, where you can play various video/interactive games to obtain 
GPs. o Chocobo Square: A Chocobo racing gambling outlet, where you can place 
bets on the races to gain GPs, depending on your luck in winning. You can also 
gain GPs here by entering your own Chocobo in the races as well, but this will 
come later in your quest... [Tip!] - You will also notice that there is a 
save-point flag just by the entrance to the Gold Saucer. HOWEVER, in order to 
use that flag to access any of the save or menu commands, you need to shell out 
* 5 GP *!!. So, what this means is that you will first need to go inside, win 
those GPs, and come back out to save - (pretty devious, no?) (^o^) [!] - Once 
you have the 5 GPs, you will be given a choice: Top Choice -> Do not pay the 5 
GPs. Bottom Choice -> Might as well pay the 5 GPs... o Upon entering the main 
"station", Aerith will be trying to cheer up Barrett from his current state of 
emotional anguish. (But only to succeed in irritating him even more...) o Now, 
select a character to accompany you. Head into the Wonder Square - you will 
encounter Cait Sith! (The name screen will pop up - customize Cait Sith's name 
to your own preference, or leave as is.) For a brief while, Cait Sith will be 
performing fortune telling - he will be trying to guess Sephiroth's current 
whereabouts... ...but is not convincing, as Cloud is not impressed by the 
awkward answers he gets back. Cait Sith will then join your party. o Head 
towards the Battle Square area - you will discover several dead Shinra guards 
lying around.....could Sephiroth have done this?! As Cloud examines the bodies, 
you soon learn from the survivor that a "man with his left arm replaced with a 
gun" went on a berzerk rampage & had killed everyone......could it have been 
Barrett??!! A sequence will take place - as Cloud is mistakenly accused for this 
very incident, Dio (head of operations at Gold Saucer) will sentence you to the 
depths of the Corel Prison as punishment. [18.]---[ Corel Prison ] o Upon 
arriving there, you will find Barrett there. Barrett will urge you not to follow 
him & leave him alone - he will tell you that there is something that only he 
must face alone & deal with... o Explore around the prison camp - you will 
notice that there are many.......interesting people here that just enjoy 
following you around. o Go to the house located right below the save-point flag. 
A sequence will follow - as everyone gathers back together, you will soon learn 
that the "man with his left arm replaced with a gun" who killed the Shinra 
guards was NOT Barrett. As the conversation follows, Barrett will explain what 
had happened after the tragic incident had occured 4 years ago at Corel... 
(...Barrett & Dayin were the only ones not present at the time when the tragic 
incident had fallen upon Corel. By the time they had learned of this, some of 
the Shinra guards had surrounded them, firing at them on the spot. Within 
moments after, they had found themselves literally holding on to each other for 
their very lives, only to be separated by the bullet shots that had torn their 
arms apart - that was the last time Barrett had seen Dayin alive.....As a 
result, Barrett's right arm was surgically altered into the arsenal you have 
come to rely upon. It was then that he also learned that another man had 
undergone a similar surgery in having his left arm replaced with a 
gun......Dayin. And now, Barrett (in the present time) feels obligated to 
apologize to Dayin for what had happened...) o As the character selection screen 
will shortly pop up, Barrett will now be in your battle party - choose another 
character or leave as is. [!] o Go to the trailer mobile where the 2 guards are 
standing out in front. Talk to Koutsu (in the green suit) - he will ask you if 
you want to leave the Corel Prison: Top Choice -> Tell Koutsu that you are not 
interested. Bottom Choice -> Tell Koutsu that you want to leave the prison. o 
Choose the bottom choice - he will tell you that the only way you can leave the 
Corel Prison is if you enter & win in a chocobo race. o Leave the trailer mobile 
& head back out to the entrance of the Corel Prison camp, where you first 
entered from. You will notice that the inmate who was guarding the outer gate 
has been shot dead. Proceed through the gate. (Note: Try not to wander off to 
far into the desert, or you will find yourself wandering aimlessly...) o Upon 
reaching an automobile junk yard, you will encounter Dayin. A sequence will 
follow -- In a state of hopeless despair, Dayin speaks of the anguish he has 
endured for so long....the destruction of Corel...the death of Elenoa (his 
wife)....and most importantly, Marin.....his daughter... (Yes, you learn that 
Dayin is Marin's true biological father - when Dayin had fallen during the 
incident 4 years ago, he was assumed to have perished, thus Barrett since then 
had taken care of Marin as his own...) Upon learning of Marin being alive, Dayin 
replies to Barrett that now there is no other choice but to fight him to the 
finish -- he states that Elenoa (his wife) is probably in sorrow for being all 
alone in the afterlife and that he must soon take Marin to her... (meaning that 
he will even go to extent of killing his own daughter) o Prepare to battle 
against Dayin with only Barrett. (Upon defeating him, Dayin will ask you to give 
his wife's pendant to Marin & take good care of her. After his final words, 
Dayin leaps to his bitter end...) o Back at the trailer mobile, Koutsu, seeing 
the pendant that Dayin had so preciously kept with him, will allow you to enter 
the chocobo race - Cloud will be chosen to ride the chocobo. The young girl, 
Esto, will enter the scene - she will be your manager for the chocobo race. [!] 
In the elevator, Esto will ask you if you need instructions in riding the 
chocobo in the race. You will be given a choice: Top Choice -> Yes, ask for the 
instructions. Bottom Choice -> No, you do not need any instructions. [Tip!] - 
Here are controls to operate: o Use the directional pad to maneuver/control the 
chocobo. o Press [select] to switch between automatic & manual control, as you 
ride the chocobo. o Press [square] button to Speedup. o Press [X] button to 
Slowdown. o Press [circle] button to whip the chocobo, which will give you a 
burst of speed temporarily. However, this will also decrease your chocobo's 
stamina level even more. o Keep an eye on your stamina gauge - If your chocobo 
is continuously speeding up, its stamina will decrease rapidly. Once the stamina 
gauge has depleated, your chocobo will temporarily rest in order to regain its 
strength. So, be sure to slow down at certain points of the race to give your 
chocobo some energy to last. o Pressing the [start] button will allow you to 
forfeit the current race & engage in another race immediately. o Note that the 
default control setting is on AUTOMATIC. So, if you notice your chocobo is 
starting to depleat on its stamina level, switch to MANUAL controls & you can 
slow down to regain some strength. [19.]---[ Back in Gold Saucer ] [!] o Upon 
arriving back in Gold Saucer, talk to the other racers. The race will begin 
shortly. Head towards the exit of the room - Esto will enter the scene once 
more, asking you if you need to hear the instructions for the controls once 
more. You will be given choices: Top Choice -> Ask Esto to explain the controls 
once more. Bottom Choice -> Do not explain the instructions any more. (Also, 
make sure not to forget to pick up the Ramuh Summoning Materia orb that is lying 
around in the room) o Go & prepare yourself to race! (If you lose the first 
time, Esto will find you a faster chocobo to ride. Since I have never been able 
to win the 1st race, I am not sure if there is a bonus prize for winning the 
first time around though...) o Upon winning the race, you will soon learn that 
your character party has been released from the Corel Prison, and Dio has even 
offered you a Buggie Mobile, which will allow you to travel through the desert & 
even over rivers! It also comes to your attention that Sephiroth has been seen 
heading across the river, towards the Gongaga Area... o The character selection 
screen will pop up - go ahead & change your character preferences or leave as 
is. [20.]---[ Gongaga Area ] o Your task here in Gold Saucer is done....for now. 
Riding the Buggie Mobile, cross the river & head towards the Gongaga Area. o 
Upon arriving in the Gongaga Area, you will encounter the Taaks (remember 
them?). Prepare to battle against the Taaks. o Follow the various paths/trails - 
one of the trails leads to a small rural village. Another will lead to a 
destroyed Makoro site, where a sequence will follow. In the sequence at the 
destroyed makoro site, Scarlet (one of the head officials of Shinra corp) will 
enter the scene, only to pity the worthlessness of the mako materia energy of 
this site - she will even briefly speak of the "Large" & "Huge" Materia orbs 
that will power a weapon of unimaginable destructive potential... o After the 
helicopter leaves the scene, be sure to pick up the "worthless" materia that 
Scarlet did not even bother to pick up. It is the "Titan" Summoning Materia orb, 
one of more graphically impressive summoning spells in the game (IMO of course). 
o Leave the area - head to the small rural village, if you have not already done 
so. There, go to the little hut located on the lower right of the village - a 
little sequence will follow. In the sequence, the old folks will speak of their 
child, Zacks, whom they have not seen or heard from since 10 years ago... 
Although Tifa will deny knowing a person by the name "Zacks", her physical 
response suspiciously may tell otherwise... [!] o Leave the hut & talk to Tifa. 
In the course of the conversation, she will oddly complement Cloud for 
accomplishing his dreams of becoming a "Soldier"... You can respond to Tifa: Top 
Choice -> Tell her you were only lucky. Bottom Choice -> Tell her it was only 
because you struggled hard to become a "Soldier" (Tifa is seemingly holding 
something back....) o Your task here is done - leave the Gongaga area. Head off 
to the Cosmo Cannon, Red XIII's home. It is located towards the mountainous 
cannon range, crossing the river from the Gongaga area. You will find that the 
path within the mountainous cannon range is rather twisty & curvy. [21.]---[ 
Cosmo Canyon ] o Upon arriving in the town of Cosmo Canyon, you will first 
notice that Red XIII is recognized by the name, "Nanaki"... [!] Anyhow, talk to 
the person standing in front of the entrance. He will ask you if you have ever 
heard of their town, Cosmo Canyon, before. You can respond: Top Choice -> Yes, 
you are familiar with the town of Cosmo Canyon. Bottom Choice -> No, you have 
not heard of this town before. o Choose the bottom choice - The person at the 
entrance will know that you are lying if you choose the top choice. He will then 
let you in, at the request of Red XIII or Nanaki. o Explore the town. Talk to 
Red XIII - he will briefly explain the significance of his town & how he is the 
last of his kind. (You soon learn that his mother died shortly after his birth, 
and as far as Red XIII is concerned, his father had abandoned him at birth...and 
so he will tell you that his journey with you has come to an end, as he will 
need to stay & guard his home.) o Follow Red XIII & the other characters inside. 
Rest & replenish your characters as needed. Proceed through & go to where Red 
XIII is. You will meet Boogen-Haagen, who is both grandfather & mentor to Red 
XIII (or Nanaki, as he referred to here). A sequence will follow - Boogen-Haagen 
will shortly begin to explain the course of deterioration the planet is 
gradually undergoing, as Cloud listens to its wails of agony & pain... 
Boogen-Haagen will then urge Cloud to bring the other characters to him as well, 
as he has something interesting to reveal to you. o Head down to the lower 
levels & gather your characters back into your venturing party. Upon doing so, 
head back up to Boogen-Haagen's quarters. o Talk to Boogen-Haagen. A sequence 
will take place - it is revealed to Cloud the foundation & survival of the 
planets and the origin of its energy known as the "lifestream" - the very 
essence of their existance...their creation and destruction... o Leave the room 
- head outside to the bonfire, where everyone in your character party will 
gather back together. Talk to everyone. o Red XIII (Nanaki) begins to share his 
bitter remorse against his father, whom he believed for so long had 
disgracefully abandoned his mother & the people of Cosmo Canyon. Upon hearing of 
this, Boogen-Haagen tells Red XIII that there is something he wishes to show 
him....He will also tell Cloud to choose another character to accompany you as 
well, as the journey inside will not be a safe one.... [!] o After choosing your 
characters, proceed to follow Boogen-Haagen inside. Talk to him -- he will ask 
you if you are ready: Top Choice -> Tell him you are prepared... Bottom Choice 
-> Tell him to wait - you are not ready to go yet [22.]---[ Cosmo Canyon - 
Journey Within.. ] o Head down to the very depths of the caves within. Battle 
your way through. Prepare to battle a subboss towards the end of the caves. o 
Upon defeating the subboss, you will shortly discover what Boogen-Haagen was 
meaning to show Red XIII... The "senshi" (warrior) who stood there to the bitter 
end, sacrificing his own life in guarding the entrance, fighting the "Gizoku" to 
protect his village & people of the Cosmo Canyon.... ...there, stood the 
"senshi" (warrior) known as Seto, the father of Red XIII (Nanaki)... o Back at 
the bonfire, Cloud will decide it is time to depart. After choosing your 
character preferences, head towards the entrance of the Cosmo Canyon - Red XIII 
(Nanaki) will rejoin your character party. Your task here is done. Leave the 
Cosmo Canyon. [OP!]---[ Find & Recruit YUFFIE!!! ] EDITOR'S NOTE: 
OK.....Although this is a completely optional event, I will now go into details 
on finding & recruiting Yuffie into your character party. For those of you who 
already know or already have found Yuffie, you can skip this little section. o 
In finding Yuffie, cross the river where you came from before the Cosmo Canyon, 
and wander around aimlessly within the forest area, preferably nearby the river. 
It is also possible that you may encounter her in other forest areas throughout 
the lands as well... [Tip!] - Encountering Yuffie is completely random - however 
note that if your character's "luck" stats are higher, you will have a higher 
chance of encountering her more frequently & quickly. o Upon encountering her, 
prepare to battle against her. She should not pose as much of a threat to you - 
a few summoning spells should suffice. o Upon defeating her, the scenery will 
change, as you will find her lying on the ground. o--> NOTE: You will also 
notice a save-point flag nearby. Do NOT attempt to use it, as it is a trap/decoy 
that will allow Yuffie to escape! [Tip!] - In getting Yuffie to successfully 
join your character party, you will have to answer a series of questions all 
correctly. Choose any wrong responses & she will run away! However, lucky for 
you, just follow the answers provided below, and you will have Yuffie in your 
char. party in no time! (^o^) [!] - Q.#1 o Once talking to her, Yuffie will 
first urge you to fight her once more in a rematch. Top Choice -> You will give 
her the rematch. Bottom Choice -> Ignore her. (Answer #1: Bottom Choice) [!] - 
Q.#2 o As Yuffie will pester you to give her that rematch, talk to her once 
more. She will boast that you are overwhelmed by her "superior strength". You 
can respond: Top Choice -> "....um...well...Yes" Bottom Choice -> Tell Yuffie 
she will lose no matter how many times she fights. (Answer #2: Top Choice) [!] - 
Q.#3 o As she begins to boast even more about her "superior strength", she bids 
you farewell.....only to stop to tell you that she is REALLY about to leave now. 
Really. You can respond: Top Choice -> Tell her to go about on her way. Bottom 
Choice -> Tell her to wait for a while. (Answer #3: Bottom Choice) [!] - Q.#4 o 
Yuffie will boastfully presume that you have been so impressed by the sheer 
magnitude of her strength that you desperately need her help in your quest. Top 
Choice -> "....um...well...Yes" Bottom Choice -> Tell her she is ridiculously 
mistaken. (Answer #4: Top Choice) [!] - Q.#5 o As Yuffie ponders whether or not 
to join your party, she will eventually come to decide in joining you. You can 
respond: Top Choice -> Ask for her name. Bottom Choice -> Proceed to leave the 
area, without asking for her name. (Answer #5: Bottom Choice) o And....so after 
correctly responding to Yuffie, the name screen will pop up shortly. Customize 
her name to your own preference or leave as is. o You now officially have Yuffie 
in your character party! (And now, back to the normal routine of game....) o 
Proceed on past the Cosmo Canyons & the mountainous range, to the town across 
the river -- Cloud & Tifa's hometown... [23.]---[ Niburuhelm - Cloud & Tifa's 
Hometown ] o Upon arriving in Niburuhelm, there will be a brief conversational 
scene, as the characters stand there utterly confused & dismayed from what they 
are seeing -- the town of Niburuhelm, the houses and surroundings, all seemingly 
intact & unscathed.....when in fact Cloud clearly recalls of the destruction & 
devastation to which Sephiroth had bestowed upon this very town 5 years ago..... 
o Explore & search the town - you will encounter several black-caped odd beings 
swivering aimlessly in the rooms throughout the houses. Talk to them - most of 
them will even give you a special item. (They will be mumbling about a "reunion" 
and about Sephiroth calling them to return...) [^o^] - If you go to the 2nd 
floor in Tifa's house, you will find a piano there - you will even be able to 
play it! (Choose the bottom choice for both questions) o Use directional key pad 
to play the chords. o Use the four main buttons to play the first 4 keys. o 
While holding down either the L1 or R1 button, use the four main buttons to play 
the last 4 keys. o Head towards the mansion, located towards the upper end of 
the town. [24.]---[ Inside the Mansion... ] o Battle your way through - you will 
find a particular room with a safe. Search it - Cloud apparently will sense 
something....evil... [OP!] - (NOTE: This is an optional event - it is NOT 
required to open the safe, in order to proceed on through the game. You can come 
back to this whenever you prefer to.) [!] - If you choose to search the safe, 
you will be given a choice: Top Choice -> Try to open the safe regardless. 
Bottom Choice -> Do not try to open the sage. [Tip!] - Once you choose to open 
the safe, you will have exactly 20 seconds to enter in a passcode....or else. 
Here is the passcode: o Turn right to "36" o Turn left to "10" o Turn right to 
"59" o Turn right to "97" o--> NOTE: When turning the number dial of the safe, 
make sure NOT to exceed past the number you are trying to stop at, or the safe 
will not unlock. For example, if you are turning the number dial over to "36", 
you MUST not accidently go beyond that number to "37+", or the code will not 
work at all. o--> NOTE: When proceeding to turn the number dial from "right 36" 
to "left 10" to "right 59" and to "right 97", note that you must NOT return back 
to the "0" point each time. Simply turn DIRECTLY to each number accordingly. o 
Upon entering the correct passcode, as instructed above, prepare to battle 
against a surprise subboss! o After defeating the subboss, pick up the key 
inside - you will need it to unlock a certain door.... (Make sure to pick up the 
"Odin" summoning materia as well, which is lying around nearby the safe.) o Go 
to the hidden passage & head down to the depths of the stairs below... [OP!]---[ 
Find & Recruit VINCENT!!! ] EDITOR'S NOTE: OK.....Although this is a completely 
optional event, I will now go into details on finding & recruiting Vincent into 
your character party. For those of you who already know or plan on recruiting 
Vincent later on in the game, you can skip this little section. o--> NOTE: In 
order to get to Vincent, you must have the key, which is obtained from the safe. 
If you have not already done so, you cannot unlock the door leading to Vincent. 
o Vincent is in the room with the coffins, located just right before entering 
the library room. Search the center coffin - Vincent will awaken... [!] o In the 
course of the conversation, Vincent will question Cloud of his knowledge 
pertaining to Sephiroth. You will be given a choice: Top Choice -> Do not say 
anything. Bottom Choice -> Explain to Vincent of your quest regarding with 
Sephiroth... (Choose the bottom choice) After Cloud explains his situation with 
Sephiroth, Vincent will return to his coffin, stating that there lies a personal 
affliction he must first deal with... [!] o Talk to him once more - you will be 
given a choice: Top Choice -> Tell him, "Good night" Bottom Choice -> Ask 
Vincent who he is & his situation. (Choose the bottom choice) (The name screen 
will soon pop up - customize Vincent's name to your own preference or leave as 
is.) Vincent was once a member of the Taaks, however with no affiliation with 
the Shinra Corp. You soon learn of a a woman by the name of Lukulecia, Gasto's 
assistant during the Jenova Project, who had given birth to Sephiroth... He then 
goes on to explain the unfortunate fate he had accidently bestowed upon 
Lukulecia, whom he had deeply fallen in love with... o As Vincent has nothing 
more to tell you,leave the coffin room. Head back towards the entrance of the 
cave - Vincent will unexpectedly join you, for reaons in finding Hojou... (And 
now, back to the normal routine of game....) o Proceed on to the library room - 
you will encounter Sephiroth - It is here that you first hear Sephiroth mention 
the falling comet... He will tell you to follow him to the Niburuhelm Mountains. 
(Make sure to pick up that materia orb that Sephiroth threw at you) o Leave the 
mansion & proceed through the other exit, located near the mansion. Head towards 
the Niburuhelm Mountains. [25.]---[ Niburuhelm Mountains - The Cavern Within ] o 
Battle your way through the mountainous range & paths. o Upon crossing the 
bridge & entering the cavern, there will be a subboss awaiting your arrival 
towards the lower level of the cavern. Prepare to battle against the subboss. 
NOTE: Make sure to use the ladders to climb down to the lower level of the 
cavern, or you will not be able to get back up to experiment with the various 
pipes. If you unknowingly already slid down the pipes & still want to get back 
up, you will have to take a longer route, through the left passage below. [Tip!] 
- You will notice the various pipes interconnected throughout certain regions of 
the cavern. While most of them will lead you to the lower level of the cavern, 
there are some that will lead you to regions of the cavern w/special items to 
pick up... o Upon defeating the subboss, head out the cavern to the outside. You 
must now go to the Rocket Town. [26.]---[ The Rocket Town ] o After noticing the 
tilted rocket that seemingly has been rusting away for the past several years, 
explore the little rocket town. o Head over to the house located within the 
upper area of the town. Go through the back entrance of the house, where you 
will discover a plane (codename: "tiny bronco") - a brief sequence will follow. 
You will shortly encounter Shiela, who will tell you to talk to the project 
organizer of the Rocket town, if you wish to borrow the plane. As the 
conversation follows, you soon learn that the new Shinra president, Rufus, is 
due to arrive in the Rocket town shortly... o Head towards the rocket site. You 
will encounter the project organizer of the Rocket town - Cid! (The name screen 
will pop up - customize Cid's name to your own preference or leave as is.) [!] o 
Upon introducing himself, Cid will ask for your reason being here. You can 
respond: Top Choice -> Ask Cid about the situation with the rocket. Middle 
Choice -> Ask Cid about Rufus coming to the Rocket town soon. Bottom Choice -> 
Ask Cid if you can borrow his plane ("tiny bronco"). (If you chose the top 
choice (about the rocket), Cid will go on to explain how the rocket was once a 
highly anticipated research & development project initiated by the Shinra corp, 
back during the "Great Wars" before the discovery of the makoo energy. You soon 
learn that on the very day of the rocket launch initiation, Shiela, who was 
Cid's assistant at the time, somehow caused the entire project to 
collaspe....and within time, the Shinra Corp. ceased to support funding the 
project, upon the discovery of the makoo energy....and so shortly enough, the 
people's interest in the rocket project faded away -- and Cid's dreams of flying 
& exploring the vast new worlds & galaxies in space were left unfulfilled...) 
(If you chose the middle choice (about Rufus), he will excitedly state that 
Rufus is in fact coming shortly, feeling reassured that a person as young as 
Rufus would better understand Cid's dreams of reestablishing his rocket project 
& exploring the galaxies...) (If you chose the bottom choice (about borrowing 
the plane), he will ridicule you for asking such a stupid question - the plane 
is one his prized possessions.) o Now head back to the Cid's house (where you 
discovered the plane). You will encounter Shiela once more - Upon Cid's return, 
a brief sequence will take place, as Shiela will explain to you what had 
happened during the very day of the rocket launch that had shattered Cid's 
dreams of navigating the stars... (As Shiela recalls of the very incident, you 
soon learn how she was so concerned with the functionality & success of the 
mission to launch without any failures, that she was willing to sacrifice her 
own life...for the mission...and for Cid's dreams... As the final countdown of 
the launch had initiated, Cid had found himself caught in a turmoil between his 
dreams of becoming the first to navigate the stars and the value of saving a 
human life... ...Shiela's life...) o Leave the house - Rufus has finally 
arrived. As you will soon learn that Rufus has come to borrow Cid's plane for 
their purposes in finding Sephiroth, Shiela will urge you to talk to Palma (the 
fat Shinra head operative), who is outside by the plane. o Go through the back 
door to the plane - talk to Palma. Prepare to engage in one of the most 
hilarious battles yet. (^o^) A CG fmv sequence will follow. Cid will then after 
officially join your party. o Now that you have acquired Cid's plane, you can 
explore through the vast shores of the lands at your disposal. [OP!] HOWEVER, 
before continuing on with the normal routine of your | saga, I will now 
sidetrack to an optional event which will take | place in Yuffie's hometown -- 
so, what this means is that you will | need to have found Yuffie already. If you 
have not found Yuffie | yet or plan to recruit her later in the game, you can 
skip over | this optional event section & come back to it later. | [OP!]---[ 
Town of Uutai - In Yuffie's Hometown ] o Head towards the island located to the 
very left on the world map. It is the island where Yuffie's hometown is located. 
(NOTE: Press the [select] button in the 3d environment mode to enlarge the world 
map or to disable it.) o Upon proceeding through the mountainous area of the 
island, a brief (and hilarious) sequence will follow. (As Yuffie will try to 
keep you from proceeding ahead -- and note that the rest of the characters do 
not know that this is Yuffie's hometown yet -- you encounter the Shinra guards.) 
(^o^) -> Have you noticed that all your materia orbs are missing? <- (^o^) (As 
the wind breezes by you, you soon realize that Yuffie had taken off along with 
all your materia! Through the entire journey with Yuffie, her main objective was 
to steal your materia! (^o^)) o And so....hurry on up through the mountainous 
trails to Uutai, Yuffie's hometown. o Upon arriving in the town of Uutai, you 
will immediately notice Yuffie running away. Go explore the town & find her. (If 
you go to the Kamedouraku bar, you will notice that the Taaks are there - Reno, 
the leader of the Taaks, will not pursue to engage in a battle.) If you go to 
the item/materia shop (located next to the save-point flag), you will find a 
chest there - upon opening it, Yuffie will jump down & steal that materia from 
you too! (^o^) Go over to the house near the entrance of the town - There, you 
will find Yuffie hiding behind the..... Go towards the outside entrance of the 
Kamedouraku bar - you will find Yuffie hiding behind the..... o Upon catching 
Yuffie, she will agree to return all your materia. After the little sequence 
with the Taaks, follow Yuffie to her room - a brief sequence will follow. 
(...Yuffie recalls of the glory & power the town of Uutai had once so long ago 
retained - However, that glory & power had shortly come to an end upon losing in 
a battle...a battle to which despite the very peace the town had achieved 
afterwards as you see now, it had lost something else along with it....something 
that once gave the people hope & dreams.... Yuffie goes on to explain that 
because of this, she wanted to obtain as much materia orbs to become stronger in 
helping regain that hope & glory her hometown had once achieved long ago....) o 
Yuffie will tell you to pull the left control lever/switch to get all your 
materias back... [!] - You will be given the choices: Top Choice -> Pull the 
left lever/switch Bottom Choice -> Pull the right lever/switch And then..... 
(^o^) -> Surprise, Surprise! - Yuffie has tricked you.....AGAIN! <- (^o^) 
(Yuffie will boastfully ridicule you for actually being so gullible and for 
believing her little sad story! You soon learn that her true reason for stealing 
your materia was for money and money alone.) (NOTE: In case if you were 
wondering about the level/switch choices, pulling either one will get you the 
same result.) o Leave Yuffie's house & head towards the high temple area, 
located to the far left of the item/materia shop. o Ring the big bell/gong - it 
will reveal a secret passage. Upon entering through the secret passage, you will 
encounter.... ...Don Corneo! (remember this pervert back from the slum town?) He 
will claim both Yuffie & Irina (from the Taaks) as captives for his own 
personal......deeds. o After battling against the Shinra guards, leave the 
temple area. You will find the Taaks (Reno & Roodo) outside - you both agree to 
temporarily make truce for the time being until they can reclaim back their 
captives. o Head towards the mountainous area of the Dachao statues, located 
towards the further northern end of the town. Battle your way through. o Upon 
finding Corneo & the captives (Yuffie & Irina), prepare to battle against 
Corneo's new pet, "Rapusu". [!] - Upon defeating the subboss, Corneo will ask 
you: When should a person expect the worst in a given situation... You can 
respond: Top Choice -> When a person is prepared to die. Middle Choice -> When a 
person is winning/victorious. Bottom Choice -> When a person does not know what 
is going on. (Every choice will get you the same result - go ahead & pick any) o 
A brief sequence will follow, as Corneo has threatened to drop the captives from 
their positions -- However, to Cloud's surprise, Reno of the Taaks saves the 
captives and sends Corneo to his well-deserved demise... o As the events follow, 
Yuffie will return all your materia - She will even try to place & organize all 
the materias for you on each character. (Unfortunately, you will find that all 
the materias are mixed up and placed on the wrong characters -- you will have to 
reequipt all the materia on your own for each character.) Yuffie will still be 
persistant in joining with you on your journeys. And as usual, there will be 
some suspicious hidden motive behind her plans... (^o^) o Your task here is done 
-- at least for now. There are yet 2 other optional side events here as well, in 
dealing with Yuffie's situation with her father and the passage within the 
mountains, BUT I will come back to these later on in this guide. o Leave the 
island & board your plane once more. (And now, back to the normal routine of 
game....) o Explore & become accustomed to the areas that you can access. o 
Across the river from the area of the Gold Saucer, there will be a little house 
near the edge of the shores, where you will find a blacksmith there. Go there - 
you will learn about the "keystone" that will unlock the gates of an ancient 
ruins... [!] - Talk to him once more. You can ask him: Top Choice -> Ask him 
where this "keystone" is located. 2nd Choice -> Ask him where the ancient ruins 
is located. 3rd Choice -> Ask him a different topic. Bottom Choice -> Do not ask 
him anything. (If you chose the top choice (about the keystone), he will tell 
you that he just sold the keystone to Dio, the manager of the Gold Saucer.) (If 
you chose the 2nd choice (about the ancient ruins), he will tell you that as far 
as he knows, it is just a mere mythical tale - however, he has heard rumors that 
the ancient ruins contain a special destruction magical power deep within...) 
(If you chose the 3rd choice (about the different topic), he will boastfully 
tell you that all the weapons you see in the house are his creation. He will 
tell you that there recently has been a shortage of supply in materials (such as 
mithril) to build with though...) o Your task now is to obtain the keystone from 
Dio at the Gold Saucer. Head over to the rural town of North Corel & ride the 
trailer to get to the Gold Saucer. [27.]---[ Gold Saucer - Getting the Keystone 
] o Upon arriving in the Gold Saucer, head over to the Battle Square. In the 
Battle Square, there is a room called "Dio's Show Room", where you will find the 
keystone on display. Upon searching the keystone, Dio will enter the room - 
eventually, he will offer to let you borrow the keystone if you (Cloud alone) 
enters the battle arena & showcase Cloud's fighting abilities for Dio's 
amusement. (Choose the top choice to agree to his terms & enter the arena) 
[Tip!] - In the battle arena, you will be battling against groups of monsters at 
a time by yourself (meaning 1 character only). Everytime you win a battle, you 
will be prompted to choose if you wish to continue on fighting the next group of 
monsters. Left Choice -> Keep on fighting. Right Choice -> Stop fighting & leave 
the battle arena. - And, everytime you choose the left choice to keep on 
fighting, a slot-machine will pop up, which will determine a random handicap 
status your character will be in for the next fight. (SO, in other words, if you 
got a "MP" on your slot-machine selection, your magic points may get halved or 
even disabled for the next fight! Or if you got a "LV-" on your slot machine 
selection, your character is decreased 5 or so levels down! But fortunately, the 
handicaps are only effective within the Battle Square, so there is NO need to 
worry about the handicaps being permanent or such.) o After obtaining the 
keystone from Dio, head on out to the entrance of the Gold Saucer - you will 
soon learn that the trailer is temporarily out of service at the moment. Cait 
Sith will enter the scene and urge you to rest at the hotel for the night. o As 
everyone gathers back together at the hotel, a brief sequence will follow - In 
the course of the conversation, it becomes even more clear that Sephiroth is 
also pursuing to obtain the destructive power of the "black materia"... o In 
your room, Aerith will shortly enter the scene, requesting Cloud to accompany 
her on a date. (^o^)! [!] - Aerith will ask you if Cloud has ever gone on a date 
before. You can respond: Top Choice -> Of course you have. Bottom Choice -> To 
be honest, you have never gone on a date before. (I will leave this choice up to 
you) o As Cloud & Aerith arrives in the main jumpstation area, an event 
announcer will urge you to take part in the special showcase inside. As the 
100th couple to enter in the event square, Cloud & Aerith will find themselves 
as participants in the special showcase! (...the showcase is of a mythical fairy 
tale in which a young hero comes to save the fair princess from the grasps of 
the evil dark dragon lord Valvados. Cloud, who plays the obvious role of the 
young hero, will be requested by the king to save her daughter & princess, Rusa, 
who is obviously played by Aerith.) ...and so, in defeating the evil dark dragon 
lord Valvados, the king will tell you that you will need proper guidance from 
either the knight or the wizard: [!] You will be given a choice: Top Choice -> 
Talk to the knight. Bottom Choice -> Talk to the wizard. [!] After choosing one 
of the two, you can respond to them: Top Choice -> Tell him (the one you chose) 
to fight the dragon. Bottom Choice -> Tell him (the one you chose) to fight the 
king. (^o^) [!] ...and so, as the dark dragon Valvados comes enters the scene, 
you will be challenged - you can: Top Choice -> Approach bravely towards Aerith 
& the dark dragon. Middle Choice -> Approach back towards the king. Bottom 
Choice -> Run away cowardly. (the outcome will depend on what choices you made) 
o After the special showcase event, Aerith will suggest to ride the gondora next 
at the Round Square area. A visually impressive CG event will follow. [Tip!] - 
Make sure to press [left] on the directional pad & the [circle] button whenever 
Aerith looks out the window and urges you to watch. (This event is extremely 
creative in its design & simply innovative in how it is executed w/its combo 
between fmv & polygonal usage.) [!] o As Cloud & Aerith exit the gondora ride, 
she will ask you if you would not mind going with her on the gondora ride 
sometime in the future once more......you can respond: Top Choice -> Tell Aerith 
you do NOT want to go with her again. Bottom Choice -> Tell Aerith you do not 
mind going with her again. (I will leave this choice up to you - (^o^) o A 
sequence will shortly follow afterwards. You soon discover that Cait Sith has 
stolen the keystone! Well, what are you waiting for? Chase after him!! (As the 
event begins to unfold, you soon learn that Cait Sith has been working as an 
undercover spy for the Shinra Corp! -- moreover, Cloud has no other choice but 
to allow Cait Sith to accompany you on your journeys, upon learning that Marin 
(Barrett's "daughter") had fallen under the Shinra Corp's captivity...) o As 
everyone gathers back together in the hotel lobby, you will be prompted to 
choose the characters you will take along with you to the ancient ruins. (You 
will only be able to choose 1 character of your choice, as both Cloud & Aerith 
are necessary to go on this mission.) o Your task now is to head off to the 
ancient ruins in search of Sephiroth & the "black materia". Leave the Gold 
Saucer & board your plane. [28.]---[ Ancient Ruins - The Black Materia ] o Head 
to the island of the Ancient Ruins, located near the lower regions of the map. 
(The island with the pyramid-like structure) o Upon arriving in the ancient 
ruins, a sequence will follow. You will find Tsuon (from the Taaks) within the 
structure, injured from Sephiroth's blows -- he will give you the keystone & 
urge you to go inside after Sephiroth. o Using the keystone to enter inside, you 
will notice the vastly interwoven paths & stairs leading to many areas. Battle 
your way through. [Tip!] - You will also notice an old dwarf running around from 
time to time -- use them as guides to point out the path you should be heading 
towards. - When you see no more open paths or stairs readily available to you, 
remember that there are plant vines located in some regions that will allow you 
to climb down to a lower level. Some vines will seem to blend in with some of 
the sidewalls, so be wary to look closely. o You will come across a hallway 
within, upon which you will notice the tumbling boulders -- much like any action 
game, time your actions accordingly with haste. o Upon managing to reach the 
other end of the hallway, Aerith will urge you to follow her - she senses a 
great disturbance within the temple. A brief sequence will follow. (...you soon 
learn that Sephiroth's objective was to "unite" with the planet - all the 
planet's makoo energy & lifestream will become a part of him...) o You will 
encounter an old dwarf at the end of the hallway. You can save your game here. 
[!] - Talk to him. You will be given choices: Top Choice -> Rest & Replenish 
your characters. Middle Choice -> Save your game. Bottom Choice -> You are done. 
o Proceed on to the next room - it is the clock room of 12 paths. You must 
control the hour/minute/sec hands of the clock in order to get across to the 
various rooms. [Tip!] - Here are the controls to operate the clock hands: o 
Press the [triangle] button to manually advance/change the movement of the clock 
hands. o Press the [circle] button to initiate a "roulette" rotation, where the 
hands will all randomly rotate in motion. You will need to press the [circle] 
button once more to stop the rotation. o Press the [X] button to move across the 
hands, once you have set the desired course of path. - If you chose to press the 
[triangle] button and move the clock hands manually, a new set of instructions 
will pop up. [!] You will be given choices: Top Choice -> Rotate the hands 
CLOCKWISE. Bottom Choice -> Rotate the hands COUNTER CLOCKWISE. [!] You will 
then be given more choices: Top Choice -> Move the hand VERY LITTLE. 2nd Choice 
-> Move the hand SOME SPACES OVER. 3rd Choice -> Move the hand A LOT. Bottom 
Choice -> Reset & return back to the main options. o Some of the paths will 
contain special artifacts or treasures to obtain, whereas others may contain 
traps... o--> NOTE: If you bump into the second hand while trying to attempt to 
across, you may find yourself falling down to the very pits below. Down in the 
pits, you will encounter.... [Tip!] - Here are the following results for each 
path: o I = Trap Treasure Chest o II = Blocked path o III = Trap Treasure Chest 
o IV = "Princess Guard" item o V = Path outside (treasure chest) o VI = "Chase 
the old dwarf" puzzle o VII = Weapon for Cait Sith o VIII = "Last Elixir" item o 
IX = Blocked path o X = Original starting point o XI = Blocked path o XII = 
Subboss exit (Note: Results MAY be randomized & may vary per new game) o You 
must get across to the "VI" path, upon which you will come across the "chase the 
old dwarf" puzzle, as I would like to say. Upon catching the dwarf, the door 
will open. Proceed on through the door. A sequence will begin.....Sephiroth!! 
(...As Sephiroth goes on to explain his plan to "unite" with the planet, you 
soon learn that in order for such a magnitude source of power from the planet's 
lifestream to be collected, a certain level of damage much be inflicted upon the 
very planet....a damage to the degree of the planet's utter destruction....) 
(....and so, it becomes clear to you that the only source of power that could 
inflict a damage to such a degree would only be the forthcoming of the legendary 
"meteor" -- the very reason why Sephiroth needed the mystic energy of the "black 
materia"...) (...in an unexpected turn of event, Cloud will briefly lose 
control, seemingly struggling to regain his own "true self", as if there were 
two separate personalities within him...) o Prepare to shortly battle against a 
dragon subboss. [!] o Head over to the right side - you will find the "black 
materia" there. You will be given a choice: Top Choice -> Lightly move the black 
materia. Middle Choice -> Take the black materia. Bottom Choice -> Leave it 
alone. (Eventually, you will soon learn that the "black materia" is actually the 
entire complex you are in right now - so, removing the black materia from its 
current position would end up destroying the complex itself...a rather 
"puzzling" dilemma...) [!] - Upon recieving the phone call from Cait Sith, you 
will be given a choice in allowing him to help you. Top Choice -> Trust Cait 
Sith in handling the situation. Bottom Choice -> No not trust Cait Sith. 
(Unfortunately, you really can only choose the top choice. The bottom choice 
will repeat in a looping responce.) o Leave the room & head back out through the 
"clock" path room. o Upon reaching the exit door, prepare to battle against a 
subboss. o As Cait Sith enters the scene, a brief sequence will follow. (Cloud, 
struggling to retain control of his own "true self", once more experiences a 
brief moment of separation from his reality, as he unknowingly hands over the 
black materia to Sephiroth....the black materia that will bestow upon Sephiroth 
the very power to summon the legendary "meteor"....) (...within the dream, you 
learn that Aerith has journeyed off on her own to stop Sephiroth from summoning 
the "meteor"...) [29.]---[ Gongaga Area - Cloud Awakens ] [!] o Upon awaking 
from the dream, Tifa will ask you how you are feeing. Top Choice -> Tell Tifa 
you feel just fine. Middle Choice -> Tell Tifa you feel bad. Bottom Choice -> 
Tell Tifa you do not know anymore. (Cloud will express his hesitance & denial to 
continue on fighting, as he fears he may lose himself once more to Sephiroth's 
control...) o Leave the Gongaga Area. Your task now is to head over towards to 
the Bone Village, located towards the ice glaciers on the upper region of the 
map. [30.]---[ Bone Village - Finding the Luna Harp ] o Upon arriving in the 
Bone Village, you will soon learn that you will need a "luna harp" in order to 
proceed through the forest. [!] o Talk to the person sitting nearby the 
entrance. He will explain to you that in order to find the luna harp, you will 
need to proceed with the "hakkutsu", which is the procedure in which the 
explosives are set to loosen the area you wish to search and dig through. You 
will be given choices: Top Choice -> Request for a "hakkutsu". Middle Choice -> 
Request to purchase items. (the usual shop items) Bottom Choice -> Request 
nothing. [!] - Upon selecting the top choice, in request for the "hakkutsu", you 
will be given more choices: Top Choice -> Request to search for the Luna Harp 
specifically. Middle Choice -> Request to search for a pretty good 
item/treasure. Bottom Choice -> Request to search for a usual/normal item. (Go 
ahead & select the top choice, as you will need the luna harp to proceed through 
the forest. However, if you wish to search for other special items before 
proceeding on, please do so.) [Tip!] - There may be some special weapons or 
artifacts lying around deep within the ground.... o Upon selecting the choices 
for the "hakkutsu" procedure, you will need to move Cloud to the specific 
spots/areas you want the diggers to search. Press the [square] button once you 
have chosen your spot(s). [!] - Once pressing the [square] button & selecting 
your spot, you will be given choices: Top Choice -> Place the digger at that 
spot - (Cost: 100 gil) Bottom Choice -> You do not need anymore diggers - you 
are done. - Upon finally setting up the specific locations of your diggers, 
press the [square] button once more to initiate the explosives. - Then go to one 
of the diggers & press the [square] button to choose the specific spot you want 
the digger to search through the night. (Note: you can only choose 1 digger to 
search) - In the morning, there may/may not be an item in the treasure box, 
located near the entrance. If you are trying to obtain the luna harp, it may 
take some time & patience before finding it. [Tip!] - (Although it is not 
certain if the location of the luna harp is randomized for each person's game, I 
had eventually found the luna harp nearby the left side of the tent above.) o 
Upon obtaining the luna harp, proceed through the forest. [TIp!] - (In the 
forest, a summoning materia orb will be floating about. It may blend within the 
forest, so make sure to look closely. Act quickly & grab it when you see it, for 
it will be moving from one side to another.) o Battle your way through - head 
towards the shell village. [31.]---[ Shell Village - Aerith.... ] o Upon 
arriving within the shell village area, you will notice that the path is further 
split into 3 separate paths. [!] o Explore the areas. Go to the shell house of 
the path on the upperright region - you will be given a choice: Top Choice -> 
Rest for the night. Bottom Choice -> Do not rest. (You will need to choose the 
top choice in order to proceed.) o A brief sequence will follow - Cloud will 
sense the presence of Aerith & Sephiroth.... o Leave the shell house & head 
towards the central path. Within the shell structure, a new path will be 
revealed, leading down the the very depths... o Upon finding Aerith, a sequence 
will follow..... (...Aerith...) (;.;) o As Sephiroth leaves the scene, prepare 
for a battle against a subboss. (...as the tragic events unfold, Cloud soon 
realizes that there lies a part of him that is not of his "true self"....a part 
which had given Sephiroth the black materia....and...a part which would have 
killed Aerith if it had not been for Barrett and Tifa...) [!] o As the tragic 
sequence ends, a message will pop up, informing you that DISC 1 has ended. You 
will be given a choice: Top Choice -> Save your game right now. Bottom Choice -> 
Do not save your game now. (I will leave this choice up to you) 
======================================================================== 
EDITOR'S NOTE: And so, the 1st CD of your epic saga has come to its 
conclusion....You may be wondering what will come of the planet, now that 
Sephiroth has the power to summon the legendary "meteor" -- or perhaps you may 
be wondering what Rufus & the Shinra Corp have under their corrupted sleeves in 
dealing with Sephiroth....and what about the infamous Taaks? Only time will 
tell, as the answers to such questions lies within those 2 remaining CDs.... 
Well, what are you waiting for?! Hurry up and place that 2nd CD into your psx!! 
(^o^) ======================================================================== [ 
FFVII Walkthrough : DISK 2 ] 
======================================================================== o 
Proceeding to leave, follow Sephiroth through the shell valley and past the 
caves. Eventually, you will reach outside on top of the glacier regions. o Head 
to the village of GlacierLodge, towards the peak of the mountains. [1.]---[ 
Village of GlacierLodge ] o Upon arriving in the village of GlacierLodge, talk 
to the people and explore the buildings. o Go to the house located towards the 
eastern region of the village. (Nearby the area where the 2 children are 
building the snowman) [!] - You will find a map of the glacier regions posted on 
a wall. If you search on it, you will be given a choice: Top Choice -> Look at 
the map. Bottom Choice -> Take the map. (You may want to actually take the map, 
as you will find it extremely useful during your upcoming journeys.) [!] o Walk 
towards the very northern end of the village and talk to the person walking 
nearby. He will warn you not to proceed on through the path - you will be given 
choices: Top Choice -> Ignore him and go through the path regardless. Bottom 
Choice -> Thank him for his kind words of wisdom. (Choose the top choice - a 
brief sequence will follow.) o As Irina (from the Taaks) and the two Shinra 
guards enter the scene, she will stop you from going any further and will accuse 
you for what Sephiroth has done to Tsuon back at the ancient ruins. She will 
even attempt to take a swing at you! (^o^) [Tip!] - As the conversation ends, 
Irina will attempt to take a swing at you. Press [right] or [left] on the 
directional button and you will be able to avoid her swing, resulting in her 
rather hilarious exit out of the village. o Now head over to the little house, 
located within the central region of the village (the house with the little 
boy). Talk to the little boy and he will offer to give you his Snowboard. Go 
over & pick up the snowboard. [2.]---[ Snowboarding Down the Hill ] o Now that 
you have obtained the snowboard, you can now proceed on through the path, 
located towards the very northeastern end of the village. o Ok - the wind is 
gently breezing, the sun is shining brightly, and the weather could not be any 
better. Well, what are you waiting for? It is time to snowboard down that 
hill!!! (^o^) [Tip!] - Here are the controls: o Press [right] and [left] on the 
directional pad to maneuver your controls. o Press the [X] button to jump. The 
longer the [X] button is held, the longer Cloud will stay in the air. o Press 
the [L1] or [R1] buttons accordingly to sharply shift over to the direction 
desired, while holding down on the directional pad. For example, holding [right] 
and pressing the [R1] button will maneuver Cloud to sharply curve over towards 
the right. o Press the [square] button to slow down & brake. o Upon reaching the 
end of your snowboarding fun, remember to use the map by pressing the [square] 
button to navigate your headings and destinations. [3.]---[ Snowy Turrain - The 
Journey Through ] o The main objective here is to reach the red check point, 
marked on the map. There are many possible routes you can take in reaching there 
-- along the way, you may come across certain areas or caves that contain 
special items or...... o Upon nearing the region of the red check point (marked 
on the map), you will encounter a snowy area that seemingly has no ends. [Tip!] 
- When the blizzard clears away, use that momentary amount of time to make your 
move & run. As you proceed on running, press the [circle] button to leave post 
marks as a trail behind you, so that you will not easily lose your course of 
direction. Leaving these trails of post marks behind you may be necessary, as 
you may notice that the ground rotates around when the blizzard covers the 
screen. o Once you have managed to clear this particular region, you will arrive 
in a mountainous area where you will find a little house just to the right. o 
Enter the house - You will finally be able to replenish your characters and save 
your game. Talk to the old man - he will shortly explain to you that you will 
need to maintain your body temperature at a stable condition in order to proceed 
climbing the mountains up ahead. o After resting & replenishing your characters, 
leave the house - A brief sequence will follow. o Head towards the upper 
northern end of the path, leading up to the mountainous cliffs. Climb up the 
cliffs & make your way through the caves. o--> NOTE: You will notice the 
temperature gauge on the lower lefthand corner, fluctuating up & down. You will 
need to rapidly tap the [square] button to raise & maintain a stable body 
temperature so that you can proceed on climbing. If your body temperature 
decreases beyond 25 or so, Cloud will collapse and you will find yourself back 
at the little house. So, a good stategy in this particular situation would be to 
tap the [square] button until you can maintain a body temperature degree of 38 
of so. Then quickly rush over to the cliff wall & starting climbing up hastely. 
Upon reaching each platform, repeat the process of raising the body temp & 
quickly climb the cliffsides. As you climb, from time to time you will come 
across choices as to the specific directions you can head towards (ie. right, 
left, up, down). [Tip!] - Within the 1st cave, you will need to push a boulder 
in order to open up another passage... - Within the 2nd cave, all four ice 
blocks must be broken off to fit in the holes below... - Within the 3rd cave, a 
subboss awaits you... ...Left Head is weak against normal attacks. ...Right Head 
is weak against magic attacks. o Upon finally arriving at the peak of the 
mountain, a brilliantly sequenced CG will follow. o Proceed on down the path 
towards the inner core of the crater. If you do not have Tifa in your party 
already, she will enter the scene and insist on joining you. [Tip!] - To pass 
through the 1st energy barrier, you will need to time your course of action 
carefully -- watch for the energy barrier to become lighter in its 
transparency... - To pass through the 2nd energy barrier, you will have to keep 
an even more careful watch on your timing, as there are now TWO separate energy 
waves fading in & out at different rhythms... [4.]---[ The Great Awakening - 
"Meteor"... ] o Upon encountering Sephiroth, prepare to battle against a 
subboss. o Tifa will shortly urge you to have one of the other characters hold 
onto the black materia, as Cloud fears that he may once more lose control of his 
"true self". [!] - Talk to Red XIII - he will be willing to take hold of the 
black materia and guard it as the others head off to confront Sephiroth... You 
will be given a choice: Top Choice -> Give the black materia to Red XIII. Bottom 
Choice -> Do not give the black materia to Red XIII. (Unfortunately, the 
sequence of events are set up so that none of the others would be willing to 
guard the black materia - thus, incidently (and so conveniently for the 
programmers) Red XIII comes out as the only actual selectable character to give 
the black materia to.) o Proceed on through the 3rd energy barrier (this one is 
a killer). o Upon eventually managing to get through the 3rd energy barrier, a 
series of sequences will shortly follow, as the scenery will suddenly alter to 
Cloud's "flashbacks" recreated by Sephiroth... (...as you seemingly find 
yourself within the town of Niburuhelm, once home to Cloud & Tifa, it soon 
becomes clear that you are re-experiencing the very moment upon which Sephiroth 
& Cloud had first arrived in Niburuhelm 5 years ago -- but something is 
different....it was not Cloud....) (...the scenery will soon again alter -- to 
the very moment upon which Sephiroth had bestowed the unfortunate fate upon 
Niburuhelm 5 years ago, as the town stood there in utter devastation... ...and 
yet again, it was not Cloud...) (...the scenery will once again alter -- as 
Sephiroth enters the scene, it is soon revealed to you that these "recreated" 
memories are in fact the actual reality to which had preceded in history... 
Everything that Cloud remembers....about being with Tifa...about the incidents 5 
years ago...about even becoming a "1st Class" Shinra soldier....everything -- 
only mere false creations implanted within his mind...) (As the course of events 
follow, Cloud - completely lost within his struggle to regain his "true self" 
and reality - retrieves the black materia from Red XIII...it is at this very 
moment, upon which it becomes clear that the Cloud they see now, is seemingly 
one of Hojou's "creations" as a result of the Jenova Project...) (The summoning 
of the legendary "meteor" has been finally begun...) [5.]---[ Inside the Shinra 
Airbase ] o Upon awakening within the Shinra's airbase, talk to Barrett - a 
brief sequence will follow. Rufus will enter the scene to inform you of your 
sentence for execution, as you are held evidently responsible for the summoning 
of the meteor. Follow Tifa and the Shinra guard. o As Tifa is taken to the gas 
chamber, a sequence will follow. (You will soon learn that the Shinra airbase is 
being attacked by the "Weapon" - the legendary guardian monster of the planet, 
which was awakened by the great summoning...) o Cait Sith will come to your 
rescue! Upon battling the guards, head over to the gas chamber door. (A 
brilliantly sequenced CG fmv will follow, as the scene will briefly switch over 
to the battle against the "weapon".) o As Barrett will not be able to open the 
gas chamber door, you will need to temporarily leave her behind. Head on out of 
the airbase corridors and battle your way through. o You will find Yuffie - 
disguised as a news reporter - on the upper level of the airbase. She will urge 
you to head towards the airport region of the base. o Go to the airport - 
towards the location of the airship. (The scene will then switch over to Tifa.) 
o In this particular situation, the main objective is to get Tifa released from 
the chair, using the buttons to control her movements. [Tip!] - Here are the 
controls: o Press the [triangle] button to move her head. o Press the [square] 
button to move her right hand. o Press the [circle] button to move her left 
hand. o Press the [X] button to move her legs. o Note: You will need to use the 
combination of two buttons or movements in order to accomplish certain other 
movements. (ie. Pressing [X]+[triangle] to grab the key from her legs.) o After 
managing to get Tifa released from the chair, you will need to find a switch in 
the room to turn off the gas. Search the chamber door afterwards - a brief 
sequence will follow. o Upon climbing out of the gas chamber, proceed on heading 
down towards the edge of the cannon. (far northern region of the screen) (You 
will notice that a hand-icon will pop up over Tifa, to help you keep track of 
where she is, as she heads further and further into the distance.) o Reaching 
the very edges of the cannon, a sequence will take place between you and 
Scarlet, one of the head officials of the Shinra corp. Prepare to battle it out 
against Scarlet in a match of.... ....SLAPPING! (^o^)! [Tip!] - Within this 
battle of slapping, you will need to quickly tap the [circle] button. (As 
Scarlet & the Shinra guards begin to close in on Tifa, head towards the very 
edge of the cannon, upon which one of the most spectacular scenes of rescue will 
take place.) [6.]---[ Inside the Airship "Highwind" ] o Now aboard the airship, 
head down to the main control room, where you will find everyone (with the 
exception of Cloud) there. Talk to everyone. (In the course of the 
conversations, Red XIII will suggest that you head to an island where the 
"lifestream" is flowing.) [!] - You will need to also talk to the pilot at the 
front controls in order to initiate navigating the airship. When talking to him, 
he will give you a choice: Top Choice -> Proceed on navigating the airship. 
Bottom Choice -> Do not navigate the airship yet. [Tip!] - Here are the controls 
for navigating the airship: o Use the directional key pad to maneuver & control 
the direction of the airship. o Press the [circle] button to move. o Press & 
Hold the [square] button to strife. o Press the [R1] button to turn right. o 
Press the [L1] button to turn left. o Press the [triangle] button to switch back 
to the inside of the airship. o Press the [X] button to land on the ground. (you 
must be hovering over clear land) o Press the [select] button to enable/disable 
the map. o Your task now is to head towards the village of Mideel, located 
within a small island of the southeastern region of the map. [OP!] HOWEVER, 
before continuing on with the normal routine of your | saga, I will now 
sidetrack to an optional event which will take | place yet again in Yuffie's 
hometown -- so, what this means is that | you will need to have found Yuffie 
already. If you have not found | Yuffie yet or plan to recruit her later in the 
game, you can skip | over this optional event section & come back to it later. | 
This particular optional event deals with Yuffie's relational | situation with 
her father... | [OP!]---[ Town of Uutai - Back in Yuffie's Hometown ] o--> NOTE: 
You MUST have Yuffie in your battle/traveling party for the duration of this 
particular optional event. o Upon arriving in the town of Uutai, head towards 
the high temple, located within the far northwestern region of the town. (the 
tallest temple there) [!] o Entering the high temple, talk to the person there - 
He will recognize Yuffie and will ask her if she is ready/prepared to face the 5 
levels of challenge within the high temple. You can respond: Top Choice -> "Of 
course you are ready." Bottom Choice -> "Of course not!" (Choose the top choice 
to face the challenge that awaits Yuffie) [Tip!] - The objective of this high 
temple is for Yuffie to battle through each of the 5 levels within the temple. 
On each level, there will be an opponent awaiting your challenge. - Your 
Opponents: o 1st Floor: Gooriki (3000~hps) o 2nd Floor: Sheik (4000~hps) o 3rd 
Floor: Chehoff (5000~hps) o 4th Floor: Staniff (6000~hps) o 5th Floor: Godo 
(10000~hps) o Once confronting & defeating Yuffie's father, Godo, you will 
shortly obtain the "leviathan" summoning materia orb. (Within the following 
sequence, Yuffie manages to open her father's eyes & heart to reason and to 
understand the amount of constraint he has placed upon their village -- Godo 
soon comes to realize that his better judgement & sense of order was clouded 
when he had lost the war long ago...) o Your task here is done -- at least for 
now. There is yet another optional side event here as well, taking place within 
the mountains high above, BUT I will come back to this later on, as you will 
first need to obtain a special artifact in order to proceed... o Leave the 
island & board your airship once more. (And now, back to the normal routine of 
game....) o Head towards the village of Mideel, located within a small island of 
the southeastern region of the map. [7.]---[ Village of Mideel ] o Upon arriving 
in the village of Mideel, explore the town. A sequence will soon follow - You 
will soon learn of Cloud's presence within the village! -- however..... (...it 
shortly becomes clear that as a result of being exposed to such massive amounts 
of mako energy that had preceded during the great summoning of the "meteor", 
Cloud has suffered from a severe condition of memory loss to such a degree that 
he no longer can realize his own identity....his own reality....) (As the course 
of events follow, Tifa will decide to stay behind with Cloud in the village -- 
Meanwhile, returning back to your airship, Cait Sith will inform you of the 
Shinra's plans to obtain the "Huge Materia" which would eventually bestow upon 
them a destruction force of such magnitude that would destroy not only the 
meteor but also anyone who would ever oppose the Shinra Corp.) (In an 
unsuspected turn of event, Cid will be chosen to become the leader in place of 
Cloud for the mission. (^o^)! o Controlling Cid, head towards the Operations 
Room & talk to the person inside to choose the remaining characters to take 
along with you. Head back to the main control room & navigate the airship. o 
Your task now is to head towards the makoro complex located near North Corel, in 
pursuit of stopping the Shinra Corp. (In case you may have forgotten the 
location of North Corel, it is the rural village just nearby the Gold Saucer.) 
[8.]---[ North Corel Makoro - Train Sequence ("Huge Materia" #1) ] o Upon 
arriving in the rural village of North Corel, proceed on through the other 
entrance (connected from the long bridge) and battle your way through to the 
Makoro complex. The train sequence will follow. o As you manage to find a train 
to chase after the Shinra, your objective now is to catch up to their train & 
board it, battle your way up through to the main control, and stop the train 
before it crashes through the village of North Corel -- This must be completed 
within the given 10 minutes. [Tip!] - In catching up with the Shinra train, Cid 
must quickly pull the 2 levers back & forth, in a steady motion repeatedly. o 
Press the [triangle] button to pull the right lever. o Press [up] on the 
directional key pad to pull the left lever. (So, in other words, you will need 
to quickly tap [up], [tri], [up], [tri], [up], [tri] - over and over in a steady 
yet fast motion) (The faster you press them, the sooner you will begin to catch 
up with the train) - Once you board the Shinra's train, battle your way up 
through to the controls. In stopping the train, you will need to quickly tap: - 
[Up]+[Triangle] - [Down]+[X] - Press the [circle] button to clear the messages 
(For those of you who are still not completely sure what to do to make the train 
stop, simply bashing all the buttons will also work too. (^o^) o This train 
sequence has 2 separate outcomes: [1] If you managed to stop the train from 
crashing through the village of North Corel, you will get - The Huge Materia - 
free night stay at the inn to rest & replenish characters - "Ultima" Materia Orb 
(^o^)! [2] If you could not stop the train in time & it crashes through the 
village, you will get: - The Huge Materia - a lot of dead people on your hands 
(;.;) o Your task here is done - board your airship & head towards the "Condo 
Fort" - the fort with the large golden condo sitting on the peak. [9.]---[ 
Battle at Condo Fort - ("Huge Materia" #2) ] [!] o Upon arriving at the condo 
fort, talk to the guard standing outside. As he will request for your assistance 
in battling the Shinra army, you will be given a choice: Top Choice -> Refuse 
his request. Bottom Choice -> Agree to assist him. (Choose the bottom choice) o 
Talk to the old man sitting at the table - he will explain the situation to you 
regarding the upcoming battle against the Shinra army. (You soon come to learn 
that there lies a powerful materia orb within the area just below where the 
golden condor stands - the very reason for which the Shinra Corp has begun 
attacking. And so, your task now is to battle against the Shinra army as you 
take role as a commander over a fleet of an army & position them as you would in 
any war simulation game.) o Proceed on up the ladder/stairs and talk to the 
person watching over the area -- he will explain to you the specific 
instructions and tactics for battling the Shinra Army within this little 
war-simulation mini game. [!] o You will soon be given choices regarding the 
specific topics of the battle tactics: Top Choice -> Ask about the objectives in 
winning. 2nd Choice -> Ask about the specific info on the enemy troops. 3rd 
Choice -> Ask about the specific info on your army troops. 4th Choice -> Ask 
about the money supply reserved for your army. 5th Choice -> Ask about other 
topics. Bottom Choice -> Ask no more - end conversation. [!] o Once choosing the 
bottom choice to ask no more questions, you will then be asked if you are 
prepared/ready: Top Choice -> You are not prepared/ready yet. Middle Choice -> 
You are prepared/ready. Bottom Choice -> Ask him about the specific topics once 
more. (Choose the middle choice once you are ready to initiate the war 
simulation/battle) [Tip!] - Here are the controls (prior to battle): o Use the 
directional key pad to position your troops. o Press the [circle] button to 
choose the type of troop. o Press the [X] button to recall your previous 
decision. Also press the [X] button to finalize your setup to attack. [!] - Top 
Choice -> Begin war. Bottom Choice -> Do not begin war. - Here are the controls 
(during battle): o Use the directional key pad to select the troop to command. o 
Press the [circle] button over the specific troop to give it 
instructions/command. o Press the [X] button to recall your previous decision. o 
Press the [start] button to pause the game. o Press the [select] button to bring 
up the help window. o Press the [R1] or [R2] button to speed up the battle. o 
Press the [L1] or [L2] button to slow down the battle. - The main objective of 
this mini-war simulation game is to battle your way through past the enemy's 
lines and defeat all incoming enemy troops. o--> NOTE: During in midst of the 
battle, you can recruit more troops - just simply click on any open space within 
side of the battle field and select the specific troop you wish to 
purchase/recruit. - Should you lose the war-simulation battle, prepare to battle 
against a subboss, in the normal battle sequence style. o Upon winning/losing 
the war-simulation battle, a brief sequence will follow. Head outside towards 
where the condor egg hatched. Make sure to pick up the "Phoenix" summoning 
materia orb. o Heading back inside, talk to the old man sitting at the table 
once more - he will give you the "Huge Materia". (In the course of the 
conversation, you soon learn that the old man had the huge materia all along - 
and despite the little mispresumption, it soon becomes clear to you that the old 
man needed your assistance not for the reason of keeping the Shinra army from 
obtaining the huge materia, but rather for the very reason of 
protecting/preserving the condor egg's life.) o Your task here is done - board 
your airship once more. Head back to the village of Mideel. (where Cloud & Tifa 
are) [10.]---[ Back in the Village of Mideel ] [^o^]! o Upon arriving in the 
village of Mideel, explore the various | shops & merchant stores - you will have 
noticed (if not already) [OP!] | the little white chocobos running around within 
the shops. | | If you follow the specific sequences listed below, you will be | 
able to obtain the "Fuuin" materia orb! | | o First you will need the "Mimetto" 
plant food prior to | proceeding, which can be bought from Gren-Gren at the 
chocobo | farm for 1500 gil each. | o Upon purchasing the "Mimetto" plant food, 
go ahead & talk to | the little white chocobo running around. | | [!] You will 
be given a choice: | Top Choice -> Give it the "Mimetto" plant food. | Bottom 
Choice -> Do not give it anything. | | o Proceeding to choose the top choice 
(give it the plant food), | you will be given another set of choices in petting 
the little | white chocobo: | Top Choice -> Pet its feet area. | 2nd Choice -> 
Pet its stomach. | 3rd Choice -> Pet its throat. | 4th Choice -> Pet its belly. 
| 5th Choice -> Pet its ears. | 6th Choice -> Pet its underwings. | | o 
Proceeding to choose the 5th choice (the side of its ears), | you will now 
obtain the "Fuuin" materia orb! | [^o^]! | o There is also yet another hidden 
item you can obtain in this | village. Go to the weapons shop. [OP!] | | o In 
the weapons shop, you will notice a door towards the back. | Search the door - 
you will need a key to possibly open the door. | | o Leave the shop & head 
towards the far left area, where the | old man is standing outside. Search 
around the area just behind | where the old man is standing -- you should hear a 
"clicking" | sound soon. | | o Search that area of the "clicking" sound - you 
will find an | old, rusted key! Head back to the weapons shop. | | [!] Try to 
use the rusted key on the door. | You will be given choices: | Top Choice -> Use 
the rusted key. | Bottom Choice -> Do not use the rusted key. | | o Go ahead & 
use the key (top choice). | | [!] As you find that your rusted key broke, the 
store owner | will ask what happened - you can respond: | Top Choice -> Try to 
lie your way out. | Bottom Choice -> Tell the truth & apologize. | | (You soon 
learn that the "door" was no more than a mere | painting on the wall! - (^o^)! | 
| o You will now obtain the "Ring of the cursed" artifact! | o--------o o 
Proceed to the village hospital - talk to Tifa. A sequence will follow. o Head 
outside - prepare to battle against the "weapon". A cg fmv sequence will soon 
follow. [11.]---[ Tifa & Cloud: Within the Lifestream.... ] (Upon falling into 
the depths of the lifestream, Tifa will find herself within Cloud's struggles to 
find his true "reality"...) o Talk to each Cloud - each one represents a part of 
Cloud's fragmented memories... (You soon learn that it was not Cloud who had 
returned to Niburuhelm with Sephiroth as the "1st class soldier" - Tifa had 
awaited for his arrival...but never saw him. Ashamed for not becoming the 
soldier that he had hoped to be, Cloud could not reveal himself to Tifa - but 
even this being so, it soon becomes clear that Cloud had still kept his promise 
to look after Tifa to the very end...) o Upon returning back to the airship, 
your next task is to obtain the huge materia #3, located within the depths of 
the ocean makoro of Junon. [12.]---[ Junon - Huge Materia #3 ] o Head towards 
the Junon area (the area of Shinra cannon airbase). o Talk to the Shinra guard 
standing in front of the elevator gate - choose the top choice to agree in 
paying 10 gil for passage through. Activate the elevator upon entering. o Make 
your way through the Shinra airbase complex and head towards an underpass (with 
the shinra army group) which will lead to the ocean makoro. o Battle your way 
through - upon eventually finding the huge materia, you will encounter Reno (of 
the Taaks). Prepare to battle against a subboss mech-robot. o Head towards the 
submarine & battle against the Shinra guards. [Tip!] - Make sure to pick up the 
treasure chest items located just around the submarine - one of them will 
contain a special item that will be necessary for a side event later on in the 
game. o Upon entering the submarine, head towards the main control room. [!] - 
Search the chair - you will be given a set of choices: Top Choice -> View the 
navigational instructions Middle Choice -> Sit in seat Bottom Choice -> Leave 
everything alone o Your task now is to navigate the submarine & destroy all 
incoming enemy submarines and importantly, destroy the red submarine carrying 
the huge materia! You will have a time limit of <10 minutes>. [Tip!] - Here are 
the controls to navigate the submarine: - Use the directional pad to maneuver 
the submarine - Press the [triangle] button to shift upward - Press the [X] 
button to shift downward - Press the [square] button to fire torpedo - Use the 
radar sensory map to coordinate your attacks o Once ready to battle the enemy 
submarines, choose the middle choice to sit in the seat. Finally, choose the 2nd 
choice to engage. o After defeating the red submarine, you will soon learn that 
the Shinra corp have obtained the last huge materia & taken it to the Rocket 
village. o Your task now is to head towards the Rocket village, stop the Shinra 
army & obtain the huge materia #4. [Tip!] - Before heading out to the Rocket 
village, board the submarine & search the ocean depths for the red submarine 
that you sunk - you can obtain the 3rd huge materia. - Although optional for 
now, there is also the shell key that is hidden within the depths of the ocean 
cavern. There is also another sunken submarine, where you can obtain several 
useful artifacts. [13.]---[ Rocket Village - Huge Materia #4 ] o Upon arriving 
in the Rocket village, head towards the rocket - prepare to battle against Rudo 
(of the Taaks) and the shinra guards. o Head to the main control room. You will 
soon learn that the Shinra corp had planned to use the huge materia incased 
within the rocket against the meteor. o As the rocket heads within a collision 
course towards the meteor, you must now obtain the huge materia #4 - Enter the 
passcode required to release the huge materia. [Tip!] - The passcode consists of 
pressing 4 buttons on your controller pad. You must input the correct sequence 
of buttons. Passcode: [Circle], [Square], [X], [X] o Upon boarding the airship, 
Red XIII will suggest going to the cosmo canyon & talking to Boogen-Haagen. 
NOTE: If you have not obtained the huge materia #3 from the sunken submarine 
already, do so before going to the cosmo canyon. [14.]---[ Cosmo Canyon ] o Head 
to the Cosmo Canyon and talk to Boogen-Haagen. It will soon be decided to head 
towards the shell village, where Aerith had confronted Sephiroth. Boogen-Haagen 
will insist on joining you on this particular mission. Cloud will leave all four 
huge materias within the room. [!] - In approaching each huge materia, you will 
be given choices: Top Choice -> View the huge materia closer. Middle Choice -> 
Leave the huge materia alone. Bottom Choice -> Leave room & head down. [Tip!] - 
Each huge materia represents a specific type of special materia. In order to 
obtain the special materia(s) formed from each huge materia, you must have 
"mastered" or obtained the required materia orbs. HUGE MATERIA (color) | 
PRODUCES | REQUIREMENTS 
---------------------------------------------------------------- Blue | Bahamut 
Eishiki | Must have Bahamut materia & | Materia | Bahamut Kai materia 
---------------------------------------------------------------- Yellow | Master 
Command | Must have all 13 command materia | Materia | at "master" level 
---------------------------------------------------------------- Red | Master 
Shookan | Must have all 16 shookan/summoning | Materia | materia at "master" 
level ---------------------------------------------------------------- Light | 
Master Mahoo | Must have all 21 mahoo (spell) Green | (spell) Materia | materia 
at "master" level 
---------------------------------------------------------------- Note: Come back 
to this room whenever you are ready to obtain the special materia from any one 
of the huge materia and have met the specific requirements. o Upon boarding the 
airship, head towards the shell village. [14.]---[ Shell Village ] o Head within 
the left side cavern of the shell village - a sequence will take place. Note: 
You will need to have already obtained the shell key, located within the depths 
of the ocean caverns. (You soon learn that in time it will be the planet that 
will decide the very fate of all life, whether to be healed by the mystical 
"holy" of the white materia or to face the utter devastation of the meteor... 
Within the carved ancient writings, it is revealed to you of a "key" and a 
"orugouru". Boogen-Haagen will then suggest to use the shell key that you had 
found within the depth of the ocean - as a result, it will release the mystical 
waterfall revealing an image screen interface... Cloud soon becomes to realize 
that Aerith had known all along what had to be done...and at the cost of her 
very life...) o Upon leaving the scene, Cloud will receive a call from the other 
characters (Cait Sith), informing him of Rufus' (president of Shinra corp) 
intentions to use the Jenon canon to destroy Sephiroth, with the power released 
from all the makoro of Midgar. o Leave the shell village & head towards Midgar. 
A sequence will follow - the "Weapon" has risen & approaching Midgar! Head 
towards Midgar & wait nearby the shores to confront the "weapon". A CG sequence 
will follow. o Head towards the crater within the glacier mountains - another 
sequence will follow. (Within the midst of the uprising from the damage 
inflicted upon by the "weapon", overwhelming the stability of the makoro complex 
in Midgar, the scientist Hojou places Midgar in further danger, overloading the 
makoro & planning to use its energy for his own twisted purposes with 
Sephiroth...) o And so, your task now is to head back to Midgar & stop Houjou. 
[15.]---[ Midgar : The Battle Within... ] o Head towards Midgar - before 
dropping down to the surface, you will be prompted to choose if you wish to 
change your member party. [!] - You will be given these choices: Top Choice -> 
Yes : Change your member party characters. Bottom Choice -> No : Leave the 
member party as is. o Follow Cait Sith - talk to Cait Sith when you are ready to 
battle your way through the underground complex & tunnels, leading to the Makou 
Canon. [!] - Within the underground train tunnels, you will eventually be 
confronted by the Taaks (Leno, Irina, & Rudo). You will be given a choice: Top 
Choice -> Engage the Taaks in a battle. Bottom Choice -> Choose not to battle 
against the Taaks. (I will leave this option up to you) o Upon reaching near the 
makou canon area, prepare to battle against Haidekka & Scarlet and their massive 
robot. o Battle your way up towards the makou canon - you will soon confront 
Hojou, whom you will soon find out that he was actually Sephiroth's biological 
father during the Jenova Project - Prepare to battle Hojou. o After managing to 
defeat Hojou from engaging the makou canon, you will return to the airship once 
more, following with a sequence of conversational events. (As it soon becomes 
clear that there lies only 7 days left before the oncoming of the meteor, Cloud 
insists for each character to discover & realize their true reasoning for 
fighting...whether if it is for the planet or for the future of all life...or... 
...or rather is it for a personal reason? And so, he asks that each person to 
return to their origin to make sure of their true reasoning for fighting, as he 
states that one cannot fight without realizing the true reasoning for one's 
actions...) o Once everyone is found to surprisingly return, your final mission 
is set - to battle against Sephiroth to the very end... [!] o You will soon be 
informed that DISC 2 has ended - You will be given a choice: Top Choice -> Save 
your game right now. Bottom Choice -> Do not save your game now. 
======================================================================== 
EDITOR'S NOTE: And so, the 2nd CD of your epic saga has finally come to an end - 
the only thing left now is for your final confrontation against Sephiroth, in 
hopes of stopping the oncoming of the mystical meteor... As you will soon find 
that your journeys are almost at an end, perhaps you may want to consider 
uncovering the many hidden secrets & events that awaits you throughout ffvii 
before heading out to face your final mission - ...perhaps, breeding your own 
golden chocobo in order to obtain the infamous "Knight of Round" summoning 
materia orb...or perhaps mastering the levels of your materia orbs to gain the 
special "master" materias... Well, what are you waiting for?! Hurry up and place 
that 3rd CD into your psx!! (^o^) 
======================================================================== [ FFVII 
Walkthrough : DISK 3 ] 
======================================================================== o As 
the 3rd CD is primary reserved for your final battle against Sephiroth, here are 
some tips that may help you along your way to the end: - In battling through the 
inner caverns of the last dungeon to Sephiroth, the first two areas may come as 
a little confusing to get down to the bottom, as there are some areas of the 
screen that blend end well with the rendered background and may be rather hard 
to distinguish as accessable areas. - Within the depths of the inner caverns, 
you will eventually come across a point where all your characters will gather 
together to split into 2 groups. Choose the specific characters you want to head 
either to the right path or the left path. - There are many special materia orbs 
that are hidden throughout the inner caverns. Here are some that you may want to 
espcially look for: o Command Counter : Enables character to counter enemy's 
attack with the combined counter materia o Subete Zentaika : Enables all of 
character's materia and attack/defense abilities to affect multiple targets o 
Shield : Mahoo (spell) materia that casts a combination of both "Barrier" & 
"MaBarrier" effect o HP Kyushu : Allows the combined mahoo (spell) materia to 
drain a portion of the enemy's HP values as well o Save-Point Item : Allows you 
to create a save-point flag in any location, allowing you to save your game at 
the most critical point of your journey. - When confronting Sephiroth, you will 
have the option of switching between the group parties between each round. If 
your main group party is powerful enough, you will easily find that there really 
is no need to switch between the groups. 
======================================================================== [ FFVII 
Info, Reference & Database Web Sites ] 
======================================================================== o 
http://www2.gol.com/users/mamiya/page.f/ff7/ (FF7 Data Base Site) - NOTE: In 
Shift-JIS or EUC type jp font o http://133.13.65.71/index.html (FF7 Ultimate 
Faq) - NOTE: In Shift-JIS or EUC type jp font o 
http://www.alg.tctice.toyota-ct.ac.jp/~masaya/ff7.html (FF7's World) - NOTE: In 
Shift-JIS or EUC type jp font o http://www.threeweb.ad.jp/~yusuke/FF7/index.htm 
(FF7 - Yusuke Factory) - NOTE: In Shift-JIS or EUC type jp font o 
http://www.dragonfire.net/~sato/ff7hp.htm (FF7 Homepage - Yukiyoshi Ike Sato) o 
http://www.phonet.com/~crow/ff7/import/chocobo/guide.html (Chocobo Walkthrough) 
o http://www.phonet.com/~crow/ff7 (Miranda Cafe's FFVII) o 
http://www.flash.net/~zeromus/StrategyGuide/ (FFVII Strategy Guide) o 
http://ucsub.colorado.edu/~nakao/illucia/ (Illucia, Final Fantasy V, VI & VII 
Web Page!) - Tatsushi Nakao [email protected] 
======================================================================== - [ 
REFERENCE SECTION ] - 
======================================================================== [ MAIN 
MENU ]: The control screen is one of the key elements in the game to which you 
must master in the course of your journeys - this includes some of the primal 
tasks such as equipting/customizing various materia orbs & weapons, configuring 
your game setup, using items, saving your game, and much MUCH more. This is the 
main control interface that you live & breath by within this game. o There are 
10 specific submenus within the main menu to which you must learn to master 
(from top to bottom): #1. [ Item ]: This will show you all the items you have 
obtained so far in the course of your saga. Note that this submenu will also be 
accessable during battle sequences. Within the Submenu, there will be 3 other 
submenus: - [ Use ]: This is the default selection within your submenu, in which 
you can use the various items/accessories. - [ Lineup ]: This option allows you 
to customize the order in which your items are organized. - [ Key Item ]: This 
selection window will show you all the "key items" you have obtained in the 
course of your journeys. These key items are used during the important 
sequences/events in the game. #2. [ Magic ]: This will show you all the magic 
spells/abilities your character(s) possess. Note that the specific magic spells 
are determined by the amount & type of materia orbs the character(s) are 
equipted with. Within the Submenu, there will be 3 other submenus: - [ Magic ]: 
This is the default selection within your submenu, showing you all the spells 
your character(s) can cast. If you have the "Cure" materia orb equipted, you 
will be able to cast the spell to replenish your characters during the normal 
"travel" mode as well. - [ Summoning ]: If you have any "shookan"/summoning 
materia orbs equipted, you will be able to view all the specific summoning 
spells your character(s) can cast. - [ Enemies' Ability ]: If you have the 
"Enemy's Ability" materia orb, you will be able to view all the specific 
spells/attacks you have gained from learning the various enemies that you have 
battled against. #3. [ Materia ]: This will show you all the materia orbs your 
character(s) are currently equipted with. Learn to master how to best equipt the 
materia orbs soon, as it will determine which spells your characters will be 
able to cast and the level at which the materia orbs will progress. #4. [ Equipt 
]: This selection will allow you to equipt the various weapons, armor, and 
accessories that you purchase/find in the course of your journeys. o--> Note 
that each weapon/armor has a specific attribute in determining the amount of 
materia orbs it can carry and in determining the level progression rate of the 
materia orbs it carries. As with the previous installments of the FF series, the 
specifications for each weapon/armor will be shown to you - use it to determine 
which weapon/armor is best suited for each of your character(s). #5. [ Status ]: 
This will show you the current specifications your character(s) are currently in 
- this includes the basic stats of your character(s)' strength, magic power, 
defense level, limit levels, luck, etc. #6. [ Lineup ]: This will show you the 
order & setup in which your characters will face against the enemies in battle. 
This includes their positioning - as in whether the character(s) will face the 
enemies from the front row or the back row. o--> Note that the character(s) 
positioned in the front row will have greater attack/strength power but will 
have decreased/lesser defense power. o--> Note that the character(s) positioned 
in the back row will have greater defense/evade level but will have 
decreased/lesser attack power. [Tip!]--> As a basic strategy rule in your battle 
sequences, have your lesser HP characters positioned in the back row and the 
greater HP characters positioned in the front. Also note that the amount of 
damage/effect from your magical spells have no relation with the positioning of 
your character(s). #7. [ Limit ]: This will show you all the special "limit" 
attacks your character(s) have learned in the course of your journeys. You will 
also notice that there are 4 specific "levels" categorized in the submenu. Each 
character can only use a specific limit level at a time. (ie. Level 1 limit 
only) In order to switch/set your character(s) to use the other limit levels, 
you must choose the top choice listed as "Set" and select the new level you 
desire. o--> Note that your character(s) must have learned the new limit level 
attacks before you can set to the new level. So, what this means is that your 
character(s) must first gradually learn the new limit level attacks in order to 
use them -- until then, the newer levels will be shaded out in your window. #8. 
[ Configuration ]: As with the previous installments of the FF series, this will 
allow you to customize the specific conditions of the game. (ie. message speed, 
stereo/mono, cursor, etc.) #9. [ PHS ]: This will allow you to switch between 
the various characters within you party. This can only be used at save-point 
flags and at the 3d land map mode. o--> Note that you must first have MORE than 
3 characters within your party in order to use the PHS. #10. [ Save ]: This will 
allow you to save your game. (duh) You can only save your game at save-point 
flags and at the 3d land map mode.
======================================================================== - [ 
TIPS & TRICKS : SECRETS OF THE TRADE ] 
- 
======================================================================== o----[ 
	
		
	
FFVII MATERIA (Orb) DATABASE ] Throughout your journeys within the world of 
FFvii, you will obtain various materia orbs that will bestow upon your 
characters the mystical ability(s) to cast magical spells, immunities from 
certain handicapp status, and various special attributions & effects. These 
materia orbs are specified within 5 categories: (1) Mahoo Materia (normal 
magical spells | color: lightgreen) (2) Shien Materia (support materia orbs | 
color: blue) (3) Dokuritsu Materia (additional abilities | color: pink) (4) 
Command Materia (additional commands | color: yellow) (5) Shookan Materia 
(summoning materia | color: red) (1) - [ Mahoo Materia Listing - 21 total, 1 
Special ] # | MATERIA | SPELL(S) | LOCATION(S) | 
------------------------------------------------------------------------- 1 | 
Hanoh | Fire, Fira, Faiga | Wallmarket, Costa Del Sol, | | | | Mideel, Condor 
Fort, etc. | 
------------------------------------------------------------------------- 2 | 
Reiki | Blizzard, Blizzara, | Wallmarket, Costa Del Sol, | | | Blizzaga | 
Mideel, Condor Fort, etc. | 
------------------------------------------------------------------------- 3 | 
Ikazuchi | Thunder, Thundara, | Wallmarket, Costa Del Sol, | | | Thundaga | 
Mideel, Condor Fort, etc. | 
------------------------------------------------------------------------- 4 | 
Daichi | Quake, Quara, Quaga | Costa Del Sol, Kaamu, etc. | 
------------------------------------------------------------------------- 5 | 
Doku | Bio, Biora, Bioga | Costa Del Sol, Kaamu, | | | | Shinra 68th floor, etc. 
| ------------------------------------------------------------------------- 6 | 
Jyuryoku | Gravity, Gravira, | Costa Del Sol, Mideel | | | Graviga | | 
------------------------------------------------------------------------- 7 | 
Kaifuku | Cure, Cura, Regene, | Midgar 5th area, wallmarket | | | Curaga | 
Mideel, Condor Fort, etc. | 
------------------------------------------------------------------------- 8 | 
Chiryu | Poisoner, Ethner, | Gongaga village, Kaamu, | | | Regist | Arujunon | 
------------------------------------------------------------------------- 9 | 
Sosei | Raise, Araise | Arujunon | 
------------------------------------------------------------------------- 10 | 
Fuujiru | Sleep, Silence | Arujunon | 
------------------------------------------------------------------------- 11 | 
Madowasu | Confuse, Berzerk | Cosmo Canyon | 
------------------------------------------------------------------------- 12 | 
Henshin | Minimum, Dodo | Cosmo Canyon, Gongaga vill, | | | | Mideel | 
------------------------------------------------------------------------- 13 | 
Jikan | Haste, Slow, Stop | Rocket village, Gongaga vil | 
------------------------------------------------------------------------- 14 | 
Barrier | Barrier, Mabarrier, | Rocket village | | | Reflect, Wall | | 
------------------------------------------------------------------------- 15 | 
Shometsu | Debarrier, Dispel, | Condor Fort, Mideel | | | Death | | 
------------------------------------------------------------------------- 16 | 
Ridatsu | Escape, Dejon | Rocket village | 
------------------------------------------------------------------------- 17 | 
Inseki | Comet, Cometeor | Shell village | 
------------------------------------------------------------------------- 18 | 
Fuuin | Freeze, Break, | Mideel (give "mimetto" food | | | Tornedo, Flare | to 
little chocobo) & choose | | | | to pet chocobo's ear | | | | - refer to 
walkthrough 2CD | 
------------------------------------------------------------------------- 19 | 
Full Care | Full Care | Cosmo Canyon Item Shop | | | | - back room area | 
------------------------------------------------------------------------- 20 | 
Shield | Shield | In last dungeon, upper left | | | | area of 2nd screen | 
------------------------------------------------------------------------- 21 | 
Ultima | Ultima | During North Corel village | | | | train event to get huge | | 
| | materia | 
------------------------------------------------------------------------- Sp | 
MASTER | Every single materia | You must have obtain all 21 | | MAHOO | spell 
listed in game | materia orbs, all max level | | | | and go to huge materia room 
| | | | in Cosmo Canyon. | 
------------------------------------------------------------------------- (2) - 
[ Shien Materia Listing - 13 total ] NOTE: Shien Materia orbs must be used in 
combination with a normal mahoo (spell) materia in order to work properly. Make 
sure that the materia line on your weapon/armor is connected so that the shien 
materia can take effect with the mahoo (spell) materia. # | MATERIA | EFFECT(S) 
| LOCATION(S) | 
------------------------------------------------------------------------- 1 | 
Zentaika | Enables the combined | Shinra 63rd floor | | | mahoo (spell) materia 
to | "C" coupon, Condor Fort, | | | effect multiple enemies | Gold Saucer 
Snowboard | | | | arcade prize, Red XIII | 
------------------------------------------------------------------------- 2 | 
Zokusei | | Shinra 62nd floor, | | | | Niburuhelm mountains | | | | | | | | | 
------------------------------------------------------------------------- 3 | HP 
Kyushu | Enables the combined | | | | mahoo (spell) materia to | | | | drain HP 
points from | | | | enemy & added to chara | | 
------------------------------------------------------------------------- 4 | MP 
Kyushu | Enables the combined | | | | mahoo (spell) materia to | | | | drain MP 
points from | | | | enemy & added to chara | | 
------------------------------------------------------------------------- 5 | MP 
Turbo | Increases the spell power | | | | & damage of the combined | | | | mahoo 
(spell) materia orb | | | | | | 
------------------------------------------------------------------------- 6 | 
Command | Enables chara to counter | | | Counter | enemy's attack with | | | | 
combined command materia | | | | | | 
------------------------------------------------------------------------- 7 | 
Mahoo | Enables chara to counter | Chocobo Race "S" Rank | | Counter | enemy's 
attack with | prize | | | mahoo (spell) materia | | | | | | 
------------------------------------------------------------------------- 8 | 
Mahoo | Enables the combined | Lower right small island | | Midareuchi | mahoo 
(spell) materia to | cave of map | | | be casted 4 times within | - river 
chocobo required | | | a single turn | | 
------------------------------------------------------------------------- 9 | 
Tsuedeni | Enables character to | Mountainous temple range | | Nusumu | randomly 
steal item from | of Ootai (Yuffie's home | | | enemy as spell is cast | town) | 
| | | | 
------------------------------------------------------------------------- 10 | 
Tsuikagiri | | | | | | | | | | | | | | | 
------------------------------------------------------------------------- 11 | 
Tsuikakouka | | | | | | | | | | | | | | | 
------------------------------------------------------------------------- 12 | 
Final | Enables the combined | Gold Saucer URA Battle | | Attack | materia to be 
casted | prize | | | right before the chara | | | | perishes | | 
------------------------------------------------------------------------- 13 | 
Fuiuchi | | Chocobo Race "S" Rank | | | | prize | | | | | | | | | 
------------------------------------------------------------------------- (3) - 
[ Dokuritsu Materia Listing - 16 total ] Dokuritsu materia orb will increase 
various specific abilities of your character's stats (ie. speed, strength, hp, 
mp, etc) simply by equipting these materia orbs. # | MATERIA | EFFECT(S) | 
LOCATION(S) | 
------------------------------------------------------------------------- 1 | 
Tekiyose | Increases character's | Gold Saucer Battle Sqr. | | (Type A) | chance 
of encountering | 250 battle points, | | | enemy battle | Chocobo Race "A" Rank 
or | | | | "S" Rank prize | 
------------------------------------------------------------------------- 2 | 
Tekiyose | Decreases character's | Gold Saucer Battle Sqr. | | (Type B) | chance 
of encountering | 250 battle points, | | | enemy battle | Chocobo Race "A" Rank 
or | | | | "S" Rank prize | 
------------------------------------------------------------------------- 3 | HP 
Up | Increases 10%-50% of your | Cosmo Canyon, Mideel | | | chara HP status | | 
------------------------------------------------------------------------- 4 | MP 
Up | Increases 10%-50% of your | Comso Canyon, Mideel | | | chara HP status | | 
------------------------------------------------------------------------- 5 | 
Speed | Increases 10%-50% of your | Gold Saucer Battle Sqr. | | | chara speed 
points | 4000+/- battle points | 
------------------------------------------------------------------------- 6 | 
HP-MP | Switches the HP->MP | Upper right cave from | | Irekae | values of your 
character | Corel - Mountain & river | | | (ie. 999HP/9999MP) | chocobo required 
| ------------------------------------------------------------------------- 7 | 
Counter | Enables chara to randomly | Niburuhelm mountain, | | | counter enemy's 
attack | Chocobo Race "A" Rank or | | | | "S" Rank prize | 
------------------------------------------------------------------------- 8 | 
Chocobo | Enables chara to attract | Chocobo Farm | | Yose | & encounter chocobo 
| (sold by Gren-Gren) | 
------------------------------------------------------------------------- 9 | 
Kabau | Enables chara to guard | Wallmarket, garden of | | | & take the enemy's 
attack | Aerith's home in Midgar | | | to protect weak character | | 
------------------------------------------------------------------------- 10 | 
Lucky | Increases 10%-50% of your | Ancient Ruins | | | chara luck status | | 
------------------------------------------------------------------------- 11 | 
Sensei | | Gold Saucer Battle Sqr. | | Kougeki | | 1000 battle points | 
------------------------------------------------------------------------- 12 | 
Keikenchi | | Gold Saucer GP | | Up | | 2000 GP required | 
------------------------------------------------------------------------- 13 | 
Gil Up | Increases amount of gil | Gold Saucer GP | | | character get in battle 
| 1000 GP required | 
------------------------------------------------------------------------- 14 | 
Enkyori | Enables chara's attacks | Mithril Mine | | Kougeki | from back row to 
do as | - upper right area | | | much damage as from front | | 
------------------------------------------------------------------------- 15 | 
Subete | Enables all of chara's | Cavern in heading | | Zentaika | materia & 
ability | towards Sephiroth - | | | to affect multiple target | must tap button 
while | | | | jumping pass materia in | | | | order to obtain | 
------------------------------------------------------------------------- 16 | 
Magical | | | | | | | 
------------------------------------------------------------------------- (4) - 
[ Command Materia Listing - 13 total, 1 Special ] # | MATERIA | EFFECT(S) | 
LOCATION(S) | 
------------------------------------------------------------------------- 1 | 
Nusumu | Command allowing chara to | Kaamu | | | randomly steal item from | | | 
| enemy | | 
------------------------------------------------------------------------- 2 | 
Miyaburu | Command allowing chara to | Kaamu, Arujunon, area 7 | | | view 
enemy's stats & | of Midgar | | | weaknesses | | 
------------------------------------------------------------------------- 3 | 
Nageru | Command allowing chara to | Rocket village, Condor | | | throw any item 
in menu | Fort, Yuffie's default | | | listing | item | 
------------------------------------------------------------------------- 4 | 
Henka | Command allowing chara to | Ancient ruins | | | temporarily transform | 
(pyramid structure) | | | enemy/character | | 
------------------------------------------------------------------------- 5 | 
Hissatsu | Command allowing chara to | Rocket village, Condor | | | randomly 
attack enemy | Fort, Gongaga village | | | w/single devastating blow | (jungle 
area) | 
------------------------------------------------------------------------- 6 | 
Ayatsuru | Command allowing chara to | Rocket village, Condor | | | randomly 
take control of | Fort, Cait Sith's | | | enemy | default item | 
------------------------------------------------------------------------- 7 | 
Monomane | Command allowing chara to | Far lower right cave | | | mimic another 
chara's | region of Ootai island | | | attack | - mountain chocobo | | | | 
required | 
------------------------------------------------------------------------- 8 | 
Renzoku | Command allowing chara to | | | Giri | auto attack enemy twice | | 
------------------------------------------------------------------------- 9 | 
Teki no | Command allowing chara to | Shinra 68th floor, | | Waza | gain & use 
enemy's | Arujanon, talking to | | | specific attack ability | mountain chocobo 
at | | | | small house at mountain | 
------------------------------------------------------------------------- 10 | 
Zentaigiri | Command allowing chara's | | | | attack to hit all enemy | | 
------------------------------------------------------------------------- 11 | 
W-Mahoo | Command allowing chara to | | | | cast mahoo spell twice in | | | | 
single turn | | 
------------------------------------------------------------------------- 12 | 
W-Shookan | Command allowing chara to | Gold Saucer Battle sqr. | | | cast 
shookan summoning | 64000 battle points | | | spell twice in single | | | | turn 
| | ------------------------------------------------------------------------- 13 
| W-Item | Command allowing chara to | Bone Village random | | | use inventory 
item twice | hakkutsu, | | | in single turn | | 
------------------------------------------------------------------------- Sp | 
MASTER | Ultimate ability to use | You must have obtain all | | COMMAND | all 
commands listed | 13 command materia at | | | | max level and go to huge | | | | 
materia room at cosmo | | | | canyon | 
------------------------------------------------------------------------- (5) - 
[ Shookan (summoning) Materia Listing - 16 total, 1 Special ] # | MATERIA | 
LOCATION(S) | 
------------------------------------------------------------------------- 1 | 
Chocobo & Mooguri | Chocobo Farm - talk to chocobo | 
------------------------------------------------------------------------- 2 | 
Shiva | Junon event - after saving Pureshia, she will | | | give you Shiva 
shookan materia | 
------------------------------------------------------------------------- 3 | 
Iifrit | During ship voyage from Junon to Costa Del Sol | | | after defeating 
subboss, JenovaBirth | 
------------------------------------------------------------------------- 4 | 
Ramuh | Right before the chocobo race, in order to | | | leave the Corel Prison 
| ------------------------------------------------------------------------- 5 | 
Titan | Inside the makoro of Gongaga village | | | - right after the sequence 
w/Scarlet | 
------------------------------------------------------------------------- 6 | 
Odin | Inside the safe of the house in Niburuhelm | 
------------------------------------------------------------------------- 7 | 
Leviathan | Yuffie's event in battling through the 5 level | | | of challege at 
high temple in town of Ootai | 
------------------------------------------------------------------------- 8 | 
Bahamut | Ancient ruins (pyramid structure) | | | - after defeating subboss red 
dragon | 
------------------------------------------------------------------------- 9 | 
Bahamut Kai | | | (Giga Flare) | | 
------------------------------------------------------------------------- 10 | 
Bahamut Eishiki | The combination of Bahamut & Bahamut Kai | | (Tera Flare) | - 
go to the huge materia room at cosmo canyon | 
------------------------------------------------------------------------- 11 | 
Kujyata (Boar) | Within the forest of the Bone Village | | | - it will be moving 
around the screen | 
------------------------------------------------------------------------- 12 | 
Alexander | Within the small ice island after snowboard | | | event - after 
defeating the person within | 
------------------------------------------------------------------------- 13 | 
Phoenix | Condor Fort event - after condor egg hatches | 
------------------------------------------------------------------------- 14 | 
Hades | Inside the submarine within the depths of the | | | ocean - after 
defeating Reno & Rudo | 
------------------------------------------------------------------------- 15 | 
Tupon | The small mountain nearby the cosmo canyon | | | - mountain chocobo is 
required | | | - mountain can be also access after defeating | | | Wepon 
(guardian flying around) | | | - located up in tree within depth of forest | 
------------------------------------------------------------------------- 16 | 
Knights of Round | Island located upper right region of map | | | - Note: it is 
not marked on map | | | - Note: ocean chocobo required | 
------------------------------------------------------------------------- Sp | 
MASTER SHOOKAN | (Allows chara to use all shookan materia ) | | | Go to huge 
materia room at cosmo canyon | | | - all 16 shookan materia required and maxed | 
------------------------------------------------------------------------- o---[ 
CHOCOBO : Feeding Effects ] In the course of breeding/developing your own 
chocobo, it is important to know the type of plant food you feed it with. Each 
chocobo has various optimum levels in defining its speed, stamina, and agility - 
use the chart below to guide you in 1 increasing your chocobo's various 
abilities... PLANT TYPE | SPEED | STAMINA | AGILITY 
------------------------------------------- | Kizaaru | X | X | | 
-------------------------------------------- | Karakka | | | X | 
-------------------------------------------- | Tantaru | X | X | X | 
-------------------------------------------- | Pasaana | | | X | 
-------------------------------------------- | Kuriie | X | X | | 
-------------------------------------------- | Mimetto | X | | | 
-------------------------------------------- | Reigen | X | X | | 
-------------------------------------------- | Shirugisu | X | X | X | 
-------------------------------------------- o----[ Kamedouraku Flyers : Find 
all 6 flyers and.... ] - #1 : Midgar Area #5 - #2 : Midgar Shinra Building (1st 
floor) - #3 : Gold Saucer (hotel lobby) - #4 : Cosmo Canyon (next to weapon 
shop) - #5 : Cosmo Canyon (nearby inn) - #6 : Village of Uutai (Yuffie's house) 
o----[ CHOCOBO : Breeding Special Chocobo ] Breeding these "special" chocobo are 
only necessary in order to access the various secret/hidden islands & caves that 
require chocobos that have the special ability to travel through rivers, or 
mountains, or ocean, or even all three combined. Below is a chart of breeding 
the 4 specific special chocobo... CHOCOBO | COLOR | BREEDING COMBINATION | 
BREEDING FOOD 
---------------------------------------------------------------------- Mountain 
| Green | "sugoku ee" + "sugoku ee" | Karabu | | or "ee" + "ee" | 
---------------------------------------------------------------------- River | 
Blue | "sugoku ee" + "sugoke ee" | Karabu | | or "ee" + "ee" | 
---------------------------------------------------------------------- Mountain 
| Black | Mountain Chocobo + | Karabu +River | | River Chocobo | 
---------------------------------------------------------------------- Ocean | 
Gold |(Mountain + River) Chocobo | Zeio | | + "Sugoku ee" | 
---------------------------------------------------------------------- NOTE: The 
"breeding combination" refers to the status of the chocobo. Upon catching a 
chocobo, you can talk to Gren-Gren at the Chocobo Farm to find out the status of 
that chocobo. NOTE: When combining 2 chocobos, remember that you need to have 
"osu" (male) and "mesu" (female) chocobos in order to breed the new chocobo. 
(Duh) NOTE: For other reference information on chocobo breeding, here is a 
recommended web site for detailed chocobo info: [ 
http://www.phonet.com/~crow/ff7/import/chocobo/guide.html ] o----[ 
"Chocobo'kuru" Attack : "Learning" Procedure ] - NOTE: You must have the "Tekino 
Waza" (Enemy's Ability) materia orb equipted on your character prior to 
proceeding. (1) Find/encounter a chocobo at level 16 or 36 (level in increment 
of 4) You can find out the level of a chocobo by using the "Miyaburu" (scan) 
materia orb. (2) During the battle, give the chocobo the "Mimetto" plant food to 
insure that it will not run away. (3) Cast the "Lv4 Jibaku" (one of the "tekino 
waza ability" spells) onto the chocobo. (4) After casting the "Lv4 Jibaku" spell 
a few times, the chocobo will counterattack with the "Chocobo'kuru" attack. (5) 
Now you will have learned the "Chocobo'kuru" attack ability! (^o^) o----[ 
Obtaining the "Master Mahoo" Materia ] - In order to obtain the "Master Mahoo" 
materia orb, you will need to first master the 21 other materia orbs prior to 
proceeding. - Here are the 21 materia orbs you must first master: (1) "Kaifuku" 
(11) "Fuugiru" (21) "Ultima" (2) "Chiryu" (12) "Henshin" (3) "Sosei" (13) 
"Jikan" (4) "Hanou" (14) "Barrier" (5) "Reiki" (15) "Shoometsu" (6) "Ikazuchi" 
(16) "Ridatsu" (7) "Daichi" (17) "Inseki" (8) "Doku" (18) "Fuuin" (9) "Jyuryoku" 
(19) "Full care" (10) "Madowasu" (20) "Shield" - Upon mastering all the levels 
for each of these 21 materia orbs, go to the Cosmo Canyon and head to the 
astronomy room, where the 4 "huge materia" are. - You will then obtain the 
"Master Mahoo" (master magic) materia orb! o----[ "Ultima Weapon" ] - Towards 
the end of 2nd CD through 3rd CD, you will encounter and battle against the 
"weapon" from time to time. - Eventually, after many confrontations with the 
"weapon", you will defeat it and receive the "Ultima Weapon" for Cloud! (^o^) 
o----[ "All 7 Fever" : 7777 Hp Damage per hit! ] - This is a temporary status of 
any one of your characters whose hit point attribute values at exactly 7777. If 
& when your character(s) are under the "All 7 Fever" status, that character(s) 
will automatically engage in a berzerk-like mode, instantly attacking the enemy 
repeatedly until it has perished, inflicting 7777 damage points for every hit. 
In short, the "all 7 fever" status will elliminate the enemy regardless whether 
if it is a dark dragon w/5,000 hps or a boss character w/100,000 hps. Its 
potential collective damage is infinate.| However, once the battle round is 
over, that character's hit points will be depleated to 1 hit point and needs 
healing immediately. Once healed back to 7777, the "all 7 fever" is once more 
initiated in the next encountered battle sequence, and the process is repeated. 
NOTE that this status is in fact TEMPORARY, as once that character gains that 
next level upgrade, the total hit point attribute is altered, and so 
consequently - no more "all 7 fever"... o----[ Tip on getting more Gil & GP ] 
(submitted by Tatsushi Nakao) - Need more money? Try selling a zentaika materia 
orb (at "mastered" level) for 1,400,000 Gil. - Need more GP? Sometimes, there is 
a person standing in front of the house at entrance of Gold Saucer. He will sell 
GP for Gil - you can buy maximum of 100 GP for 10,000 Gil. Try going in & out of 
the Gold Saucer until he shows up. 
======================================================================== T H E E 
N D ======================================================================== 
Thanks to all contributions, without of which I would never be able to bring this walkthrough together. 
thanks to everyone 
. All rights reserved. No part of this publication may be reproduced, stored in a retrievel system, in any form or by any means, without the prior permission in writing of the publisher. Nor be otherwise circulated in any form of binding or cover other than that in which it is published and without a similar condition including this condition being imposed on the subsequent user. In other words, if I catch anyone using my walkthroughs for their own sites, I will be really pissed off!!!!!!!
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